SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Open Horizons II (old thread) (https://www.subsim.com/radioroom/showthread.php?t=182964)

DoveEgg 09-16-11 01:24 PM

Quote:

Originally Posted by Trevally. (Post 1750950)
You can also start patrol/dock and this will pass about 14days at a time if you want to speed to the next mission

Does anyone know a way to increase the number of days spent in port between patrols? I'd like to increase the value to help me speed through the campaign.

Has anyone tried editing the dates in the saved game files? I took a peek, but there are multiple instances of the "current date" that I don't know if I could ensure that I changed all of them.

Then again, I don't know why I want to rush to the end of the war. Once the escorts get surface radar, I'm basically screwed.

Magic1111 09-16-11 02:42 PM

Quote:

Originally Posted by Anno1939 (Post 1750930)
:DL

:salute::salute::salute:Welcome aboard!!!:salute::salute::salute:

Kromus 09-16-11 03:47 PM

Quote:

Originally Posted by DoveEgg (Post 1750990)
Does anyone know a way to increase the number of days spent in port between patrols? I'd like to increase the value to help me speed through the campaign.

Go to "Silent hunter 5/Data/cfg/upc.cfg"
Edit line "MinimumDaysInBaseGE=xx" with desired number in days.

DoveEgg 09-16-11 04:27 PM

Can't wait to try this when I get home from work! I'll edit my post with my results. :woot:

It worked. Thanks so much!

Vit 09-17-11 06:48 AM

I have a problem!
During operation Weserubung to me allow to patrol absolutely other area instead of what near Norway and Narvik. And when I load game, at me already date of 4/16/1940. The beginning of following mission South approach. Operation Weserubung begins 4/1/1940 and comes to an end 4/10/1940. Simply there is no time. And operation South approach begins right after Weserubung, 4/10/1940:hmmm:
Places which to me appoint to patrol, are shown on a map. They are absolutely removed from a zone of operations!
http://imglink.ru/thumbnails/17-09-1...dcc2d8ca0c.jpg

Rongel 09-17-11 12:46 PM

Quote:

Originally Posted by Trevally. (Post 1749937)

Rongel is also working hard on his new fishing boat (using sh5 gr2 rather than dat). This will be added soon. Thanks Rongel:yeah:

Sorry about the delay, work has been keeping me occupied. I hope I can get back to business tomorrow and test it in campaing. Release should be on sunday or monday. But to make things clear, this boat was already half made, I just added the missing sim, dsd, zon and val-files. Another example how the plug was pulled when the game was still unifinished. Or maybe the boat is cursed and they left it out for a reason! :D.

Faamecanic 09-17-11 01:47 PM

Question,

Im using OH II... I have orders to the Western Approaches (which I just met the tonnage requirement and completed ..and its only Dec 1939 :woot:)

I have a patrol mission as well to "Engage any task force" and the marker is between Iceland and Greenland. I have been at the patrol mark for 3 weeks now and have YET to have gotten even close to an assault force (task force..cant remember the wording).

Is there someplace special these guys hang out, or route they use so I can intercept? And how close do I have to be to my patrol marker to get credit? Can I just sail by it and then go engage a task force off N. Ireland?

Trevally. 09-17-11 02:01 PM

Quote:

Originally Posted by Vit (Post 1751340)
I have a problem!
During operation Weserubung to me allow to patrol absolutely other area instead of what near Norway and Narvik. And when I load game, at me already date of 4/16/1940. The beginning of following mission South approach. Operation Weserubung begins 4/1/1940 and comes to an end 4/10/1940. Simply there is no time. And operation South approach begins right after Weserubung, 4/10/1940:hmmm:
Places which to me appoint to patrol, are shown on a map. They are absolutely removed from a zone of operations!
http://imglink.ru/thumbnails/17-09-1...dcc2d8ca0c.jpg

Hi Vit,

I will review this:up:
If you use the campaign radio mod - you get warnings to head to Norway from 23/03/1940

Also it is not essential that you complete all missions. the campaign will go on.

Trevally. 09-17-11 02:03 PM

Quote:

Originally Posted by Rongel (Post 1751470)
Sorry about the delay, work has been keeping me occupied. I hope I can get back to business tomorrow and test it in campaing. Release should be on sunday or monday. But to make things clear, this boat was already half made, I just added the missing sim, dsd, zon and val-files. Another example how the plug was pulled when the game was still unifinished. Or maybe the boat is cursed and they left it out for a reason! :D.

Thanks Rongel - no hurry for the fishing boat:DL


Have you noticed all the unfinished aeroplanes:O:

Trevally. 09-17-11 02:23 PM

Quote:

Originally Posted by Faamecanic (Post 1751506)
Question,

Im using OH II... I have orders to the Western Approaches (which I just met the tonnage requirement and completed ..and its only Dec 1939 :woot:)

I have a patrol mission as well to "Engage any task force" and the marker is between Iceland and Greenland. I have been at the patrol mark for 3 weeks now and have YET to have gotten even close to an assault force (task force..cant remember the wording).



http://img546.imageshack.us/img546/3562/maprh.jpg

Just North of Ireland would be a good hunting area.:up:


Quote:

Is there someplace special these guys hang out, or route they use so I can intercept? And how close do I have to be to my patrol marker to get credit? Can I just sail by it and then go engage a task force off N. Ireland?
Most radius are set at 80km (some are 200km) for credit

Faamecanic 09-17-11 06:53 PM

Yep Trev...thats where I have seen plenty of marks, but they always seem to be just far enough away that I cant catch them. Ahh well...I have 79% fuel left and two torps. Bdu refused resupply so I guess I will keep hunting until Im around 30% fuel then back to port. with or without my prize :D

Thanks again for all your doing with OHII... you and TDW have saved SH5 from the abiss of my closet where the long forgotten games go :yeah:

go_1958 09-18-11 02:04 PM

spitzen Arbeit
 
Liest sich gut und werde es ausprobieren. Mal sehen wie es funzt. Danke an den moder.

Trevally. 09-18-11 02:23 PM

Vielen Dank - ich hoffe es gefällt euch.

Siehe Beitrag eines für einen Pfad zu Ruby2000 deutschen mod:up:


:oops:Google translate

Magic1111 09-18-11 04:36 PM

Quote:

Originally Posted by Trevally. (Post 1752010)
Vielen Dank - ich hoffe es gefällt euch.

Siehe Beitrag eines für einen Pfad zu Ruby2000 deutschen mod:up:


:oops:Google translate

No worries Trevally, it´s a good translation! ;)

Sometimes I must write from german to english with google translate too... :oops:

Best regards,
Magic:salute:

Magic1111 09-18-11 04:38 PM

Quote:

Originally Posted by go_1958 (Post 1751997)
Liest sich gut und werde es ausprobieren. Mal sehen wie es funzt. Danke an den moder.

Hallo und willkommen ! :salute:

Wollte Dir aber noch sagen, dass hier bei SubSim außer in dem extra deutschen Forum ausschließlich in englisch geschrieben wird! ;)

Viele Grüße,
Magic

Rongel 09-21-11 10:11 AM

Here is my experiences playing OH 1.3 Full. I have had fun, seen a lot crazy stuff, really enjoying the mod, thanks Zedi and Trevally. Anyway, here is some issues I encountered:

1. Could the OH II Campaign Radio Messages- mod be included in OH II?
I always forget to install it when I start a new campaign. Now it's too late to start again but I'm having this nasty feeling there is something missing. It would also simplify the whole package. Maybe there could be optional add-on to remove the messages? I mean if they work allright, I have never seen them myself.


2. Crazy ship in Kiel harbour.

There's always this one imported ship exploding and flying all over the place in Kiel when you start your patrol. Can it be removed or fixed? It gives a bad first impression :haha: It looks like NAMC boat:

http://i1231.photobucket.com/albums/...-18_135417.jpg

3. Ship issue.
I encountered a large unescorted convoy (:D) that had both SH 5 ships and imported NAMC ships. It was a windy day, with windspeed of 13. I made a pretty good attack run and hit four ships. But the weird thing was that the NAMC ships were sinking even without hitting them! :wah: Has this happened to anyone else??? One by one they went down and only SH 5 ships remained. Sea was filled with lifeboats and cries... Maybe the floating mechanic needs re-check.
http://i1231.photobucket.com/albums/...-21_005434.jpg

4. Breaking the Fortress/Scapa Flow
I was patrolling British coast on my second mission, when I noticed that another mission is available. I finished my coastal hunt and returned to Kiel. I picked the second mission as next objective and started the patrol. But two weeks passed on the harbour and the timeframe had ended, there was no mission anymore! The timescale seems to be a bit too tight. My objective still showed "patrol this area" in Scapa Flow so off I went.

My computer is quite new and should be powerful enough, but I encountered some heavy stuttering near Scapa Flow. I have just a bit lower FPS in starting harbour Kiel, but this was much more serious. Timescale was limited to 32-64. It took some amount of fun out of the Battleship sinking. Could something be done to this??? :06:

Anyway these were the issues that I spotted (and the flag freeze, but I won't say anything about that!), otherwise it worked well and was a huge improvement to the stock game. So I hope this doesn't seem overly critical, as I really enjoyed the mod! But please Trevally consider these points in the next versions of the mod, and thanks for all the hard work!

Trevally. 09-21-11 11:50 AM

Hi Rongel and thanks for the great feedback:up:

So far the next version has the following fixes/updates:-
v1.4
Fixed missing engine sound - Thanks Stormfly for the fix
Fixed museum ctd due to zombie ships - Thanks Rongel
Added Rongels new Coastal Boat within Fishing layer and playerbases
Fixed Western Approaches campaign points. (it was not possible to get a total victory)
Fixed coastal Waters to give more time at start of Operation Weserubung (Radio message will be sent with urgent instructions to head back to port to dock and re-arm. Then you can select mission and head to Norway in time)

Quote:

1. Could the OH II Campaign Radio Messages- mod be included in OH II?
I always forget to install it when I start a new campaign. Now it's too late to start again but I'm having this nasty feeling there is something missing. It would also simplify the whole package. Maybe there could be optional add-on to remove the messages? I mean if they work allright, I have never seen them myself.
Yes I can do that. I have a lot of spelling mistakes to fix in the messages and was due an update anyway.
The way this will work is - message folders will be within the mod and if you use TDWs UI - they will work as is.
If you dont use TDWs UI - you will need to install his radio mod.

Any suggestions for new messages would be most welcome.

Quote:

2. Crazy ship in Kiel harbour.
There's always this one imported ship exploding and flying all over the place in Kiel when you start your patrol. Can it be removed or fixed? It gives a bad first impression :haha: It looks like NAMC boat:
:doh:
I have not seen this myself - but from your picture, I think it is this one.
http://img3.imageshack.us/img3/3119/47408977.jpg



Quote:

3. Ship issue.
I encountered a large unescorted convoy (:D) that had both SH 5 ships and imported NAMC ships. It was a windy day, with windspeed of 13. I made a pretty good attack run and hit four ships. But the weird thing was that the NAMC ships were sinking even without hitting them! :wah: Has this happened to anyone else??? One by one they went down and only SH 5 ships remained. Sea was filled with lifeboats and cries... Maybe the floating mechanic needs re-check.
:hmmm:
Do you think it was only the NAMC or other ships also:06:
I will make a single mission with all new ships and wind set at 15mps for a test:up:

Quote:

4. Breaking the Fortress/Scapa Flow
I was patrolling British coast on my second mission, when I noticed that another mission is available. I finished my coastal hunt and returned to Kiel. I picked the second mission as next objective and started the patrol. But two weeks passed on the harbour and the timeframe had ended, there was no mission anymore! The timescale seems to be a bit too tight. My objective still showed "patrol this area" in Scapa Flow so off I went.

My computer is quite new and should be powerful enough, but I encountered some heavy stuttering near Scapa Flow. I have just a bit lower FPS in starting harbour Kiel, but this was much more serious. Timescale was limited to 32-64. It took some amount of fun out of the Battleship sinking. Could something be done to this??? :06:
I will increase the time for Scapa as you are not the only one to say this. An extra 2 weeks should allow for the time it take to select the mission.
FPS in Scapa - If you arrive in scapa when a convoy is forming this could happen to even high spec pcs. I can further strip out some more mines without making the mission easier.

Quote:

Anyway these were the issues that I spotted (and the flag freeze, but I won't say anything about that!), otherwise it worked well and was a huge improvement to the stock game. So I hope this doesn't seem overly critical, as I really enjoyed the mod! But please Trevally consider these points in the next versions of the mod, and thanks for all the hard work!
Yes of course I will address these things my friend:DL
(may need help with the ships:O:)

I am getting some good feedback now for the first campaign, but not much for any other.
If anyone is finding issues like those above - please post and tell me about them.:yep:
I am playing htrough the campaign myself as fast as I can.

I have also been trudging though all the files where campaign info is saved and used as you re-load etc.
I am hopefull I that sometimes updates to this mod can be installed without a re-start. The changes would only take effect when you progress to the next campaign - but it is better than starting from scratch each time. I should know if this will work before then next update is released.

0rpheus 09-21-11 12:07 PM

Quote:

Originally Posted by Trevally. (Post 1753562)
I am getting some good feedback now for the first campaign, but not much for any other.
If anyone is finding issues like those above - please post and tell me about them.:yep:
I am playing htrough the campaign myself as fast as I can.

I'm now through to the first Med campaign (coastal waters>happy times>whatever the med campaign is called) without issue so far. Happy to report the 'Breakthrough Gibraltar' mission area now works properly. If I see anything odd I'll report back.

One thing occurred to me actually. I can't remember (may have been the first Med campaign actually) exactly where/when but there was a mission to drop a spy off somewhere, a la SH4's spy infiltration missions. Might be nice to have little 'mini missions' like that (or photograph harbours, also in SH4) to fill in the larger gaps between main missions. Could even make it so they don't contribute to the overall mission star total, just add them as a little optional extra 'special operation' that rewards renown instead of campaign progress? :salute:

Trevally. 09-21-11 01:00 PM

Thanks 0rpheus:salute:


For missions with extra renown - see the following folder:

C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Missions\Mare_No strum_M

In that folder you will see .MIS files.
You can view these with notepad.

Here are two examples:-
Quote:

[Text]
MissionBriefing=Infiltrate the Tobruk base and sink any ship found
MissionTitle=Infiltrate the Tobruk base and sink any ship found
Infiltrate Tobruk base and sink any ship found=Infiltrate the Tobruk base and sink any ship found
Quote:

[Text]
MissionBriefing=Infiltrate spy near Port Said
MissionTitle=Infiltrate spy near Port Said
Infiltrate spy near Port Said=Infiltrate spy near Port Said
If you could report back on how these work out - that would be great:up:

0rpheus 09-21-11 03:17 PM

Woah, there's tons! I don't think I've ever seen any of these in game apart from maybe the spy one, and I really can't remember what happened when I got it last time.

Er... actually... how do you get these to show up? There's one to infiltrate a Spy near Londonderry in Happy Times... and I just finished that campaign without seeing it, or indeed any of the others listed under Happy Times. Seems like there's plenty for each campaign but I've never seen even half of them in game.

How would I trigger the spy one in Mare Nostrum, for example? Or any of the others? This is a whole new level of campaign I never knew existed!:D


All times are GMT -5. The time now is 02:08 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.