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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

Rockin Robbins 09-06-08 06:56 AM

Yup, looks good except that a nice 1500 yard bearing plotter is already part of RFB. It's probably the same as what you have there. If you wanted to slide in the 3000 yard bearing plotter :hulk: that would make sense.

@observer--Thanks, I'll do that as soon as I return to port. In my first fifteen minutes of playing RFB, after cursing the unnecessary attack map nerfs (I have to apply heavy persuasion to institute the TMO attack map there. RFB went too far the other way, forgetting that the attack map is the analog to the tracking crew checking out the validity of the TDC against the plot. The attack map can't be used for that in RFB), I bagged an Atago for 9000 tons. Hitting an 18 knot target with Mark 10s is not for the faint of heart. The Atago blew up like a fireworks factory though and I'm looking forward to the new damage mod. I'm not giving up the tonnage though! Here's why your mod is so necessary:

http://i196.photobucket.com/albums/a...212355_960.jpg

Yeah, there's an Atago in there somewhere. Too much Hollywood, not enough real for Real Fleet Boat.

Brenjen 09-06-08 09:47 AM

Maybe you hit the magazine.

Rockin Robbins 09-06-08 12:07 PM

Surely something in there was a bit unstable. I'm going to check out the replay video to see exactly what happened.

punkmaster98 09-06-08 02:54 PM

the moment i got damage to my sub the characters inside the sub turned black or had black on them. whats wrong?

Orion2012 09-06-08 10:14 PM

Quote:

Originally Posted by punkmaster98
the moment i got damage to my sub the characters inside the sub turned black or had black on them. whats wrong?

They should turn red

punkmaster98 09-07-08 01:17 PM

deck gun crew
 
my deck gun crew slots don't show up. why?

Orion2012 09-07-08 02:04 PM

Quote:

Originally Posted by punkmaster98
my deck gun crew slots don't show up. why?

If you tryed adding a fore gun and had an aft deck gun, then the slots may disappear, unsure why.

BooBooLovesAll 09-07-08 05:32 PM

Every torpedo I launch, results in the torpedo being far underneath the bottom of the ship.

Even when I set the depth for under 5, its still way to low.

Is there a trick to this?

Orion2012 09-07-08 09:19 PM

Quote:

Originally Posted by BooBooLovesAll
Every torpedo I launch, results in the torpedo being far underneath the bottom of the ship.

Even when I set the depth for under 5, its still way to low.

Is there a trick to this?

If your using the "L" key to mark the target, the depth will be reset.

Also the maxium depth rate error is 10 feet, so if the ship's draft dosen't exceed 15feet you could still miss.

BooBooLovesAll 09-07-08 09:42 PM

Quote:

Originally Posted by Orion2012
Quote:

Originally Posted by BooBooLovesAll
Every torpedo I launch, results in the torpedo being far underneath the bottom of the ship.

Even when I set the depth for under 5, its still way to low.

Is there a trick to this?

If your using the "L" key to mark the target, the depth will be reset.

Also the maxium depth rate error is 10 feet, so if the ship's draft dosen't exceed 15feet you could still miss.

Yeah, I noticed that about the "locking" key, I don't use it.

It was a huge cruiser, I think the draft was 18 or 19?

punkmaster98 09-08-08 03:46 PM

why does the AA gunners take forever to shoot targets. they start to shoot when the target is right over me?

Orion2012 09-08-08 04:55 PM

Quote:

Originally Posted by BooBooLovesAll
Quote:

Originally Posted by Orion2012
Quote:

Originally Posted by BooBooLovesAll
Every torpedo I launch, results in the torpedo being far underneath the bottom of the ship.

Even when I set the depth for under 5, its still way to low.

Is there a trick to this?

If your using the "L" key to mark the target, the depth will be reset.

Also the maxium depth rate error is 10 feet, so if the ship's draft dosen't exceed 15feet you could still miss.

Yeah, I noticed that about the "locking" key, I don't use it.

It was a huge cruiser, I think the draft was 18 or 19?

Hmmm...if it was rough weather the pitch of the ship could have caused it to ride over the waves, especially in rough weather.

Falkirion 09-09-08 12:23 AM

Just a question. I've started running a few careers just as test beds for now. And I dont get any orders beyond the typical deploy to XXX engage enemy shipping from the stock.
I was under the impression that the orders would be a bit more detailed than that, so do I have a problem or is that normal for RFB?

LukeFF 09-09-08 12:49 AM

Quote:

Originally Posted by Falkirion
Just a question. I've started running a few careers just as test beds for now. And I dont get any orders beyond the typical deploy to XXX engage enemy shipping from the stock.
I was under the impression that the orders would be a bit more detailed than that, so do I have a problem or is that normal for RFB?

RFB doesn't modify any of the campaign files.

Fish40 09-09-08 03:12 AM

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by Falkirion
Just a question. I've started running a few careers just as test beds for now. And I dont get any orders beyond the typical deploy to XXX engage enemy shipping from the stock.
I was under the impression that the orders would be a bit more detailed than that, so do I have a problem or is that normal for RFB?

RFB doesn't modify any of the campaign files.



RSRD and OM adds the more detailed messages, as well as reworks the entire campaigns:yep:

IronPerch 09-09-08 07:20 AM

Could it be possible to add more detailed recognition manual to the next release of RFB? I quess this kind of mod is available, but i'm not sure how it works with RFB?
I play without map contact updates (100% realism settings :rock: ) so my AOB's are allways estimates. That's why i would like to chek the AOB with the optics (Hitman's manual targetin methods..) when the target is at reasonable visual range.

LukeFF 09-09-08 07:49 PM

Quote:

Originally Posted by IronPerch
Could it be possible to add more detailed recognition manual to the next release of RFB? I quess this kind of mod is available, but i'm not sure how it works with RFB?
I play without map contact updates (100% realism settings :rock: ) so my AOB's are allways estimates. That's why i would like to chek the AOB with the optics (Hitman's manual targetin methods..) when the target is at reasonable visual range.

We don't have any plans at the moment to update the recognition manual.

vanjast 09-10-08 03:28 PM

No pressure LukeFF :D..
Any idea when the next update will be around. I'm just planning my next serious gaming session, with regard to fitting it in with work stuff :o.

Thanks
Van

swdw 09-10-08 09:24 PM

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by IronPerch
Could it be possible to add more detailed recognition manual to the next release of RFB? I quess this kind of mod is available, but i'm not sure how it works with RFB?
I play without map contact updates (100% realism settings :rock: ) so my AOB's are allways estimates. That's why i would like to chek the AOB with the optics (Hitman's manual targetin methods..) when the target is at reasonable visual range.

We don't have any plans at the moment to update the recognition manual.

Plans are for the RFB manual to be as accurate as what the WWII skippers had. And that means . . . .

LukeFF 09-11-08 02:27 AM

Quote:

Originally Posted by vanjast
No pressure LukeFF :D..
Any idea when the next update will be around. I'm just planning my next serious gaming session, with regard to fitting it in with work stuff :o.

I would venture to say by the end of this month. We're finishing up what we want to put in this release and starting to work on the manual now. Trust me, there's lots of good new stuff in this release, the best of this being the new submarine and ship damage mods, courtesy of the NYGM team.


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