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@Hawk66 : I for starters would welcome any useful addition to the Wiki, especially in regard to such "uncharted" parts of the game like the doctrines.
Cheers OS |
I just installed LWAMI 3.08 on top of DW 1.04, and when I try to launch a quick mission, about 80% into loading it, it craps out complaining about an English Text file or something.
I'm going to try to deactivate the mod to see if it's the cause, but has anyone else seen this? <addendum> It wasn't the LWAMI mod it was the sounds stuff I had added. Good thing I backed up the stock files. :) |
Ohio SSGN
I've created a Ohio SSGN (identical to the SSBN except with the capability to launch 54 TASM and 100 TLAM missiles, at a rate of 1 every 2 seconds, if you are interested in it. Obviously you could do this easily, but...
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Thanks for the reminder. :) Cheers, David |
Hi, guys!
I have bad news for Lufty. Several bugs still remain in DW database even after three years long LWAMI development period. Thanks to DWEdit I was able to check torpedo parameters and I have found the following bugs: - MPT-1UME torp has 13 km range at 45 kts speed! Very comic but virtually impossible. Think about decreasing it to 10 km or set 50 kts at 6 km values. - USET-95 torp has 50 kts speed at 30 km. Very interesting values for SET-40/72's (31 kts at 8 km) export model, indeed! I had to fix this idiotism myself by setting 20 kts and 40 km less respectively. - I don't know why some anti-ship missiles are placed in DW database torpedo section??? SimType parameter is set to "Torp" not "Missile"! I hope my own debugger will be helpful for you and this help you to improve LWAMI. Besides you have always liked constructive feedbacks! :rotfl: |
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Here's what I can say on my end: The USET-95 specs are going to be changed... in fact I might already have done it. The MPT-1... I'm very curious where Amizaur/LW got the data for this weapon. I agree with Gorshkov that the numbers don't seem right, especially if its an electric torp. I'd like to see some hard numbers before committing to any changes though. Sub-launched missiles are flagged as torpedoes so they generate TIW warnings. (This is also what is keeping them from being engaged by the playable FFG's CIWS).:damn: |
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Willy-nille I have just examined contemporary LWT designs myself and I opt for 45 kts at 8 km or 50 kts at 5-6 km at best. Quote:
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I think we are about to rebuild all Russian torpedoes in LWAMI mod! I constantly hear your cry all the time because there is no reliable data about new Russian naval weapons.
I have already checked it out at the most reliable source: on Russian torpedo manufacturer's website! Probably the main difficulty for you is that these website is in Russian but don't worry guys..I speak Russian a little bit. :up: So...let's begin. Here you are data from "OAO Gidropribor" website, which is now the main producer of underwater weapons in Russia: 1. UGST heavyweight 533.4 mm torpedo - thermal propulsion, length 7.2 m, weight 2200 kg, warhead 300 kg of TNT, max. speed 50 kts or 35 kts (two settings), range 50 km, max. target depth 500 m, sonar range: 2.5 km active, 1.2 km passive, wake-homing sensor detects wake up to 6 minutes after ship's pass, wire-guidance: 25 km of wire on torpedo and additional 5 km of wire on ship. http://www.gidropribor.ru/info.php?id=11&show=20 2. UGST heavyweight torpedo with TPS-53 pump-jet module attached - all above data applies except: max speed 30 kts to 65 kts, max. range 60 km, and max. target depth 400 m. http://www.gidropribor.ru/info.php?id=11&show=24 3. MTT lightweight 324 mm torpedo - can be installed on surface ships, aircrafts and as a part of ASROC/SUBROC systems: thermal propulsion, 3.2 m length, weight 390 kg, warhead 60 kg of TNT schrapnel charge, max. speed 50 kts or 30 kts (two settings), max. range 20 km, max depth 600 m, active sonar range: 2.5 km above 200 m and 1.2 km below 200 m depth. http://www.gidropribor.ru/info.php?id=11&show=17 |
Hi! I often read this topic and your discussion. its very interesting, but i see, that only Gorshkov speek russian here. i from Belarus and speek russian better then english and spanish(hablo espñol un poco). I can read some russian web-sites and translate some pages in english if you want!))
with my friends playing in DW with ReinforseAlert Addon (by crazy ivan). we can use such playable units as virginia, 677-lada, alfa, viktor3, trafalgar, delta4, ohio, udaloi. if you want enjoy to our battles. (sorry for my gr. mistakes)) |
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It would be very appreciated because I don't have much time to surf on Internet. So if you want, you should first scour Russian military and naval forums like www.navy.ru for instance. I am sure there are many interesting facts about current Russian naval weapon and shipbuilding programs discussed in such places, often by Russian specialists and sailors. Thus we wiil get first hand informations about real state of interesting for us affairs like those what weapons are in fact on-board Russian ships now, domestic and export weapon nomenclature, real torpedo parameters and more. For example I read yesterday that one guy had mentioned there USET-80 torpedo is designated TE-2 for export purposes. Later I looked on TE-2 data in Rosobronexport Export Catalogue 2003 and discovered this torpedo is optionally wire-guided one which is widely questioned fact by many people here on Subsim forum! :know: TE-2 (USET-80) 533.4 mm heavyweight torpedo - electrically powered multipurpose weapon existing in three variants TE-2-01 (mechanical data input for older subs), TE-2-02 (electric data input integrated with sub's targeting system), TE-2-03 (much improved version). Now I desribe third and most modern variant: length 8.1 m, weight 2400 kg, warhead 250 kg (this is 450 kg of TNT equivalent), two max. speed settings 33 (+/-3) kts and 48(+/-2) kts, weapon range 30 km in first mode and 20 km in second mode, max. target depth 600 m, magnetic proximity detonator instad of acoustic one, command wire coil can be added separately. |
Maufacturer's websites aren't the most reliable....for obvious reasons.
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