SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] War Ace Campaign (WAC) 5.0 2017 (https://www.subsim.com/radioroom/showthread.php?t=233626)

Anvar1061 07-09-18 03:53 PM

Quote:

Originally Posted by Niume (Post 2560605)
hansolo can you create ahnerbe widescreen for patch 5.02? Hard to test right now with out it.

http://www.subsim.com/radioroom/showthread.php?t=232178

HanSolo78 07-10-18 02:20 AM

Just use version 5.01. It should work without big problems. Now, in summer I will not work much on SH 3 as I am in holidays and there is not much action here.

ericlea 07-10-18 03:44 AM

Thank you for all your work on Wac Hans ! Have nice holidays !

:Kaleun_Cheers:

schlechter pfennig 07-11-18 10:20 PM

draft and displacement correction mod (beta release)
 
http://www.subsim.com/radioroom/down...o=file&id=5370


This mod adds missing draft and displacement values, and/or adjusts previously existing ones, to match the ones in the museum/recognition manual.



After having missed quite a few high-value targets due to under-running torpedoes (even during perfect, clear, calm weather) I started looking into things, especially when a torpedo set to run 2 meters above the keel actually passed just underneath. I discovered a lot of ships had missing or incorrect draft values.


For ships that had museum entries ([ship]_en.log) I used those values and updated, as needed, the .cfg and .sim values for draft and displacement. When there was no [ship]_en.log file, I used the values in the .cfg file.


Please let me know if you encounter anything unusual.



This mod updates the ships in the latest WAC release; I have no idea about any other mod.

Niume 07-16-18 08:30 AM

Hansolo please update widescreen for patch 5.2 it overwrites some files and it doesint work properly

kickswitch 07-16-18 09:50 AM

Loving this mod
 
Cheers Hansolo for a great mod, your work is appreciated

Niume 07-17-18 01:44 PM

Hansolo,
I know it's very picky but the deck gun crew who wears helmets are a bit incorrect because of the emblem. The red white and black is for Heer.
It should be this emblem https://germanhelmetvault.com/kriegsmarine-decals/ . I don't know if it would be very hard to make, maybe i will try to change it myself. https://germanhelmetvault.com/kriegsmarine-decals/



Photo for context. http://www.part.lt/img/c9a3ebcc5bd3e...a6bf225752.bmp

Mad Mardigan 07-18-18 12:16 AM

Re: what order to add mods in, through JSGME...
 
Computer info is as follows:

Windows Edition----
Win 10 Pro

System-------------
Processor: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz 2.79 GHz
Installed memory (RAM): 8.00 GB
System type: 64-bit Operating System, x64-based processor
Pen & touch: No pen or touch input available for this display

Graphics info-------

Nvidia GeForce GT 720
Ver. 372.70

Have SH3 clean copy, installed on D: drive, copy/pasted to C: drive, not in program files or program files (x86). I sent the clean copy of SH3, from D: drive, to folder in C: drive (set up as follows: C:/Games/SilentHunter3/WAC5.0 ), using S3F. I also used S3F to patch the SH3.exe with the 4GB patch option in it. Have SH3.exe, set to compatability of Win 7, run as admin selected. Installed english version JSGME & SH3Commander to SH3 folder path, as described above, set to run as admin selected, for both. Have the following in MODS folder, as follows:

Draft Displacement Corrections
Optional 02 Gauges v2 (for V16B1)
S3H H.sie patch V16B1
WAC 5.0 Full Interior
WAC 5.0 Subpens Ambient Light
War Ace Campaign 5.0
War Ace Campaign 5.0 patch 5.01

With this info, what order do I need to install mods.?

Just want to make sure to have the mods added in, in the correct order... Thanks.

An yes, I did read the hand book.

Anvar1061 07-18-18 09:44 AM

Quote:

Originally Posted by Niume (Post 2561638)
Hansolo,
I know it's very picky but the deck gun crew who wears helmets are a bit incorrect because of the emblem. The red white and black is for Heer.
It should be this emblem https://germanhelmetvault.com/kriegsmarine-decals/ . I don't know if it would be very hard to make, maybe i will try to change it myself. https://germanhelmetvault.com/kriegsmarine-decals/



Photo for context. http://www.part.lt/img/c9a3ebcc5bd3e...a6bf225752.bmp

http://www.subsim.com/radioroom/show...&postcount=142

Niume 07-19-18 03:22 AM

Tried full interiors with full hd and stripped out harbours everything ok for now using Type VIIC. It crashes then trying to load up a patrol. :( I wonder what if we left the interiors in but the animated crew would be removed?

Anvar1061 07-19-18 08:15 AM

Stahlhelm_decals_Fix
https://pp.userapi.com/c847121/v8471...UWL2_H9srs.jpg
http://shmf.larsbundgaard.dk/Smileys...d/download.gif

zj1985 08-01-18 10:00 PM

when i dive to the periscope depth and rise the periscope,it became the picture showes,how to fix it?The mod list is

Generic Mod Enabler - v2.6.0.157
[D:\Program Files (x86)\Ubisoft\WAC5\MODS]

WarAceCampaign 5.0
WarAceCampaign 5.0 Patch_5.01
WAC5.0 Campaign_Atlantic_Baltic
WAC5.01 H.sie Supplement to V16B1_Atlantic_Baltic_Campaign
WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe

http://www.part.lt/perziura/e6d974fc...4f4d621870.png
http://www.part.lt/perziura/e6d974fc...4f4d621870.png
http://www.part.lt/perziura/e6d974fc...4f4d621870.png

stork100 08-01-18 11:51 PM

Quote:

Originally Posted by zj1985 (Post 2563635)
when i dive to the periscope depth and rise the periscope,it became the picture showes,how to fix it?
http://www.part.lt/perziura/e6d974fc...4f4d621870.png

Hi zj1985,

This is the "Periscopes Fix" feature of the H.sie patch. It causes the periscope to blur at speeds higher than 4 knots. It can be disabled with the H.sie options selector.

zj1985 08-02-18 05:45 AM

Quote:

Originally Posted by stork100 (Post 2563637)
Hi zj1985,

This is the "Periscopes Fix" feature of the H.sie patch. It causes the periscope to blur at speeds higher than 4 knots. It can be disabled with the H.sie options selector.

thanks for the answer,i will try to unselect this option.sometimes i use the free camera mode it became blur too.does Periscopes Fix also effect it?

schlechter pfennig 08-02-18 06:59 AM

Quote:

Originally Posted by zj1985 (Post 2563649)
thanks for the answer,i will try to unselect this option.sometimes i use the free camera mode it became blur too.does Periscopes Fix also effect it?


Yep. The two are tied together.


All times are GMT -5. The time now is 10:51 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.