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[Quote :] @BIGREG: did you enable lighting and get the bump maps to show Yes But nothing to do , i have all try, no Bump Map in the editor and ingame&Goblin all works :hmmm: (using programmable pipeline for rendering) How so ? :06: |
I had to remove the link to test version 1.1.118.1 due to the pointers for the extendeddata items bitmap and File Name were not being updated for the texture you change the file path on. This has been fixed and all is good to go :yeah:
test version 1.1.119.1 available here: http://www.mediafire.com/?sj6msyggeljka24 NOTE: still an alpha version! |
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Here is stock Room_CT rendered with lighting and bump enabled: http://www.subsim.com/radioroom/pict...pictureid=5456 :|\\ |
Yes with the original all is OK :yep: :yeah:
But when you change just a BumpMap ,this one will be not more render in editor :cry: and I have see after the full textures editing&renaming in CT, There has Lots of inconsistencies in the Map tree and few are not used ingame :06::hmmm: |
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TDW , PM for you :03: edit : When i actvate the "Programmable (Shaders)" in Rendering Menu ,I can not see anything ( all is black) |
@thedarkwraith :
now that there's a good editor coming for sh5, is there a way to backward engineer the ai torpedoes from sh5 to sh4 and maybe sh3 ? regards keltos |
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Wow, I was just gonna ask the same question about SH4 and AI torpedos... Additionally is this editor portable to SH4...??? I would love to have AI ships use torpedos against your sub and each other. :yeah: |
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What you're asking requires reverse engineering the SH5 exe and some of the ACT files to figure out the routines for the AI subs. While it's not impossible to do it's not something I plan on doing anytime. I have no interest in SH3 or SH4 anymore. Quote:
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@BIGREG: your Room_CT looks fine and bump map renders fine when you turn on some lights:
http://www.subsim.com/radioroom/pict...pictureid=5457 |
I have 6 lights enable,but always no bumpmaps,and with the programmable shaders always black :06:
Edit : Have you looking in the MapTree ? |
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Is Lighting Enabled checked (lighting tab upper left corner)? What does Max lights say? In my screenshot is says 10 / 2 (10 is the maximum amount of lights the video card supports and 2 is the number currently active) When you added new lights did you change the ambient, diffuse, or specular color of the light? Change them all to full white and see what happens. |
http://dl.dropbox.com/u/8655607/probbumpmaplight.jpg
and i have nothing change in the ambient, diffuse, or specular color of the light Edit : and i have try with other colors ( or with the 3 settings in white) ,the lighting change.But,no bumpmaps ! |
Hi TDW,
Any progress on the material edition directly? Do you saw my post #954, on page 64? |
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