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-   -   GR2 Editor/Viewer/Extractor/Importer (https://www.subsim.com/radioroom/showthread.php?t=188290)

BIGREG 03-18-12 02:58 AM

:salute: Salutation

[Quote :] @BIGREG: did you enable lighting and get the bump maps to show Yes But nothing to do , i have all try, no Bump Map in the editor and ingame&Goblin all works :hmmm:
(using programmable pipeline for rendering) How so ? :06:

TheDarkWraith 03-18-12 03:38 AM

I had to remove the link to test version 1.1.118.1 due to the pointers for the extendeddata items bitmap and File Name were not being updated for the texture you change the file path on. This has been fixed and all is good to go :yeah:

test version 1.1.119.1 available here: http://www.mediafire.com/?sj6msyggeljka24

NOTE: still an alpha version!

TheDarkWraith 03-18-12 03:48 AM

Quote:

Originally Posted by BIGREG (Post 1856750)
:salute: Salutation

[Quote :] @BIGREG: did you enable lighting and get the bump maps to show Yes But nothing to do , i have all try, no Bump Map in the editor and ingame&Goblin all works :hmmm:
(using programmable pipeline for rendering) How so ? :06:

In the Rendering tab in the Mode box ensure Programmable (Shaders) selected

Here is stock Room_CT rendered with lighting and bump enabled:
http://www.subsim.com/radioroom/pict...pictureid=5456

:|\\

BIGREG 03-18-12 04:02 AM

Yes with the original all is OK :yep: :yeah:
But when you change just a BumpMap ,this one will be not more render in editor :cry: and I have see after the full textures editing&renaming in CT,
There has Lots of inconsistencies in the Map tree and few are not used ingame :06::hmmm:

BIGREG 03-18-12 05:36 AM

:salute:

TDW , PM for you :03:

edit : When i actvate the "Programmable (Shaders)" in Rendering Menu ,I can not see anything ( all is black)

keltos01 03-18-12 06:15 AM

@thedarkwraith :

now that there's a good editor coming for sh5, is there a way to backward engineer the ai torpedoes from sh5 to sh4 and maybe sh3 ?

regards

keltos

Charlie901 03-18-12 07:59 AM

Quote:

Originally Posted by keltos01 (Post 1856801)
@thedarkwraith :

now that there's a good editor coming for sh5, is there a way to backward engineer the ai torpedoes from sh5 to sh4 and maybe sh3 ?

regards

keltos


Wow, I was just gonna ask the same question about SH4 and AI torpedos...


Additionally is this editor portable to SH4...???


I would love to have AI ships use torpedos against your sub and each other. :yeah:

TheDarkWraith 03-18-12 11:21 AM

Quote:

Originally Posted by keltos01 (Post 1856801)
@thedarkwraith :

now that there's a good editor coming for sh5, is there a way to backward engineer the ai torpedoes from sh5 to sh4 and maybe sh3 ?

regards

keltos

You're wanting the sub AI from 5 to be in 4? This app doesn't do anything with sub AI. It's strictly for editing GR2 files.

What you're asking requires reverse engineering the SH5 exe and some of the ACT files to figure out the routines for the AI subs. While it's not impossible to do it's not something I plan on doing anytime. I have no interest in SH3 or SH4 anymore.

Quote:

Originally Posted by Charlie901 (Post 1856825)
Wow, I was just gonna ask the same question about SH4 and AI torpedos...


Additionally is this editor portable to SH4...???


I would love to have AI ships use torpedos against your sub and each other. :yeah:

This app wouldn't do anything for you in SH4 since SH4 doesn't have any GR2 files. I'm confused as to why you would want to use this app in SH4 :hmmm:

TheDarkWraith 03-18-12 11:23 AM

Quote:

Originally Posted by BIGREG (Post 1856790)
:salute:

TDW , PM for you :03:

edit : When i actvate the "Programmable (Shaders)" in Rendering Menu ,I can not see anything ( all is black)

You have to enable some lights. You'll notice in my screenshot some posts back I have ambient checked and I have 2 lights enabled - a directional and a point light. Think about it: if you don't turn on any lights at home it's black also (you can't see anything) :yep:

TheDarkWraith 03-18-12 12:22 PM

@BIGREG: your Room_CT looks fine and bump map renders fine when you turn on some lights:
http://www.subsim.com/radioroom/pict...pictureid=5457

BIGREG 03-18-12 12:23 PM

I have 6 lights enable,but always no bumpmaps,and with the programmable shaders always black :06:

Edit : Have you looking in the MapTree ?

TheDarkWraith 03-18-12 12:25 PM

Quote:

Originally Posted by BIGREG (Post 1856943)
I have 6 lights enable,but always black :06:

Click the status tab. Does it say there are any errors in the log?

Is Lighting Enabled checked (lighting tab upper left corner)?

What does Max lights say? In my screenshot is says 10 / 2 (10 is the maximum amount of lights the video card supports and 2 is the number currently active)

When you added new lights did you change the ambient, diffuse, or specular color of the light? Change them all to full white and see what happens.

BIGREG 03-18-12 01:00 PM

http://dl.dropbox.com/u/8655607/probbumpmaplight.jpg

and i have nothing change in the ambient, diffuse, or specular color of the light

Edit : and i have try with other colors ( or with the 3 settings in white) ,the lighting change.But,no bumpmaps !

Rubini 03-18-12 01:06 PM

Hi TDW,

Any progress on the material edition directly? Do you saw my post #954, on page 64?

TheDarkWraith 03-18-12 01:12 PM

Quote:

Originally Posted by Rubini (Post 1856965)
Hi TDW,

Any progress on the material edition directly? Do you saw my post #954, on page 64?

Writing code for it as I speak :DL Hopefully be done with it before end of today


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