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-   -   [WIP] IRAI (Intelligent Random AI) (https://www.subsim.com/radioroom/showthread.php?t=171973)

303_Michcich 10-30-10 05:11 AM

TDW, is IRAI 0.29 still compatible with BARF - if so, what is the mod loadout mode ? BARF + FX_update+ENV. 4.3 + IRAI 0.29 ?

Zedi 10-30-10 01:51 PM

Quote:

Originally Posted by Magnum (Post 1524982)
TDW, can you please list the load order for your mods combined with Enviro mod? I'm interested in the load order for IRAI, FX with UHS fix and Enviro Mod. I have the feeling that I miss a lot of things that these mods had to offer just because they are not compatible with each other :|

Bump

TheDarkWraith 10-31-10 12:50 PM

Quote:

Originally Posted by Magnum (Post 1525306)
Bump

see the Mega-Mod thread post #1. I've listed the mods used in it along with the order they are in (some require editing to work with others when JSGME says conflicts exist).

Weather-guesser 11-01-10 01:38 PM

Hey TDW...Any chance if you have the time, you could update the movie file making a torpedo run on a sub? Dying to see it but keep getting an error message from Filefront when accessing it. Thanks :doh:

THE_MASK 11-12-10 06:52 PM

Excuse me please dark one . Is the AI sub hydrophone fix included in this mod . Thankyou .

TheDarkWraith 11-12-10 07:26 PM

Quote:

Originally Posted by sober (Post 1534399)
Excuse me please dark one . Is the AI sub hydrophone fix included in this mod . Thankyou .

yep

Madox58 11-12-10 07:42 PM

If you mean the fix that stops the crash when trying to listen to the AI Subs?
It's not listed in the documentation.
Nor are any credits.
:hmmm:

TheDarkWraith 11-12-10 08:12 PM

Quote:

Originally Posted by privateer (Post 1534423)
If you mean the fix that stops the crash when trying to listen to the AI Subs?
It's not listed in the documentation.
Nor are any credits.
:hmmm:

oh you're talking about that one. No it's not part of the mod.

Madox58 11-12-10 08:15 PM

Thanks for the clarification.
:yep:

PL_Andrev 11-13-10 06:28 AM

First I'm not modder and do not know the game/file works and what is possible.

#1:
I have proposal how to prepare DD or CL/CA to torpedo firing.

If I remember correctly TDW told that DD has no torpedo controller to reload/fire torpedoes (but maybe Elanaiba/Dan can help to add it?).
But our community friends did it for SH3 at their 'warship mod'. In their solution the playable elco/DD was a real submarine with no submerging possibility and with DD shape.
Of course this model is not perfect: only human can attack with torpedoes and the torpedo shoot is possible from bow only like on this film:
http://www.youtube.com/watch?v=t64tz5GXXEw

Now in SH5 the AI submarines can shoot the torpedoes - but with DD shape, with no submerging possibility and re-rescipting it can be real DD with torpedo firing (for example if periscope is spotted at close distance).

The question is: is it possible especially "in theory"?

#2:
I'm not happy how the IRAI works - some strategies need to be updated (for example sub detection by passive hydrophone, fast speed to catch the contact on surface or strange behaviour of DD when sub is on the periscope depth).

The question: maybe the community should start open discussion on the DD/SUB tactics as IF-THEN conditions?
It can be helpful to TDW to prepare better AI for SUB or DD, but I don't know script build as IF-THEN parameters will be useful for TDW.

Trevally. 11-13-10 06:52 AM

Quote:

strange behaviour of DD when sub is on the periscope depth
I am sorry if I am wrong with this, but didnt this issue start about midway through the development of this mod.

DDs on a depthcharge run against a sub at shallow depth would damage themselves. (Due to depthcharge to close.)
The fix for this was - do not drop depthcharge is sub is shallow.

If this was replaced by - DD on shallow DC run must be at max speed. Therefore being further away from DC.:hmmm:

7thSeal 11-13-10 10:53 AM

Quote:

Originally Posted by Trevally. (Post 1534634)
I am sorry if I am wrong with this, but didnt this issue start about midway through the development of this mod.

DDs on a depthcharge run against a sub at shallow depth would damage themselves. (Due to depthcharge to close.)
The fix for this was - do not drop depthcharge is sub is shallow.

If this was replaced by - DD on shallow DC run must be at max speed. Therefore being further away from DC.:hmmm:

Yeah if I'm not mistaken TDW made the DC range for damage larger so that the sub might actually take damage but the downside was the DD blowing themselves up on shallow runs due to the more powerful DC. I guess lowering the DC damage back down would help out the DD but then you're back to getting DC dropped on you but never taking any damage from them.

Rickster1 11-14-10 06:04 AM

Warship Behaviour
 
DW, many thanks for you great Mods, just a question about escort behaviour (v29) in campaign when attacking a convoy if I am detected all the escorts will then come and attack me and stay doing so for hours, having read so many books on the Atlantic war and they did not seem to do this ie. some of the escorts would stay with the convoy?

TheDarkWraith 11-14-10 08:00 AM

Quote:

Originally Posted by Rickster1 (Post 1535123)
DW, many thanks for you great Mods, just a question about escort behaviour (v29) in campaign when attacking a convoy if I am detected all the escorts will then come and attack me and stay doing so for hours, having read so many books on the Atlantic war and they did not seem to do this ie. some of the escorts would stay with the convoy?

some escorts will stay with the convoy

divittor 11-14-10 08:11 AM

no hyrdophone on surface/no plane spotting u/w
 
I've been using this add on that comes with your mod TDW and have been getting no sound contacts at periscope depth (say 10/15m).I had to go down below 20m for the hydrophone guy to start reporting contacts.
I switched to your UI version included with your UI mod package and reports come in as soon as I'm at periscope depth. Thought I'd report it to you.

The in game action with IRAI is great. Whilst starting out on patrol from France I encountered a German freighter and sailed along side for a while.
Three Beaufort torpedo planes were spotted and came in to attack the freighter. A very intense battle ensued with my boat shooting down 2 of the planes and the freighter getting the 3rd. My boat sustained slight damage and unfortunately the freighter took a torpedo.This type of game play is exactly what I've been looking for in SH5:rock:


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