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Example: In 1940, S-33 got run over by two British destroyers in a heavy fog. A 30 ft section of the bow was completely cut off. The back end of the boat made it back to port and it was back in service in a few weeks. This happened to another one ( can't find the number at the moment ) which got back home(reportedly at 20 knots) with the bow missing. Edit: Have just been looking at a picture of a sorry looking specimen being taken back for repair. This also has the complete bow smashed to matchwood right up to the bridge by mine damage. It took quite a bit to total an S-Boot. Being made mostly of wood, fire would have been the major cause of total destruction. I think the damage model needs some serious reappraisal!! |
Sorry for being late to the party here, but I now have a 6 patrol career, and it's a total blast. Have over 30k in tonnage now in Oct 1940. Some comments:
1. You can make use of some "choke points" in the channel to better your chances of finding a target. There is a peninsula east of Portsmouth which juts south into the Channel, and I just set up a 30km N/S 8km E/W patrol pattern and I'll usually have a lone merchant come along sooner or later. 2. I've sunk about half-a-dozen of my opposite numbers (PT boats). I can't hit squat at medium ranges but point blank the 37mm is deadly. Once their deck guns are blasted away it's easy pickings as they keep weaving back and forth until you sink them. Guess "run away!" is not in their vocabulary. I did get knocked down to 9% hull integrity once but usually they get the worst of it. I don't mess with armed trawlers because that 3 inch gun is deadly at the close range I need to shoot them, and they're too small to shoot a torp at. 3. Also had a cool running battle with a convoy-had a DE and a Flower class corvette as escorts, was very intense making a flank run to launch my last remaining torp at 6,000 m, and got a lucky hit on a Empire freighter. My idiocy however led to me losing the slowing merchant when I exceeded the 32 km limit running from the escorts, and when I relocated the convoy the big hole in his side was gone. :-? 4. Limitations of the AI I know, but it is amusing to see one of those AI warships depth charging my last known position. :doh: 5. Saving the best for last. I came across a Type IX, so decided to cruise with him for awhile north of the Channel islands because the Brits often have a few trawlers and PT boats milling around there. Well what do you know but we came across a trawler, and when I started firing on him the sub really let him have it. I don't even mind him getting the credit for the sinking as I was laughing too hard with glee to care. :rock: 6. On that thought, I'd like to see a mod where all nearby (300 km) friendly warship traffic is regularly updated, so that you can go out and find one and cruise with him. I haven't seen a single fellow S-boot running around out there tho (which is odd, given the dozen+ enemy torpedo boats I've seen), so perhaps some of those could be put into the campaign too. |
hey all,
anyone having a problem with the black sea? tried two careers there and both times the patrols started and you are in a brick building taking dmg. Thanks for any info :D |
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I`ve the same problem :-( When I start a mission in the Black Sea I am taking damage when still on my post in the dock:damn: :damn: Can somebody btw give some help? Thanks! BTW: Will it one day be possible to do some attacks in groups of several boats??? Greetings from Turin, Christian |
Hi Christian
I think the following thread may help with the collision errors:- http://www.subsim.com/radioroom/showthread.php?t=137901 |
I've been toying with the idea of putting in some 2-4 boat patrols which will ply the shipping lanes, at least those around the British Isles. Sadly I know very little about inputting new groups into the campaigns and the potential pitfalls. I do know you could put a 6 hour update timer on them (100% chance of a contact report), allowing you to find them and sail around with them. Perhaps somebody else who has more know-how when it comes to such things?
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Thanks a lot for your answers. I`ll try the patch as soon as I am back in Bavaria from my bussisnesstrip to Italy. Doing an S-Boat patrol in a group would be great!!!!!!!!!!!!!!!! :up: :up: :up: This would make the operations very very realistic as the S-Boats like their international sisters normally acted in groups. I am thinking to purchase a radiocontrolled one in 1/25 scale... Unfortunatually they`re very expensive: S-38 type I: http://www.hassemodell.de/bausatz/s80.html S-38 type II:http://www.hassemodell.de/bausatz/s38.html Texts are unfortunatually in German (no English available) but the datas are impressing. Lengt 1,40 meter, width 20 cm... And a british firm offers a kit in the same scale for a KFK (Kriegsfischkutter -war fish trawler): http://www.sirmarmodelships.com/showship.asp?ID=47 Real great vessels :up: Christian |
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Listens great your proposal. Would be great if somebody could realize it :up: I myself am unfortunatually not a modder :cry: but I `ld like it very much to get in S-Boat group-hunts... Especially meeting a convoy it would create a real S-Boat feelings. Sitting in your boats attacking from all sides and the DDs of the Convoys in action trying to get rid off the attack... Would be really great! Best regards, Christian |
Only fly in the ointment is that the AI SBs can't shoot their torps (or so I'm told)...
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I think the best thing to do open the missioneditor and open the LND layer and chance all the navalbase icons who are on the SB pens to the harbour mayby this solve the problem for now I send a E-mail to Nautulus ( the guy that make the SB Pens for me) and ask him for advice. all the best, greetz Dutchie-one :up: |
Ciao Dutchie-one!
Would be great if somebody could create a group-attack-addon for the S-boat Mod! It would really great.... :up: :up: :up: I am looking really forward for it! Ciao from Turin (Italy), Christian |
I have just transfered from Flot 1 to Flot 4 (Le Havre) in Jan 1941.
When it starts, my boat is trapped BEHIND the harbour. I tried to sail around but end up being destroyed. Further complicated by parts of the harbour which appear to 'float' at bridge level. |
boat controls
Ciao
May be this is an old issue, but in some single mission (like cerberus) the mission starts with the boat under water, then going full ahead she surface but not enough for the crew to go on deck, and there is no way to do anything except navigate : no uzo, no flak gun ecc. ecc. Do you now why? i have installed GWX 2.1 and the Ubermod (only part 1). Thank you in advance Manuel |
Survive the full war?
Hi
Has anyone so far survived a full war yet, Up until now the best I can do is 1939-to June 1944. then the aircraft just bomb me into oblivion the second I nose out of my shed. |
Single missions
All right, please forgive my idiocy (and for broaching a subject that's long dead and buried at sea), but:
Is there any way to play single missions (not campaign) as an S-Boat? I've read that someone managed to play the "Happy Times" mission as a torpedo boat, which I can't seem to do. EDIT: Never mind, I think I found my answer two pages back. Funny how you start underwater, of course, but hey, small price to pay. |
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