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TMO : I don't know keltos |
i dont get it:/ i mean if the ship is out of hitpoints a clean shot can sunk it? please explain about it i like to know how natural sinking works..
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The very first post on page one explains it all. :sunny:
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Question is it compatible with TMO?? and is there a version out there to work with 1.5 the Uboat version??
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Don't know about v1.5 compatibility, but why wouldn't it be? |
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Dunno, but thats the one thing that I find I dont like about TMO, i want real sinking mechanics in it! If someone could do this for me Id be ecstatic. is there a comparable mod for it at all? |
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But since you brought it up... http://www.subsim.com/radioroom/down...o=file&id=1306 |
sailor steve
thanks for the link. You saved me a lot of time.:salute:
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hmm..it says, i cant download it(((
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That's because Subsim Downloads are available for active users. Now that you've posted something, try again.
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one question please....is there a way to make a playble ship realism sinking too? i mean if i make 20000hipoints just like the mod should i take flooding just like the AI? thanks and please reply back because i love this mod:D
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Is it just me, or is the link not working?
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Link on the first post is almost 4 years old, no wonder it doesn't work. Keep in mind that this mod is for v1.4 ONLY. Oh and welcome aboard! :arrgh!: |
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