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-   -   [REL] Natural Sinking Mechanics (https://www.subsim.com/radioroom/showthread.php?t=120269)

billko 10-05-09 11:40 AM

Quote:

Originally Posted by SilentTEO (Post 1183975)
Hi:DL

Thanks for the reply:03:, mi native language is Portuguese:woot:

I have some mods instaled yeah:
Real Environment (latest version)
Some Skins for Gato; Balao and S-18
A Mod for decrease the size of the rocks and plants
Poul-Sound (its fantastic:yeah:)
NSM4 Classic

(And mutch more, but in this time, they are not instaled)

Why?, the hull damage dont show because une of this mods?:06:
(i hope not:arrgh!:)

I'm not totally sure about this, but with Real Environment, you might need to get NSM-related content from earlier versions of the Real Environment mod.

Can anyone verify this? Thanks!

Bill

Rockin Robbins 10-05-09 12:39 PM

Any environmental mod is going to impact all of the rest of the game EXCEPT for the target damage effects. That should remain untouched, so NSM shouldn't be impacted by RE at all.

It's interesting that you mentioned the keel shot as the reason you use the mod. I was a long time NSM user until Werner put in the keel shot. Until then every ship sank differently depending on how you hit it. Then he puts in an arcade game gimmick where every single ship takes one hit to the keel and splits in two exactly the same. That's when NSM jumped the shark and became a parody of its former self in my way of thinking.

Just shows that players are different and more options is always good!

billko 10-05-09 02:00 PM

Quote:

Originally Posted by Rockin Robbins (Post 1184160)
Any environmental mod is going to impact all of the rest of the game EXCEPT for the target damage effects. That should remain untouched, so NSM shouldn't be impacted by RE at all.

It's interesting that you mentioned the keel shot as the reason you use the mod. I was a long time NSM user until Werner put in the keel shot. Until then every ship sank differently depending on how you hit it. Then he puts in an arcade game gimmick where every single ship takes one hit to the keel and splits in two exactly the same. That's when NSM jumped the shark and became a parody of its former self in my way of thinking.

Just shows that players are different and more options is always good!

Thanks, I guess I was wrong, but I wasn't very sold on what I said, either, which is why I asked if this were true or not.

With that in mind, isn't there a setting in the game that you can control how much damage you see on the hull?

Just trying different ideas!

Bill

Bubblehead1980 10-05-09 02:10 PM

re
 
Is there an NSM for 1.5 TMO+RSRD? Would be great.

Rockin Robbins 10-05-09 02:54 PM

Nope. When Werner left nobody took up the gauntlet. Most of us were peeved about the keelshot arcade thing and reworking is a target by target laborious tweaking of each individual ship file. There is no global setting that makes flooding happen in a certain way.

Stealth Hunter 10-30-09 10:59 PM

Anybody have a working download link for the file? Just started back to SH4 and remembered how great this thing was. Keltos' link isn't working for me for some reason. Hasn't been for the last few hours.

And out of curiosity, does anybody know what happened to Werner?

billko 10-30-09 11:14 PM

Quote:

Originally Posted by Stealth Hunter (Post 1197121)
Anybody have a working download link for the file? Just started back to SH4 and remembered how great this thing was. Keltos' link isn't working for me for some reason. Hasn't been for the last few hours.

And out of curiosity, does anybody know what happened to Werner?

Give me an email address and I'll get you the file! :D

Bill

Stealth Hunter 10-31-09 04:13 PM

Hey thanks for the file, Bill.:up::salute:

billko 10-31-09 04:14 PM

Quote:

Originally Posted by Stealth Hunter (Post 1197361)
Hey thanks for the file, Bill.:up::salute:

NP! :)

Webster 10-31-09 06:37 PM

Quote:

Originally Posted by billko (Post 1197362)
NP! :)


why dont you upload it to subsim so everyone can use it?

im suire he isnt the only one who will be looking for it :salute:

billko 10-31-09 06:41 PM

Quote:

Originally Posted by WEBSTER (Post 1197413)
why dont you upload it to subsim so everyone can use it?

im suire he isnt the only one who will be looking for it :salute:

Can you say, "Duh?" as in, "That is so obvious!" Thanks a bunch because it honestly did not occur to me!:doh::oops::rock: I'll do that shortly.

Edit:
Actually it's already there.

keltos01 11-01-09 03:59 AM

Quote:

Originally Posted by Stealth Hunter (Post 1197121)
Anybody have a working download link for the file? Just started back to SH4 and remembered how great this thing was. Keltos' link isn't working for me for some reason. Hasn't been for the last few hours.

And out of curiosity, does anybody know what happened to Werner?

re uploaded Natural Sinking Mechanics 4.0 :

http://www.mediafire.com/file/ifg4my...chanics_40.zip

keltos

billko 11-01-09 06:04 AM

Quote:

Originally Posted by keltos01 (Post 1197521)
re uploaded Natural Sinking Mechanics 4.0 :

http://www.mediafire.com/file/ifg4my...chanics_40.zip

keltos

Quote:

Originally Posted by billko (Post 1197414)
Can you say, "Duh?" as in, "That is so obvious!" Thanks a bunch because it honestly did not occur to me!:doh::oops::rock: I'll do that shortly.

Edit:
Actually it's already there.

Thanks for the second link!

keltos01 11-01-09 09:09 AM

Quote:

Originally Posted by billko (Post 1197530)
Thanks for the second link!

no probs

keltos

irR4tiOn4L 01-10-11 11:23 PM

Is there an analogue or equivalent to this in TMO or RFB?


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