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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Fifi 01-15-13 06:30 PM

Quote:

Originally Posted by volodya61 (Post 1993538)
You should download NewUIs v7.2.0.. then enable this option in the Generic Patcher.. then enable this option in the OptionsFileEditorViewer and set depth.. and then.. enjoy.. :D

Ahh...so i have to use 7.2 version finally :)
Pfff...have to restart career to change 7.1 to 7.2, or i can do it in bunker?

TheDarkWraith 01-15-13 06:42 PM

Quote:

Originally Posted by Fifi (Post 1993570)
Ahh...so i have to use 7.2 version finally :)
Pfff...have to restart career to change 7.1 to 7.2, or i can do it in bunker?

can do it anytime. If you want to be really, really safe do it in bunker

Fifi 01-15-13 06:44 PM

Awesome! :yeah:

Fifi 01-15-13 11:25 PM

Ok, i have installed New UIs 7.2, and did all the requirements :up:

I can run the engine of my choice (electric or diesel) by firstly (and ONLY firstly)"stopping all" then clicking one of the two little buttons between compass/fuel gauge, then ahead 1/2/3 etc...

But sometime (don't know why) doing that, my speed cursor (indicating 1/2/3 ect) is stuck on 0...but sub is still moving with prop turning!
I have to run backward for short time, and then it moves again :06:

I also had a look in the engine room, to see if only one diesel was animated.
Both were working, even though i had selected one engine...(well that's no big deal :))
But manipulating engines controls from this engine room, each time my cursor speed is stuck on 0 :06:

And last question, do i have to map a hotkey via the New UIs filesviewer, to press before each engine selection?
(it seems to me i have readed that somewhere...)

Thanks for your reply, it's a fantastic feature :Kaleun_Thumbs_Up:

Scupper 01-16-13 02:54 AM

Still trying to get this mod working...

Sober, thanks for your help. I input the install path and menu.txt path and it pretty much looks the same. What do I do next, - open something?

Also, are there instructions somewhere for doing all this?


http://i852.photobucket.com/albums/a...leedviewer.jpg

THE_MASK 01-16-13 03:10 AM

Click on where it says open
and then click on TheDarkWraithUserOptions

Scupper 01-16-13 03:32 AM

Quote:

and then click on TheDarkWraithUserOptions
And.. erm... where would those be?

http://i852.photobucket.com/albums/a...eedviewer2.jpg

Fifi 01-16-13 04:03 AM

In the file button (top left) clic "open..." (not "open") and follow this path:
C:/ubisoft/SH5/MODS/TDW New UIs 7.2/data/scripts/menu/TheDarkWraithUserOption.py
Then open it :D

Scupper 01-16-13 04:54 AM

Thanks Fifi, - that worked. I've got all the tabs now.

I tried a new campaign after doing this but the new GUI still isn't available. Any ideas as to what I have to do next?



http://i852.photobucket.com/albums/a...eedviewer4.jpg

THE_MASK 01-16-13 04:57 AM

Is this in the tutorial ?

Scupper 01-16-13 05:13 AM

Quote:

Is this in the tutorial ?
Are you asking me? If anyone can point me to a tutorial that deals with this I'd be very happy.

Otherwise, - what do I have to do to make it work? :oops:

Thanks.

THE_MASK 01-16-13 05:15 AM

No , when starting a new campaign are you playing the tutorial .

Fifi 01-16-13 05:19 AM

Quote:

Originally Posted by Scupper (Post 1993793)
Thanks Fifi, - that worked. I've got all the tabs now.

I tried a new campaign after doing this but the new GUI still isn't available. Any ideas as to what I have to do next?

All your changes in the file viewer has to be made without the mod activated.
At least here...i had to deactivate New UIs for changes to work and reactivate once changes made.

Scupper 01-17-13 03:21 AM

Quote:

No , when starting a new campaign are you playing the tutorial .
Sorry, I misunderstood. No, - I start in the bunker after completing the tutorial. I pick up the new sensor, accept the British coast mission and head out, then I raise the attack periscope, but always get the standard SH5 interface. I've also tried starting a completely new campaign, skipping the tutorial.

Fifi, - thanks for the suggestion. I tried disabling the mod and redoing the file stuff in the options file editor/viewer (see below), then re-enabling it and starting the new campaign, but ... it still doesn't work. One thing I notice, - after I close the viewer, when I open it again I just have the file menu, - not all the options tabs. Is that normal or does it suggest a problem?

I really appreciate your help.

Any other ideas?

http://i852.photobucket.com/albums/a...eedviewer5.jpg

Fifi 01-17-13 05:52 AM

Quote:

when I open it again I just have the file menu, - not all the options tabs. Is that normal or does it suggest a problem?
Yes it's normal. You have to open the UserFile.py each time.

On other hand, why your game is installed in programfileX86?


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