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:)
Ok. It just works a little bit different than in SH III. Thank you for all your help. Now, I can play. ;)
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See my post below the Sober's post - http://www.subsim.com/radioroom/show...postcount=9532 |
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place in \data\Scripts\Menu. This is only for those using test v7.2.0 After looking at that file I was asking myself wtf was I thinking :shifty: Was v7.2.0 stable to be a releasable version (with this patch)? |
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I'm using v7.2.0 almost five months and only this bug was spotted.. |
The only other bug i know of ( dont know what versions it effects) but using 7.2 . When i am surfaced and click on the crash dive icon the sub dives correctly to 150 mts . Then if i want to dive deeper than 150 mts and click on the dive icon the sub starts surfacing . PS , the skipping smoke from ships funnels , driving me mad .
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Do the independent engine controls allow you to do anything differently with the sub? I tried making sharper turns by turning only one on or by putting one forward and the other in reverse, but the turning doesn't seem to be affected. The propellers are affected and spin appropriately though, which is a nice visual effect.
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Can't enable this mod
Hi folks,
This looks like a fantastic mod to make SH5 playable, but I haven't been able to get it working despite following the instructions on page 1 as carefully as I can. I start a new campaign, raise the attack periscope, but all I get is the old GUI. :hmmm: I'm using W7 64 bit, and the game is installed on my E drive (some games have to be on the C drive, - could this be one of them?). It's a retail disc and it's patched to V1.2. You'll notice the Options File Editor/viewer doesn't have any of the same tabs as the one on page 1 of this thread, - no idea why. Do I have to migrate options or something? http://i852.photobucket.com/albums/a...ps8911256b.jpg http://i852.photobucket.com/albums/a...psbf60b606.jpg http://i852.photobucket.com/albums/a...ps8a42ca94.jpg Any suggestions gratefully received, - and apologies if this has already been addressed, - I haven't read each of the previous 600 pages in detail. :oops: Hopefully it's something simple. |
click on the file on the options editor and select the menu path and the sh5 install path .
also http://www.subsim.com/radioroom/show...81&postcount=6 |
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I know having one prop forward and the other in reverse affects your speed, so I wonder if you can go into reverse faster by having one prop forward at 1/2 and the other in reverse at 1/3 and turn off the forward prop to switch into reverse faster. If this is possible, you could flip the rudder 180 degrees when you reach 0 knots and make a sharper turn that way. Maybe a script could be made from this for quick starboard and port turns. |
About turning the boat in small radius with one prop forward and the other reverse, it's possible only if the props are more spaced like on a multi-hull boat.
On regular boats, even huge boats with 2 props and multi-engines, they need a bow thruster :03: |
I might be wrong but going Silent Running in real life, Uboats went to only one prop turning. Tho I'm not sure if it does this in the sim.
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To have separated engine controls ingame, do i have to ONLY enable this option in the TDW Generic Patcher, and does it works with New UIs 7.1 version?
If no, what is the exact step by step to do please? |
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