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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

THE_MASK 12-04-12 08:15 PM

Quote:

Originally Posted by raymond6751 (Post 1970565)
The Darkwraith included settings for the TC multiple to change on events like sightings, proximity to land, etc. For those of us that use Real Navigation, it would be great if a crew member would sound off if "land is sighted".

Would there be a way to do this? When using the brilliant patrol scripting from Trevally & Krauter, I (we?) sometimes leave the room. I have run aground!

If the game can react to the proximity of land, a script should be able to launch a sound and pause the game!

:rock:

Documents\SH5\data\cfg\main
LandProximity=0,256 <<<assuming you dont go more than 256 TC while playing the game .
IE: Travel mode off = 0 TC (pause) <<<<<< turn travel mode off on the GUI when using real navigation .
IE: Travel mode on = 256 TC <<<<turn travel mode on the GUI on when using trevally pilot to traverse the kiel canal you can use up to 256TC

William Munny 12-04-12 09:23 PM

Quote:

Originally Posted by sober (Post 1970561)
Look inside the New Ui mod for a folder called MODS . In here is where you will find the folders to place into the mod enabler . Do not place all of them because some are read only . All will become clear when you start looking at the folders .

Thank you sober, I truly appreciate it very much as that was exactly what I had done wrong.

Thank you sir.

reignofdeath 12-04-12 10:05 PM

Quote:

Originally Posted by raymond6751 (Post 1970565)
The Darkwraith included settings for the TC multiple to change on events like sightings, proximity to land, etc. For those of us that use Real Navigation, it would be great if a crew member would sound off if "land is sighted".

Would there be a way to do this? When using the brilliant patrol scripting from Trevally & Krauter, I (we?) sometimes leave the room. I have run aground!

If the game can react to the proximity of land, a script should be able to launch a sound and pause the game!

:rock:

Maybe we could ask TDW to implement a feature that stops the game and lets you choose. It would probably be a EXE patch but in SHIII there was such a patch that whenever you spotted a merchant or warship, sighted land or fog changed it would auto pause the game and let you choose to continue, or (for ships) check dive to P depth, crash dive (for air planes) or continue on. It was quite handy because if I had 10 minutes I could put it on 1024 TC and automatically be safegaurded. Saved my butt a few times.

THE_MASK 12-05-12 02:32 AM

Quote:

Originally Posted by USNSRCaseySmith (Post 1970600)
Maybe we could ask TDW to implement a feature that stops the game and lets you choose. It would probably be a EXE patch but in SHIII there was such a patch that whenever you spotted a merchant or warship, sighted land or fog changed it would auto pause the game and let you choose to continue, or (for ships) check dive to P depth, crash dive (for air planes) or continue on. It was quite handy because if I had 10 minutes I could put it on 1024 TC and automatically be safegaurded. Saved my butt a few times.

Thats how i play now but i have the game drop to 1TC .

raymond6751 12-07-12 06:20 AM

Bug Report
 
If you are using Darkwraith's UIC and the Real Navigation scripts, know this:

After returning to port and/or when switching to a different career, change to a new log book. The reason is that your old position marks are kept and your new patrol or other career will zoom to the last position. (of the previous log recording)

If you name your careers and your saved games in a continuous fashion, this can screw up your next patrol. For instance, I have a career named Second and the saved games are all called second. (of four) When the Second boat returned to port and was leaving on a new patrol, it zoomed across England to a position near Scotland. The boat was still at Kiel, but the Navigator thought we were at the last Nav position of the previous patrol.

I am using version 7.1 of the UIC and the SH5 variant.

Dogfish40 12-11-12 11:26 AM

Quote:

Originally Posted by raymond6751 (Post 1971736)
If you are using Darkwraith's UIC and the Real Navigation scripts, know this:

After returning to port and/or when switching to a different career, change to a new log book. The reason is that your old position marks are kept and your new patrol or other career will zoom to the last position. (of the previous log recording)

If you name your careers and your saved games in a continuous fashion, this can screw up your next patrol. For instance, I have a career named Second and the saved games are all called second. (of four) When the Second boat returned to port and was leaving on a new patrol, it zoomed across England to a position near Scotland. The boat was still at Kiel, but the Navigator thought we were at the last Nav position of the previous patrol.

I am using version 7.1 of the UIC and the SH5 variant.

Good Post: I read you loud and clear. I specifically name my patrols by Campaign and Patrol. So I abbreviate to keep this system going. So far I haven't run into any more problems like this.
One thing though, I thought that the saves were also 'Date" based as well with the time. So when you look at the actual game save in my docs, it has a date/time tag on the title. I thought that this would help get around the problem of the wrong game save being loaded.
???
D40:hmmm:

drderek 12-15-12 10:17 PM

I'm having trouble with the SH5E UI. I look at all the screenshots of the mod, and everything is all spaced out and looks very nice. But when I installed the mod, Everything is squashed together. The pictures of the crew collides with the heading compass, and when im in my attack scope. It interferes with the TDC window. The depth meter is also stretched out. And when i hold the Ctrl button, the captain walks sideways. The problem is probably me, but i would greatly appreciate any help/advice you have

Fish In The Water 12-16-12 03:18 PM

Quote:

Originally Posted by drderek (Post 1976381)
I'm having trouble with the SH5E UI. I look at all the screenshots of the mod, and everything is all spaced out and looks very nice. But when I installed the mod, Everything is squashed together. The pictures of the crew collides with the heading compass, and when im in my attack scope. It interferes with the TDC window. The depth meter is also stretched out. And when i hold the Ctrl button, the captain walks sideways. The problem is probably me, but i would greatly appreciate any help/advice you have

Have you enabled the appropriate resolution patch? IIRC, they should be inside the [do not enable] 'Scopes' folder. Try enabling the one for your particular screen resolution and see if that helps. :sunny:

Oh, and welcome to Subsim! :salute:

drderek 12-16-12 08:50 PM

Quote:

Originally Posted by Fish In The Water (Post 1976745)
Have you enabled the appropriate resolution patch? IIRC, they should be inside the [do not enable] 'Scopes' folder. Try enabling the one for your particular screen resolution and see if that helps. :sunny:

Oh, and welcome to Subsim! :salute:

Thanks, and I just tried to do that. Nothing happened :wah:
I'm currently running the game at 1366*768, 683:384, 60 Hz

I did try lowering the resolution to see if that worked, and still nothing.

21deves 12-23-12 07:49 PM

I have a problem with the mod, just look at this:

http://postimage.org/image/btkf4lgpz/

May anyone tell me how to fix that? (At the left bottom of the picture, there're some boxes on each other and the rudder is not working.). Thanks !

:salute:

Sandman_28054 12-23-12 09:38 PM

Tip my hat to ya.

Just downloaded it, and it works fine!

SH5 Enhanced is da boss.

Before I couldn't hit a thing unless it was docked. Now...6 fish fired, 2 ships sunk!

Congrats on a well thought out Mod.:rock:

Just one question, is there a way to make the phonograph louder?

Sandman_28054 12-24-12 09:35 AM

One more quick question.

I'm using TheDarkWraith version 7.1.0. But I am unable to find the place or document to change the style (i.e.: SH3 Style, SH4 Style, SH5 Enhanced).

Can somebody direct me to it if I were inclinded to try a change?

And is the progression/advancement of U Boats the same as SH3?

Mikemike47 12-24-12 03:25 PM

Quote:

Originally Posted by Sandman_28054 (Post 1982266)
I'm using TheDarkWraith version 7.1.0. But I am unable to find the place or document to change the style (i.e.: SH3 Style, SH4 Style, SH5 Enhanced).
Can somebody direct me to it if I were inclinded to try a change?

Make sure you are in port for this. Disable all mods that overwrite DarkWraith version 7.1.0 and DarkWraith version 7.1.0 itself.
Use the options file editor viewer in the applications section of TheDarkWraith version 7.1.0 mod. Open the TheDarkWraithUserOptions.py.
Look for the "UI" tab at the top. Scroll down to the items and look for "UI style used in-game. Click on the +/- for the dropdown menu. Double click the option such as SH5Enhanced, SH4Style or SH3Style. Another pop up window should appear. The "accept button" should appear if it is not a setting you have all ready. Accept and reenable all mods as necessary.

Sandman_28054 12-24-12 03:31 PM

Quote:

Originally Posted by Sandman_28054 (Post 1982266)
And is the progression/advancement of U Boats the same as SH3?

A little search answered this question.

Sandman_28054 12-24-12 03:31 PM

Quote:

Originally Posted by Mikemike47 (Post 1982574)
Make sure you are in port for this. Disable all mods that overwrite DarkWraith version 7.1.0 and DarkWraith version 7.1.0 itself.
Use the options file editor viewer in the applications section of TheDarkWraith version 7.1.0 mod. Open the TheDarkWraithUserOptions.py.
Look for the "UI" tab at the top. Scroll down to the items and look for "UI style used in-game. Click on the +/- for the dropdown menu. Double click the option such as SH5Enhanced, SH4Style or SH3Style. Another pop up window should appear. The "accept button" should appear if it is not a setting you have all ready. Accept and reenable all mods as necessary.

I'll try again, but I haven't seen the .py file.


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