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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Choum 10-22-12 02:51 PM

Quote:

Originally Posted by Choum (Post 1948937)
here's my mod list :

http://imageshack.us/a/img542/4212/lolti.jpg

I just remove 24 (new ui) and 25 (speech recognition) to fix deckgun crew in my screenshoot.


http://www.subsim.com/radioroom/show...postcount=9439
Any idea ?

Dogfish40 10-25-12 11:40 AM

Quote:

Originally Posted by Choum (Post 1951348)


Ahoy Choum
So, you're saying that removing the two mods fixes the deck gun crew disappearing act? Leaving you without the UI ?!
If I'm reading the post correctly (the one with the pics) the gun crew dissappears on the upswing of the bow, instead of dissappearing when the bow is under water. Is this correct??
D40

Choum 10-25-12 05:50 PM

yes it is.

Dogfish40 10-26-12 10:14 AM

Quote:

Originally Posted by Choum (Post 1952697)
yes it is.

I wrote an entire reply to this and lost it accidentally so here is my short version.
I think the reason for the deck gun crew being out of sync with the waves is a delay (obviously). When the deck goes under water, the game thinks the boat is submerging, it tells the gun crew to clear the deck. By the time this all takes place, the deck is out of the water again but the crew clears the deck.
There is a delay set in many of these type of orders that the game makes such as the engine kicking over to electric on submergence. If the delay wasn't there the engines would kick over every time the deck went under or the submergence icon popped up on the screen.
I think I mentioned this mod before, it's called 'Bad Weather Guns';
http://www.subsim.com/radioroom/down...=1564&act=down
This should stop this from happening. Or, you can find the CFG file for the deck gun that has the settings for the depth and adjust it. If you download this mod, it should point you to those files.
I would simply try the mod first though, just to see if it took care of the issue.
Hope this helps.
Gute Jagd
D40 :D

Choum 10-27-12 10:48 AM

I try the mod on my savegame and on a historical mission, same problem.
But in historical mission, everything is fine if I never dive (mission start on surface).

If I dive then surface, the deck gun is "out of sync".

Look like my boat is too low on surface.

ReallyDedPoet 10-28-12 09:48 AM

Quote:

Originally Posted by volodya61 (Post 1950255)
@ reallydedpoet

Hi! :salute:

I have the same system - WinXP SP3 and also I have installed - .Net Framework - v1.1, v2.0,v3.0, v3.5, v4.0
I haven't such issues as you have..
TDW said that he wrote his Apps in .Net Framework v2.0
Maybe you need to install v2.0 also?
Hopefully it can help..

Do you have the link for .Net Framework v2.0? There are a bunch of different versions when I Google this.

Thanks.

volodya61 10-28-12 10:34 AM

Quote:

Originally Posted by reallydedpoet (Post 1953654)
Do you have the link for .Net Framework v2.0? There are a bunch of different versions when I Google this.

Thanks.

Yes sure.. here it is - http://download.microsoft.com/downlo...x20SP2_x86.exe

and here is main d/l page - http://www.microsoft.com/en-us/downl...s.aspx?id=1639

Dogfish40 10-28-12 10:42 AM

Quote:

Originally Posted by Choum (Post 1953301)
I try the mod on my savegame and on a historical mission, same problem.
But in historical mission, everything is fine if I never dive (mission start on surface).

If I dive then surface, the deck gun is "out of sync".

Look like my boat is too low on surface.

OK, Yes and I've had the same frustration, especially right after surfacing.
When we "Battle Surface" we need to leave enough time to get the boat surfaced.
This can sometimes take quite awhile. It also seems longer during the "Heat" of battle, and some of these "Unarmed" merchant ships start firing back.
The deck gun crew is ordered on deck ASAP. This can be a mistake, the boat keeps going under 5m, sometimes going as far as 6.8m, anyway I get off one shot then alls quiet. I have to order 'Fire' again. The deck keeps going under (Not all the way, just enough to make the gun crew disappear for a second) in the meantime, now I'm taking fire from the "unarmed" merchant.
This is my mistake, the boat needs time to surface entirely. If you have the distance, go to standard speed for 20 seconds or so. then back off to 1/3rd. Now your deck gun crew should fire without interruption. I actually held drills for the deck gun crew after surfacing. This way you can see how long it takes the crew to repond to station after surfacing.
I hope some of this is making sense, or can be applied to the problem you are having, but it's the same problem I was facing in high pressure battle surfacing, when I needed that deck gun firing quickly and it did anything but fire quickly :o.
Gute Jagd. :up:
D40

ReallyDedPoet 10-28-12 11:26 AM

Quote:

Originally Posted by volodya61 (Post 1953665)

Thanks :up:

Nicolas 10-28-12 11:17 PM

Quote:

Originally Posted by Choum (Post 1948768)
with New ui (ok, boat pitching up) :
http://imageshack.us/a/img832/5798/ui1c.jpg

with New ui (dissapear, boat pitching down)
http://imageshack.us/a/img254/9593/ui2o.jpg


Without New ui :
http://imageshack.us/a/img812/84/noui1.jpg

Without New ui (just before the boat reach completly the surface) :
http://imageshack.us/a/img255/9882/noui2.jpg

So the newui change something somewhere about that.
The new ui parameters is bad, as when you can't use your deck gun, you can't have men to the flak gun too

I don' find the option of cfg to edit to avoid that.

Hello. do you perhaps have the executable patch, with the option 'deck awash' ON?. Because, i had the same exact problem you say, and if i remember correctly disabling this fixed it.

Choum 10-29-12 03:55 AM

Quote:

Originally Posted by Nicolas (Post 1953891)
Hello. do you perhaps have the executable patch, with the option 'deck awash' ON?. Because, i had the same exact problem you say, and if i remember correctly disabling this fixed it.

Yes, I have, il will make a try.
Removing new ui fixes the problem too (with deck awash still on).

Choum 10-29-12 02:21 PM

So

TDW Patcher + TDW New ui 7,2, all with deck awash on (7,50) = not work
TDW Patcher (deck awash on ) + New Ui 7.2 with deck awash off = not work
TDW patcher with deck awash on without new Ui 7.2 = work
TDW patcher with deck awash off + New ui 7.2 = work

Generic patcher doesn't like New ui.

Targor Avelany 10-29-12 02:24 PM

You can also try stoianm's pitch&roll low or normal mod that changes slightly the way boat behaves in the water. My deck gun works fine, unless the sea is rough (as it suppose to).

Choum 10-29-12 04:16 PM

Thanks it's work with all deck awash option on if I add stoianm's pitch&roll normal at the end of the mod list.

Dogfish40 11-01-12 11:55 AM

Quote:

Originally Posted by Choum (Post 1954284)
Thanks it's work with all deck awash option on if I add stoianm's pitch&roll normal at the end of the mod list.

By the way Choum,
I might add that your Screenies below look really good. Your game looks great!!:yeah:
D40


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