SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] War Ace Campaign (WAC) 5.0 2017 (https://www.subsim.com/radioroom/showthread.php?t=233626)

Sittingwolf 05-16-18 10:55 AM

Hi guys.

No doubt WAC 5.0 is an awesome piece of work.

However, how is the realism aspect?

If I remember, WAC concept had been always focused around single missions
rather then campaign and more on graphical parts of the game.

schlechter pfennig 05-16-18 11:28 AM

Quote:

Originally Posted by Sittingwolf (Post 2553238)
Hi guys.

No doubt WAC 5.0 is an awesome piece of work.

However, how is the realism aspect?

If I remember, WAC concept had been always focused around single missions
rather then campaign and more on graphical parts of the game.

I have found it to be a graphical wonder, yes. As to mission focus? . . . To me, it's the same as the campaign structure of the original SHIII, but with additional, in-game missions.

Sittingwolf 05-16-18 11:46 AM

Quote:

Originally Posted by schlechter pfennig (Post 2553240)
I have found it to be a graphical wonder, yes. As to mission focus? . . . To me, it's the same as the campaign structure of the original SHIII, but with additional, in-game missions.


Does that mean the files concerning possible realism settings haven't been touched?

HanSolo78 05-17-18 12:08 PM

@Sittingwolf

Like the name says... WarAceCampaign has als always focused on the campaign! I still claim that WAC has the most detail campaign files concerning the war operations that are simulated.

But all in all many files were changed over the years.
If you ask for special realism settings I can answer you if there were changes made.

Realism is a big theme.. for example.. the stock and all other supermods offer a wrong type IX conning towers (too low). WAC5.0 uses Wise´s corrected conning towers.
Or the wrong harbour positions... WAC has correct harbour positions.
But in other aspects WAC may not be realism related. Depends what you ask for!


@Niume

Actually the patch is ready for testing... I would love to send you and Schlechter Pfennig a link tha you can test the enlighted problems. :Kaleun_Wink:

J0313 05-17-18 11:50 PM

Could you send me the link for the patch Han?

schlechter pfennig 05-18-18 01:22 AM

Quote:

Originally Posted by HanSolo78 (Post 2553354)

Actually the patch is ready for testing... I would love to send you and Schlechter Pfennig a link tha you can test the enlighted problems. :Kaleun_Wink:

Ready and waiting! :D

HanSolo78 05-18-18 04:40 PM

Ok, patch download is ready to test guys! :Kaleun_Salute:

Anvar1061 05-18-18 10:03 PM

Quote:

Originally Posted by HanSolo78 (Post 2553502)
Ok, patch download is ready to test guys! :Kaleun_Salute:

Where is the link to "download"?

schlechter pfennig 05-19-18 05:45 PM

Indestructable British sub
 
So . . . I'm headed out of Lorient when I notice something strange:

https://i.imgur.com/nXtbs6k.png

Over the next 20 minutes I watch as the Vorpostenboot repeatedly depth-charges, guns, and rams, the British sub . . . to no effect.

https://i.imgur.com/fCmZbVi.png

https://i.imgur.com/tok39MS.png

So I finally decide to join the party. I hit it with 2 torpedoes . . . multiple 105mm rounds . . . nothing. I finally decide to see what happens if I ram it . . .

It survives, I die.

Seriously??

What's up with this sub that nothing --depth charges, machine guns, AA fire, 105mm shells, torpedoes-- dents it?

nik112 06-03-18 05:22 AM

Quote:

Originally Posted by nik112 (Post 2552226)
Hi all
Today i got this
https://s26.postimg.cc/eb0pd98vt/sh3...2-00-00-02.jpg
instead of this
https://s26.postimg.cc/o6io1kxqx/sh3...3-28-02-24.jpg
My firts thought was that something went wrong with the mep v6 installation. I dissabled the mod but the issue remain
Any ideas to fix it?

Cheers:k_confused::har:

Hi all
i unistalled the game and made a clean instalation. i d/l again all (wac 5.0+patch) files and still have the prob
This is my mod list


WarAceCampaign 5.0=1
WarAceCampaign 5.0 Patch_5.01=2
Optimized WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe=3
1940 French bases=4
WAC5.0 Campaign_Atlantic_Baltic=5
WAC5.0 Subpens_Ambient_Light=6
Antisub net sounds muted=7
SH5 Liberty Ship for SH3=8
Torpedo_HAHD_512=9
U-Boat IXC (Skin 2 (U-505)) Turm 1-2-3=10


Please help

Anvar1061 06-04-18 01:01 PM

Quote:

Originally Posted by nik112 (Post 2555736)
Please help

Check which of the mods has changed Materials.dat

nik112 06-04-18 02:14 PM

ok thanks for the advice. I thought that maybe was the particles but any way i 'll check it


cheers

HanSolo78 06-06-18 07:50 AM

Ok guys..the last months/weeks I also have been a bit busy... the black sea campaign is getting more content.
There will be about 30 new russian units! :Kaleun_Wink:

Soon I will make a preview of some on my homepage.

schlechter pfennig 06-06-18 06:28 PM

patch feedback:


  1. American T3 tanker illuminated in Jan 19, 1942
  2. Sank 2 tankers along with the Aquitania, only got credit for the Aquitania

Tycho 06-07-18 06:44 AM

Quote:

Originally Posted by schlechter pfennig (Post 2556346)
American T3 tanker illuminated in Jan 19, 1942

If your patrol start before some country entered the war, the ship is illuminated and will be that way until the end of the ship final destination or end of your patrol, even if that country meanwhile enter the war. For the game, there is no illuminated ships, it is just ship with parameters in .cfg from what date to what date to be used.
For me the solution is, to make the start date for normal ships and the end date for the illuminated duplicate to be not historical, but 5 days to 2 weeks earlier (depend of the remoteness of the country). This reduces such meetings with illuminated ships that are already at war.


All times are GMT -5. The time now is 11:20 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.