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Accurate German flags Grossdeutscher Rundfunk Magnum_Opus Magnum_Opus Patch Shadow inprovement mod Nvidia missing lights New UI TDC 6 7 0 New UI TDC 6 7 0 Patch 1 FX Update 0 0 19 IRAI 0 0 30 IRAI 0 0 30 No hydrophone MRP 8x5 ratio OH 11 full v1.1 Dynamic Environment Basemod (realistic version) V2.1 Dynamic Environment Shallow waters V2.1 Patch Dynamic Environment Sleet for winter Camapigns V2.1 Enhanced Funnel smoke 1.2 by Hansolo Sub_Exhaust 1 0 5 A fistfull of emblems V1.5 Capthelms audio mod Sobers smaller water drops V4 German U-boat Crew language Pack PE_More_Crew Thats the load and order, having just last week re-loaded SH5 onto my PC, they should all be the latest versions....with the exception of a couple of CTD when talking to the sonarman / Radioman, i've had no problems.....except of course the big problem of not hearing ships via Hydrophone.!! Please help. Thanks |
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We added new unit types to the campaign engine that can pull in the type of ship we want. As most of the stock ships had a large tonnage we asked for smaller coastal ships from the ship importing guys and they produced some great ships. So if you are near the coast then the game is pulling in coastal ships:up: Quote:
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There used to be an issue with the hydro that ment that if a ship was going at less than 75% speed - no hydro noise could be heard. I think TDWs IRAI mod reduced this to 25% So it is possible to see a ship and not hear it. Quote:
Perhaps TDW could confirm but it looks like a save/reload bug Quote:
Have a go at using Silentotto so you can play any campaign. I will be making a new version very soon that will change the mines/nets so that they can't be heard on the hydro. (there will be an option to keep them as is for some people:up:) So this will require a career restart as always:O: |
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Accurate German flags The mod list above I made IRAI first then FX then UIs Can also check my mod list in my sig. I use lots of the same mods. |
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You can fix this by using TDWs sound editor to merge these together. The easy way to fix is to install OH II last. It has most sound sh.sdl already merged:up: |
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Thank you Gents.
I will try to install OH11 last....first if you get my meaning. As for PE_More_crew, i've not been playing with this....i just literly installed it 10min ago to see if it worked....it did! Thanks, i'll let you know. |
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Breaking the Fortress
When I attempt to do the Breaking the Fortress Mission right before my torpedos impact into the capital ship my game just quits to desktop. No slow downs, no hicups it just stops I have a save point right before I fire torpedos... everything is fine until the first torpedo 'hits' no explosion the game just quits.
Oh and of course.. [MODS] Magnum_Opus_v0_0_1=1 NewUIs_TDC_6_7_0_ByTheDarkWraith=2 IRAI_0_0_30_ByTheDarkWraith=3 FX_Update_0_0_18_ByTheDarkWraith=4 Original map colors=5 TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0=6 PE_MORE_CREW=7 A Fistful of Emblems v1.51=8 Equipment_Upgrades_Fix_1_2_byTheBeast=9 Equip_Upgrades_AFFOE=10 Grossdeutscher Rundfunk=11 OPEN HORIZONS II_full=12 Unterseeboot II SFX=13 DBSM_Music_1_0_4=14 U-Boat Propulsion SFX=15 German U-Boat Hydrophone SFX=16 NewUIs_TDC_v6_7_0_patch_1=17 Dynamic Environment SH5 Basemod (realistic version) V2.1=18 |
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I've re-installed OH11 last, entered my campaign and fast forwarded to my first contact just to check....it was a warship (i did'nt see it) but submerged and could hear it through the Hydrophone!!!:D So far so good! i will need to test further ref: new ships and others, but at least i have a working hydrophone. Thanks for you help guy's, one question, OH11 is now last, will it overwrite the very apt mod "Dynamic Environment" ,? Thanks again |
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Not sure if this has been asked bafore, but I've noticed that sinking the new ships don't register in TDW's UI mod (ver 6.070). No ship destroyed message is received and no destroyed mark is generated. The sinkings do register properly in the vanilla captain's log however.
Is there any way to get the new ships recognised by TDW's UI mod? |
I didn't do the suggested method, instead while waiting for a reply I decided to just try all sorts of frustrated crazy stuff... heres what I did and it worked.
Previously attacking the capital ship ctd... So I just cruised into Scapa flow and put torpedos into the nearest escorts.. after attacking but not sinking several 'moving' vessels I then targeted the Capital ship, put a spread of three into her side and down she went. I saved the game and headed for deep water. |
Guy's, unfortunately, my Hydrophone is still not working. I've been on patrol all night (play alot of real time), and i've just had a ship spotted 46º@ 10200m.
Because the wind is 15 strengh and its raining with medium fog, (and im off the coast of Britian in a depth of only approx 60m), i decided to dive and find out if its one to avoid. As soon as i hit 20m i asked my sonarman to clarify and he did as a merchant. I decided to listen myself to test, and there is no sound? thinking the rough weather might effect, i took it down to 50m but there is still no sound? I did'nt really want to go and identify with the external cam as its spoiling the sim, so i cant say if its a new or old ship design, but it does show there is something wrong! Strange how i heard a war ship no probs when first testing??... any ideas. Thanks, its time for the sack! |
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The ships below I have no sound on. Not sure if they are new ones or not. I hear them in external view when going up to them, just not on hydrophone.
http://www10.picfront.org/picture/PE...b/noosund2.jpg http://www10.picfront.org/picture/n8...b/nosound1.jpg |
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