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-   -   [REL] Open Horizons II (old thread) (https://www.subsim.com/radioroom/showthread.php?t=182964)

Poacher886 08-23-11 11:47 AM

Quote:

Originally Posted by mia389 (Post 1734133)
I remember having this problem before. I was not hearing the ships even when I was in external view. I think my problem was the order I had my mods. What is the order of your mods? You should definitely be hearing them.

Yea confirmed, im not hearing ships via hydrophone.....here,s my mod list:


Accurate German flags
Grossdeutscher Rundfunk
Magnum_Opus
Magnum_Opus Patch
Shadow inprovement mod
Nvidia missing lights
New UI TDC 6 7 0
New UI TDC 6 7 0 Patch 1
FX Update 0 0 19
IRAI 0 0 30
IRAI 0 0 30 No hydrophone
MRP 8x5 ratio
OH 11 full v1.1
Dynamic Environment Basemod (realistic version) V2.1
Dynamic Environment Shallow waters V2.1 Patch
Dynamic Environment Sleet for winter Camapigns V2.1
Enhanced Funnel smoke 1.2 by Hansolo
Sub_Exhaust 1 0 5
A fistfull of emblems V1.5
Capthelms audio mod
Sobers smaller water drops V4
German U-boat Crew language Pack
PE_More_Crew


Thats the load and order, having just last week re-loaded SH5 onto my PC, they should all be the latest versions....with the exception of a couple of CTD when talking to the sonarman / Radioman, i've had no problems.....except of course the big problem of not hearing ships via Hydrophone.!!

Please help. Thanks

Trevally. 08-23-11 11:58 AM

Quote:

Originally Posted by Poacher886 (Post 1734132)
Here's my real big problem though!!!!

Since on patrol i've encountered about 10 merchants, no warships yet. apart from Two British Steamers which i sunk without issue, they have ALL been the new ships. This is fine as long i im not experiencing a glitch.

If you were playing a campaign near the coast then this is ok.
We added new unit types to the campaign engine that can pull in the type of ship we want.
As most of the stock ships had a large tonnage we asked for smaller coastal ships from the ship importing guys and they produced some great ships.
So if you are near the coast then the game is pulling in coastal ships:up:

Quote:

Whats more concerning is im not hearing any through the Hydrophone!!!
Quote:

Originally Posted by mia389 (Post 1734133)
I remember having this problem before. I was not hearing the ships even when I was in external view. I think my problem was the order I had my mods. What is the order of your mods? You should definitely be hearing them.

Sorry i still have not tested this. If anyone can hear the new ships on hydro please confirm with us:up:

There used to be an issue with the hydro that ment that if a ship was going at less than 75% speed - no hydro noise could be heard.

I think TDWs IRAI mod reduced this to 25%
So it is possible to see a ship and not hear it.

Quote:

Originally Posted by vlad29 (Post 1734276)
@ Trevally

The problem of 'zombie' ship's rolling, sticking up and taking casualties in ports (at least in Kiel harbor) still exists:-? It was discussed before in OHII-support thread if I'm not mistaking.
Are there any ways to fix it (may be just to 'park' the 'naughty' vessels near the pier), or we have nothing to do than just to turn away and have a look at other sights enjoying the landscape:)?

Not sure what causes this. I noticed it also myself when testing the RedCross ship the other day.

Perhaps TDW could confirm but it looks like a save/reload bug

Quote:

Originally Posted by Blackseacpt (Post 1734575)
Hello people. I'm kinda new to forum business (any kind of forum) and i am really sorry if i waste somebody's time here, but i must say that i've been watching this comunity for a couple of months now and i am really surprised by the dedication and passion you guys show.
You've turned me into a bit of a mod freak now and i mean that in the best possible way. I know this isn't the place for sweettalknig so i'll get to the point. I have been looking forward to OH II, previously Das Campaign, and for the last month i've been on vacation only to return and find it finished and, from what i can read on the forum, very promising. The only problem i have is that i can't dowload it because i've been staying on "periscope depth" all this time and the rules forbid me from downloading stuff until i post smth. Anyway it seemed like a good idea for my first post, rather than presenting myself to the comunnity, to congratulate the great, amazing work of TDW, Trevally, Zedi, Stoianm (his tuts got me to play and love this game), Obelix, Sober and i'm sure many more...
Sorry for the long post hope i get the hang of forum talks and such. As soon as i can download OH II i'll post some feed-back until then, good hunting everybody!

Hi BlackSeaCpt and welcome aboard:salute:

Have a go at using Silentotto so you can play any campaign.

I will be making a new version very soon that will change the mines/nets so that they can't be heard on the hydro. (there will be an option to keep them as is for some people:up:)

So this will require a career restart as always:O:

mia389 08-23-11 12:01 PM

Quote:

Originally Posted by Poacher886 (Post 1734600)
Yea confirmed, im not hearing ships via hydrophone.....here,s my mod list:


Accurate German flags
Grossdeutscher Rundfunk
Magnum_Opus
Magnum_Opus Patch
Shadow inprovement mod
Nvidia missing lights
New UI TDC 6 7 0
New UI TDC 6 7 0 Patch 1
FX Update 0 0 19
IRAI 0 0 30
IRAI 0 0 30 No hydrophone
MRP 8x5 ratio
OH 11 full v1.1
Dynamic Environment Basemod (realistic version) V2.1
Dynamic Environment Shallow waters V2.1 Patch
Dynamic Environment Sleet for winter Camapigns V2.1
Enhanced Funnel smoke 1.2 by Hansolo
Sub_Exhaust 1 0 5
A fistfull of emblems V1.5
Capthelms audio mod
Sobers smaller water drops V4
German U-boat Crew language Pack
PE_More_Crew


Thats the load and order, having just last week re-loaded SH5 onto my PC, they should all be the latest versions....with the exception of a couple of CTD when talking to the sonarman / Radioman, i've had no problems.....except of course the big problem of not hearing ships via Hydrophone.!!

Please help. Thanks

Move your mods to this

Code:

Accurate German flags
Grossdeutscher Rundfunk
Magnum_Opus
Magnum_Opus Patch
Shadow inprovement mod
Nvidia missing lights
IRAI 0 0 30
IRAI 0 0 30 No hydrophone
FX Update 0 0 19
New UI TDC 6 7 0
 New UI TDC 6 7 0 Patch 1
MRP 8x5 ratio
OH 11 full v1.1
Dynamic Environment Basemod (realistic version) V2.1
Dynamic Environment  Shallow waters V2.1 Patch
Dynamic Environment Sleet for winter Camapigns V2.1
Enhanced Funnel smoke 1.2 by Hansolo
Sub_Exhaust 1 0 5
A fistfull of emblems V1.5
Capthelms audio mod
Sobers smaller water drops V4
German U-boat Crew language Pack
PE_More_Crew

Try that first. If that doesn't work try to remove PE_More_Crew. I dont think that its compatible with newest version of UI. I know for sure its not with the up coming version.

The mod list above I made IRAI first then FX then UIs
Can also check my mod list in my sig. I use lots of the same mods.

Trevally. 08-23-11 12:02 PM

Quote:

Originally Posted by Poacher886 (Post 1734600)
Yea confirmed, im not hearing ships via hydrophone.....here,s my mod list:


Accurate German flags
Grossdeutscher Rundfunk
Magnum_Opus
Magnum_Opus Patch
Shadow inprovement mod
Nvidia missing lights
New UI TDC 6 7 0
New UI TDC 6 7 0 Patch 1
FX Update 0 0 19
IRAI 0 0 30
IRAI 0 0 30 No hydrophone
MRP 8x5 ratio
OH 11 full v1.1
Dynamic Environment Basemod (realistic version) V2.1
Dynamic Environment Shallow waters V2.1 Patch
Dynamic Environment Sleet for winter Camapigns V2.1
Enhanced Funnel smoke 1.2 by Hansolo
Sub_Exhaust 1 0 5
A fistfull of emblems V1.5
Capthelms audio mod
Sobers smaller water drops V4
German U-boat Crew language Pack
PE_More_Crew


Thats the load and order, having just last week re-loaded SH5 onto my PC, they should all be the latest versions....with the exception of a couple of CTD when talking to the sonarman / Radioman, i've had no problems.....except of course the big problem of not hearing ships via Hydrophone.!!

Please help. Thanks

You are having problems due to the sound controlling file (sh.sdl) being over written.
You can fix this by using TDWs sound editor to merge these together.

The easy way to fix is to install OH II last. It has most sound sh.sdl already merged:up:

mia389 08-23-11 12:06 PM

Quote:

Originally Posted by Trevally. (Post 1734607)
Sorry i still have not tested this. If anyone can hear the new ships on hydro please confirm with us:up:

I have a few of the new vessels in a custom mission and I hear all of them.

Poacher886 08-23-11 12:14 PM

Thank you Gents.

I will try to install OH11 last....first if you get my meaning.

As for PE_More_crew, i've not been playing with this....i just literly installed it 10min ago to see if it worked....it did!

Thanks, i'll let you know.

Trevally. 08-23-11 12:23 PM

Quote:

Originally Posted by mia389 (Post 1734613)
I have a few of the new vessels in a custom mission and I hear all of them.

:up:thanks Mia

Drewcifer 08-23-11 12:31 PM

Breaking the Fortress
 
When I attempt to do the Breaking the Fortress Mission right before my torpedos impact into the capital ship my game just quits to desktop. No slow downs, no hicups it just stops I have a save point right before I fire torpedos... everything is fine until the first torpedo 'hits' no explosion the game just quits.


Oh and of course..
[MODS]
Magnum_Opus_v0_0_1=1
NewUIs_TDC_6_7_0_ByTheDarkWraith=2
IRAI_0_0_30_ByTheDarkWraith=3
FX_Update_0_0_18_ByTheDarkWraith=4
Original map colors=5
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0=6
PE_MORE_CREW=7
A Fistful of Emblems v1.51=8
Equipment_Upgrades_Fix_1_2_byTheBeast=9
Equip_Upgrades_AFFOE=10
Grossdeutscher Rundfunk=11
OPEN HORIZONS II_full=12
Unterseeboot II SFX=13
DBSM_Music_1_0_4=14
U-Boat Propulsion SFX=15
German U-Boat Hydrophone SFX=16
NewUIs_TDC_v6_7_0_patch_1=17
Dynamic Environment SH5 Basemod (realistic version) V2.1=18

Poacher886 08-23-11 01:01 PM

Quote:

Originally Posted by Poacher886 (Post 1734618)
Thank you Gents.

I will try to install OH11 last....first if you get my meaning.

As for PE_More_crew, i've not been playing with this....i just literly installed it 10min ago to see if it worked....it did!

Thanks, i'll let you know.


I've re-installed OH11 last, entered my campaign and fast forwarded to my first contact just to check....it was a warship (i did'nt see it) but submerged and could hear it through the Hydrophone!!!:D

So far so good! i will need to test further ref: new ships and others, but at least i have a working hydrophone.

Thanks for you help guy's, one question, OH11 is now last, will it overwrite the very apt mod "Dynamic Environment" ,?

Thanks again

Trevally. 08-23-11 01:34 PM

Quote:

Originally Posted by Drewcifer (Post 1734622)
When I attempt to do the Breaking the Fortress Mission right before my torpedos impact into the capital ship my game just quits to desktop. No slow downs, no hicups it just stops I have a save point right before I fire torpedos... everything is fine until the first torpedo 'hits' no explosion the game just quits.

:hmmm: Try this http://www.subsim.com/radioroom/show...49&postcount=1

Quote:

Originally Posted by Poacher886 (Post 1734637)
Thanks for you help guy's, one question, OH11 is now last, will it overwrite the very apt mod "Dynamic Environment" ,?
Thanks again

Yes - but im sure Stoianm's and Gaps Sh.sdl are merged into the OH II one so it will be ok

Jester_UK 08-23-11 04:07 PM

Not sure if this has been asked bafore, but I've noticed that sinking the new ships don't register in TDW's UI mod (ver 6.070). No ship destroyed message is received and no destroyed mark is generated. The sinkings do register properly in the vanilla captain's log however.

Is there any way to get the new ships recognised by TDW's UI mod?

Drewcifer 08-23-11 04:22 PM

I didn't do the suggested method, instead while waiting for a reply I decided to just try all sorts of frustrated crazy stuff... heres what I did and it worked.

Previously attacking the capital ship ctd... So I just cruised into Scapa flow and put torpedos into the nearest escorts.. after attacking but not sinking several 'moving' vessels I then targeted the Capital ship, put a spread of three into her side and down she went. I saved the game and headed for deep water.

Poacher886 08-23-11 05:41 PM

Guy's, unfortunately, my Hydrophone is still not working. I've been on patrol all night (play alot of real time), and i've just had a ship spotted 46º@ 10200m.
Because the wind is 15 strengh and its raining with medium fog, (and im off the coast of Britian in a depth of only approx 60m), i decided to dive and find out if its one to avoid.

As soon as i hit 20m i asked my sonarman to clarify and he did as a merchant. I decided to listen myself to test, and there is no sound? thinking the rough weather might effect, i took it down to 50m but there is still no sound?

I did'nt really want to go and identify with the external cam as its spoiling the sim, so i cant say if its a new or old ship design, but it does show there is something wrong!

Strange how i heard a war ship no probs when first testing??...

any ideas.
Thanks, its time for the sack!

Drewcifer 08-23-11 06:22 PM

Quote:

Originally Posted by Poacher886 (Post 1734869)
Guy's, unfortunately, my Hydrophone is still not working. I've been on patrol all night (play alot of real time), and i've just had a ship spotted 46º@ 10200m.
Because the wind is 15 strengh and its raining with medium fog, (and im off the coast of Britian in a depth of only approx 60m), i decided to dive and find out if its one to avoid.

As soon as i hit 20m i asked my sonarman to clarify and he did as a merchant. I decided to listen myself to test, and there is no sound? thinking the rough weather might effect, i took it down to 50m but there is still no sound?

I did'nt really want to go and identify with the external cam as its spoiling the sim, so i cant say if its a new or old ship design, but it does show there is something wrong!

Strange how i heard a war ship no probs when first testing??...

any ideas.
Thanks, its time for the sack!

Mine does the samething... I'm not really certain how often its doing it but it appears some ships I can hear, others I can't. I myself rarely ever run the hydrophone though... so I'm not really sure just how bad the problem is since I've done hardly any testing.

mia389 08-23-11 06:37 PM

The ships below I have no sound on. Not sure if they are new ones or not. I hear them in external view when going up to them, just not on hydrophone.
http://www10.picfront.org/picture/PE...b/noosund2.jpg
http://www10.picfront.org/picture/n8...b/nosound1.jpg


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