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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

msalama 06-26-08 05:34 AM

+1000 Mikhayl. Spot on m8.

I've personally never, ever, understood this antagonism unfortunately quite prevalent between different factions of pretty much all gaming communities, and even more so because it's usually so *******ing DUMB along the lines of "You suck!" "No, YOU do!" "No, it's YOU who suXX0rZ LoxxORz" etc. ad nauseum. Hey, can't we just live without that c**p, please?

RFB and GWX are both outstanding creations, and deserve to prosper and grow alike. 'nuff said!

Distro 06-26-08 06:06 AM

Having a few problems with the mod.

-Game slows down at a point where its unplayable (and i have a pretty fast computer)

-Game crashes constantly

Any way to fix these?

Rockin Robbins 06-26-08 06:11 AM

Just reflect on this. What if I were to go to the SH3 forum, GWX sticky thread and interrupt a fruitful and friendly discussion with "You guys better watch out. RFB crew is coming here to smash you with UberU-boote!"

Would the legitimate posters be inappropriate for negatively reacting to my garbage? Of course not! But somehow, here, in the official stickied RFB thread your position is that it is perfectly appropriate to interrupt with garbage. That position is indefensible. You are wrong.

My reaction was not only appropriate, but required, especially since I am not an RFB modder, I use GWX with my SH3 installation and have no problem with either mod.

I do have a problem with a few of the GWX personalities and am not shy about stating the facts in that regard. That will continue to be so as long as they continue their tactics. Others, like Mikhayl and Xantrokoles have established a positive example the GWX leadership and fanboys would do well to follow.

We will now rejoin our previously scheduled RFB discussion, in progress...

MONOLITH 06-26-08 02:18 PM

Quote:

Originally Posted by Rockin Robbins
Just reflect on this. What if I were to go to the SH3 forum, GWX sticky thread and interrupt a fruitful and friendly discussion with "You guys better watch out. RFB crew is coming here to smash you with UberU-boote!"

Would the legitimate posters be inappropriate for negatively reacting to my garbage? Of course not! But somehow, here, in the official stickied RFB thread your position is that it is perfectly appropriate to interrupt with garbage. That position is indefensible. You are wrong.

My reaction was not only appropriate, but required, especially since I am not an RFB modder, I use GWX with my SH3 installation and have no problem with either mod.

I do have a problem with a few of the GWX personalities and am not shy about stating the facts in that regard. That will continue to be so as long as they continue their tactics. Others, like Mikhayl and Xantrokoles have established a positive example the GWX leadership and fanboys would do well to follow.

We will now rejoin our previously scheduled RFB discussion, in progress...



+1.

Syxx_Killer 06-26-08 05:10 PM

Hi, guys. After playing TMO for quite a while I decided to give RFB a chance now (Now I have 2 Mods folders chock full of mods! :oops:). So far I like it. I have a few questions, though, and I apologize if they have been asked before. Firstly, here are the mods I am using:

http://img.photobucket.com/albums/v2...us/RFBMods.jpg

1. At night will my watch alert me to ships? Since this is my first patrol and first contact I don't know about the day. Anyway, I got to within 1500 yards of an old raked bow merchant and my crew didn't alert me (calm, no fog). Conversely, the merchant didn't see me either. It wasn't until after my torpedo exploded that it started maneuvering. Is this normal?

2. Has the attack map been disabled? I don't see a button on the menu to take me there.

3. When I fired my torpedoes at the aforementioned merchant, my chronograph never appeared. I went to the TBT and tried clicking the torpedo icon but nothing appeared.

Again, I apologize if these have been asked already. Great job on the mod, too!

LukeFF 06-26-08 05:20 PM

Quote:

Originally Posted by Syxx_Killer
1. At night will my watch alert me to ships? Since this is my first patrol and first contact I don't know about the day. Anyway, I got to within 1500 yards of an old raked bow merchant and my crew didn't alert me (calm, no fog). Conversely, the merchant didn't see me either. It wasn't until after my torpedo exploded that it started maneuvering. Is this normal?

They should be detecting contacts, yes. Can you reproduce this?

Quote:

2. Has the attack map been disabled? I don't see a button on the menu to take me there.
It's there (I think it's next to the periscope icon).

Quote:

3. When I fired my torpedoes at the aforementioned merchant, my chronograph never appeared. I went to the TBT and tried clicking the torpedo icon but nothing appeared.
Try pressing the X button.

Syxx_Killer 06-26-08 07:18 PM

Quote:

Originally Posted by LukeFF
They should be detecting contacts, yes. Can you reproduce this?

Actually I can. I loaded up the Tokyo Express mission as a test bed. I chose the Balao class sub. I play with 83% difficulty leaving manual targeting, no map contact updates, and external cam unchecked. I plotted a course to intercept the destroyers. I charged right at them. I took some shots to help explain it better.

Here you can see the lead destroyer. I have not received any visual sighting reports and the destroyer is unresponsive to my presence.

http://img.photobucket.com/albums/v2...201353_843.jpg

I also locked onto a target farther out. That destroyer doesn't see me either.

http://img.photobucket.com/albums/v2...201403_062.jpg

At 3600 yards, the lead destroyer is still unresponsive.

http://img.photobucket.com/albums/v2...201550_593.jpg

At about 3500 yards the lead destroyer finally reacts to my presence.

http://img.photobucket.com/albums/v2...201557_531.jpg

Quote:

Originally Posted by LukeFF
It's there (I think it's next to the periscope icon).

I figured it out, thanks. I didn't know you could double-click the actual icon to take you there.

Quote:

Originally Posted by LukeFF
Try pressing the X button.

How stupid of me! I completely forgot about the X button!:damn::oops::oops::lol:

msalama 06-26-08 11:53 PM

Hey Luke, BTW...

Regarding this question you asked on the Kickinbak forums yesterday - don't want to register there since I'm not a developer so I'll just report here if you don't mind:

Quote:

...been awarded a medal yet. Is there something I'm missing here, or is it something to do with the game's mechanics?
Yep, I think there's something wrong in the way the game awards medals. A good example would be my 1st ever RFB patrol, which went like this:

Got out from Pearl Harbour and proceeded to my assigned area. Completed the objective, sunk nothing because no enemy shipping was sighted. Turned back, refueled at Midway, accidentally rammed into a U.S. cargo ship on my way out and sunk it (DOH!!!). Got back to PH with my hull damage at 60+%, and after completing the mission was rewarded a Purple Heart for my efforts :lol: :damn: :rotfl:

So yeah, there seems to be something strange going on in there :o HTH & S!

LukeFF 06-27-08 04:36 AM

msalama,

Actually, that's the (odd) way the Purple Heart works for the player. This is what Dan (aka Elanaiba) wrote some time back about award requirements:

Quote:

Purple Heart: over 40% medium damage taken by the sub

Bronze Star: 3 ships sunk in one patrol or a DD, CL or larger combatant ship not worthy of a higher award

Silver Star: 6 ships sunk in one patrol or a CVE or CA sunk

Navy Cross: 8 ships sunk in one patrol or a BB or CV

CMOH: 6 ships sunk in the same engagement (checks for 24 hour timeframe) or 2 of the following: BB, CV, CVE
Still, that doesn't explain how in the world I'm not receiving any awards when I'm clearly meeting the mission requirements and sinking plenty enough tonnage. By the criteria above I should have earned a Bronze Star Medal after my first patrol. Something just isn't right here.

LukeFF 06-27-08 04:41 AM

Syxx Killer,

Regarding the DD spotting issue, could you tell what type of DD it was? All DDs should have a max spotting range a little bit less than that of the sub's watch crew, so in good weather he should be picking you up sooner. Were you showing your bow to him, or were you showing more of your broadside? AI visual spotting does factor in target profile when determining whether a target's been spotted.

DrBeast 06-27-08 05:29 AM

Crew rating (green, veteran, elite etc) also plays a factor in how soon (or late) the enemy AI detects you. Speaking of which, is there a ball-park estimate on how that affects detection range? Just curious.

msalama 06-27-08 06:58 AM

Thanks for the explanation Luke, good to know.

Quote:

...sinking plenty enough tonnage.
Yeah, sounds strange... One of those not-so-rare SH4 bugs maybe?

Syxx_Killer 06-27-08 08:02 AM

Quote:

Originally Posted by LukeFF
Syxx Killer,

Regarding the DD spotting issue, could you tell what type of DD it was? All DDs should have a max spotting range a little bit less than that of the sub's watch crew, so in good weather he should be picking you up sooner. Were you showing your bow to him, or were you showing more of your broadside? AI visual spotting does factor in target profile when determining whether a target's been spotted.

I was heading at him at flank speed. My bow was pointed right at him. I will do some more testing later on and see if I can find anything else. The DDs I spotted in the mission were Minekazes. Or are you asking if I could determine it myself what class it was? I have a hard time with the Japanese DDs in SH4. They all look alike to me. I just make it a rule to stay away from anything with depth charges! :lol:

Does the same thing happen to anyone else?

msalama 06-27-08 10:15 AM

Quote:

Does the same thing happen to anyone else?
I'm on my 3rd RFB 1.5 patrol at the moment and haven't met any tin cans yet. Will report back when I find them... or, rather, vice versa :lol:

S!

Syxx_Killer 06-27-08 01:33 PM

Do you notice anything with merchants like what I posted on the prevous page?


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