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http://download.cnet.com/ZipGenius-S...-10179818.html And, here's a good way to go if you think some mod soup issue is the culprit (courtesy of Webster); http://www.subsim.com/radioroom/show...28&postcount=1 :hmmm: |
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than there is something wrong with the OHII: whether it is something to do with how you installing it or your download might be corrupt...
Glad to hear everything else works :woot: |
Not Working
I have followed you pictures and I am pretty sure I did it right but when i go into game still get vanilla graphics/tools ect. I even started a new career, but still no go; but there was option to skip tutorial, which I never saw before.
I don't know what to do. I thought when one imported a mod via JSMGE and it's on the left side, it's in the mod folder also, right?? But when one moves mod from left the right side, the mod comes out mod folder into JSMGE folder, for lack of anther term??? But this id not happening today. This is what it seemed to do last week when I had CSPMagi loaded and a couple of other minor mods. Maybe I am thinking wrong, but something is sticking in my mind. I have been editing as I have tried several things this afternoon; does the JSMGE thing have to be in data folder(that is open data folder and put these in).?? I viewed Stomin's video again and I not sure exactly where this goes now because late in day my mind is blown. MN:doh: |
@ Marshall Nev > Check this
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When you have a mod in the 'MODS' folder it is just accessible for JSGME. When you move a mod in JSGME from the left column to the right column it gets activated so you can use it in the game. Quote:
http://www.subsim.com/radioroom/pict...pictureid=6022 Link to Webster's 'How to Fix Mod Soup Issues'; http://www.subsim.com/radioroom/show...28&postcount=1 And, make sure that every mod you put into your MODS folder (C:\Ubisoft\Silent Hunter 5\MODS) has this structure; The mod's name\data Nothing more, nothing less! |
Huraay
I bloody well got it!!!!! :know:Thanks so much for walking this dummy thru this
I think the problem was the place I was unzipping the JSGME file; that is in the same place zipped file was then transferring to SH5 file. So this morning I copied zipped file directly into SH5 and then imported DarkW's file and low-in-behold I got a new interface!!!! WHICH is really cool.:D Now is there a few videos that will show me how to use all these bells and whistles??? I know where Stoianm's videos are. Does he use some version of this mod in his videos?? Again, thanks a bunch for your patience and time. I am ready to kick some Tommy's ass!! But I have to get up for a doctor's appointment. Later guys MN |
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The strcucture that all mods should have...I don't see the folder named JSGME in it- is it supposed to be like that? When I unpacked JSGME, I got that folder, and the MODS folder was in it. After sending the entire JSGME folder to the SH 5 game folder I dropped down the mods in the MODS sub-folder, and they were recognized. But even after activation, I saw no changes.
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@Sich Rifleman
You shouldn't have any folders like JSGME in the your root folder.. You should have in the root folder only JSGME.exe and MODS folder as in Silent Steel's pics.. |
May I ask what is the option "Advanced HUD enabled at game start" in the option file?
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When trying to open the Options Exe I am getting a Microsoft Net Framework Error.
I am just getting back into SH5 and have not used the before, I always edited the options via Notepad. |
@ Sich Rifleman
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First I suggest you cut the MODS folder you have and paste it somewhere of your choice, for instance on your desktop. To install JSGME > Drop a copy of 'jsgme_setup_v x.xx.exe' into C:\Ubisoft\Silent Hunter 5 1. Now you run it to install it. 2. During install point it at; C:\Ubisoft\Silent Hunter 5 3. After the install has finished > 4. Run the 'JSGME.exe' (the one with the yellow G) and the 'MODS' folder will be created in the right place. 5. Drop copies of your mods into this new Mods folder Now you can use the JSGME properly. And http://www.subsim.com/radioroom/pict...pictureid=6028 |
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