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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

vlad29 09-13-12 02:57 PM

Quote:

Originally Posted by Silent Steel (Post 1933623)
Try this order;

sobers green spinning thing SH5
No Damn Bubbles, No Damn Halo Mod
stoianm colored exterior mod v2 << Disable this, don't needed together with Dynamic Environment
MightyFine Crew Mod 1.2.1 Stock w beards << Move it here

MCCD_1.04_MFCM_1.2.1_compatible << Change to this one

More_crew_commands_dialog_v1.04 << Disable this one

MFCM 1.2.1 OPTIONAL crash_dive workaround
Equipment_Upgrades_Fix_v1_4_byTheBeast
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_1_0_ERM_Reaper7_NightVision
NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha
Manos Scopes-patch for 16x9
IRAI_0_0_37_ByTheDarkWraith
SteelViking's Interior Mod V1.2 << Move it here
SteelViking's Interior Mod V1.2.2 Patch << Move it here

Dynamic Environment SH5-V2.1 << Move it here - it is a mod folder name, that contains "Basemod" and others. Please check that you didn't apply the whole folder via JSGME
Dynamic Environment SH5 Basemod (normal ) V2.1 << Move it here

OPEN HORIZONS II_full v2
sobers best ever fog V14 SH5 << Move it here
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
MoraleMod << Disable this one
sobers rusty deck pack SH5
MightyFine Less Annoying Footsteps 1.0
Speech fixes and additions (english version)
Accurate German Flags << Move it here
BRF 1.3 full << I suggest you replace this one with;
Stoianm pitch&roll for SH5 V1


Small remark in yellow and red:salute:

ryokox3 09-13-12 08:38 PM

Thanks guys, I'll give those changes a try.

Silent Steel 09-14-12 12:40 AM

Quote:

Originally Posted by vlad29 (Post 1933865)
Small remark in yellow and red:salute:

Bolsjoe SPASIBO za pomosj! :up:

ryokox3 09-14-12 08:53 AM

Much progress, I saw many effects that just were not there before. overall a great improvement, but still was lacking many of the ui elements. Although I installed this in port, I'm thinking a new career might be needed to finally resolve it. Either way, thank you all for the help.

SJFriesen 09-16-12 06:17 AM

Options File Editor
 
Is there a video or anything showing how to use the editor? I finally downloaded all the mods and am going through the finishing touches of sobers mega mod but at one point he puts (shown in green at bottom of entry) When I open up the editor I dont have all the options that are shown in your slide on the first page. The top section is blank and the bottom section just has

Options File Editor/Viewer v1.0.28.0 by TheDarkWraith
Reading in cfg file...
Entry found: SH5InstallPath=
Entry found: LastMenuTXT=
Entry found: LastOptionsFilePath=
Entry found: LastChosenOptionsFilePath=

I have no clue what im doing wrong or if there was something I was suppose to do but didnt notice



Use NewUIs_TDC_*_*_*_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer
Message Box
TC1OnAnyMessageBoxText = True
Time compression
TCxOnContactDistanceEnabledTCLevel=1024

Make sure the mod is not enabled with the mod enabler before using the OptionsFileEditorViewer

.................................................. .................................................. .................................................. .............................

Because i now use IO_StrategicMap_4_7_for_TDWv710 you have to use the application
NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer
and enable the Maps\are the map tools shown as objects vice a bar (required for Obelixs io strategic map mod support)
change to True .

Make sure the mod is not enabled with the mod enabler before using the OptionsFileEditorViewer

Kalleblom 09-16-12 06:46 AM

:salute:

Before you enable the Mod, you have to Set the path to menu.txt, find in the Data Folder of the Mod! under subfolder Menu. Then Set the path for the TheDarkWraithUserOption.py in the data folder of the mod, subfolder scripts.

Sh5/MODS/NewUis_TDC_7_1_0_by_TDW/data/Menu
Sh5/MODS/NewUi/data/Scripts

For the snorkel option enable the Mod and Set path to the above mentioned files, but this time use the path to the game folder, sh5/data/menu and sh5/data/scripts

Good hunting
:rock:

SJFriesen 09-16-12 12:54 PM

Thanks Kalleblom ill do that now.

TheBeast 09-17-12 01:37 PM

Script Error
 
New UIs TDC v7.2.0
Campaign: Western Approaches
Game Date/Time: April, 15, 1941 @ 17:29 naut, 18:29 GMT
http://imageshack.us/a/img42/6964/rmexception.jpg
I had saved game just prior to the above error so restarted game 2 times and even rebooted system once to verify above error.
The error occurred at same date/time every time and appears to be linked to Radio Messages.
I am able to continue game play after clicking OK.
OH II v2 installed before New UIs TDC.

Zzenith 09-19-12 03:32 PM

When usng the attack scope to make a manual torpedo attack solution, how do you measure the mast height using the ticks in the scope.

What value does each tick represent ?

And do you measure right to the top of the mast.

Thanks

kapitan_zur_see 09-19-12 04:04 PM

hi TDW!

Having problems with version 7.1.0...
I'm having CTDs on several occasions:

. If I ask weather report to navigator, depth u keel (and I think anything else with him)
. If I click play on gramophone
. Occasional random CTDs

already tried two complete change to my modsoup orders, without better result

Here's the last modsoup:

Quote:

Generic Mod Enabler - v2.6.0.157
[F:\Silent Hunter 5\MODS]

Radio mod
TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil)
DBSM_Music_1_0_4
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional NavMap babelling
TDW_GenericPatcher_v_1_0_74_0
grammo
Equipment_Upgrades_Fix_1_2_byTheBeast
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
sobers best ever fog V12 SH5
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha
Trevally Harbour & Kiel Canal Pilot v2.9
IRAI_0_0_37_ByTheDarkWraith
AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith
TDW_Ship_Inertia_1_1_0
TDW_IRAI_Inertia_Damage_Test
OPEN HORIZONS II_base v2
OPEN HORIZONS II_enviro v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
personal commands
Crew MEGA-mod (contains MightyFine crew)
Shadow Improvement Mod
Other mods may be having issues, of course, so any ideas... :know:
Tried OH2 lighter basemod because I experienced a lot of CTDs with full version, though I don't know whether it was causing this or not...

PS: "grammo" is just a custom mod that only contains a bunch of musics, no UI change
for memory issues, my system is on w7(x64), 6gb

many thanks! :ping:

Mikemike47 09-20-12 11:40 AM

Das_Boot_Crew_Mod causes slow motion; version 7.2, test2
 
while walking through the sub. Tested with a new campaign.
NewUIs_TDC_7_2_0_Das_Boot_Crew_Mod_by_Illyustrator from the 7.2 Multiple UIs version 7.2, test2 causes the mouse movement (captain walking through interior of sub) through sub acting so so sluggish, slow motion. All other mods are the same. Remove this mod, repeated test multiple times and all is well.

hanspetterbre 09-22-12 12:33 AM

your good

Dogfish40 09-24-12 11:01 AM

Quote:

Originally Posted by Mikemike47 (Post 1936909)
while walking through the sub. Tested with a new campaign.
NewUIs_TDC_7_2_0_Das_Boot_Crew_Mod_by_Illyustrator from the 7.2 Multiple UIs version 7.2, test2 causes the mouse movement (captain walking through interior of sub) through sub acting so so sluggish, slow motion. All other mods are the same. Remove this mod, repeated test multiple times and all is well.


Ahoy Mike,
I am using the 7.2 UI as well. This is interesting because I am wondering if it's being caused by the UI or the patch. You are using the 1.0.74 patch as well?
Even though it got better after you switched out UI's, I'm wondering if this is just a patch problem.
When you updated patches, is there a remote possibility that any of the old patches have been left enabled before updating?! This happened to me and the patch was super old so I had no idea. The bug that it left was not a game stopper but after I put in a fresh SH5.exe the problem was gone.
Anyway, this sounds like you might try re-enabling the new patcher, I am trying to fathom how the UI could effect your game like this. Although, the two together set the bug off.
I'd try doing a exe house clean if this were happening to my game.
Hope this helps.
D40 :salute:

vlad29 09-24-12 02:07 PM

Quote:

Originally Posted by Dogfish40 (Post 1938708)
Ahoy Mike,
I am using the 7.2 UI as well. This is interesting because I am wondering if it's being caused by the UI or the patch. You are using the 1.0.74 patch as well?
Even though it got better after you switched out UI's, I'm wondering if this is just a patch problem.
When you updated patches, is there a remote possibility that any of the old patches have been left enabled before updating?! This happened to me and the patch was super old so I had no idea. The bug that it left was not a game stopper but after I put in a fresh SH5.exe the problem was gone.
Anyway, this sounds like you might try re-enabling the new patcher, I am trying to fathom how the UI could effect your game like this. Although, the two together set the bug off.
I'd try doing a exe house clean if this were happening to my game.
Hope this helps.
D40 :salute:

Hi Dogfish and Mike! I'm also using DasBoot Crew Mod from NewUi7.2.0 and don't experiense the described problem! So pretty sure this mod doesn't spoil the things:yep:

Mikemike47 09-24-12 11:55 PM

Quote:

Originally Posted by Dogfish40 (Post 1938708)
Ahoy Mike,
I am using the 7.2 UI as well. This is interesting because I am wondering if it's being caused by the UI or the patch. You are using the 1.0.74 patch as well?
Even though it got better after you switched out UI's, I'm wondering if this is just a patch problem.
When you updated patches, is there a remote possibility that any of the old patches have been left enabled before updating?! This happened to me and the patch was super old so I had no idea. The bug that it left was not a game stopper but after I put in a fresh SH5.exe the problem was gone.
Anyway, this sounds like you might try re-enabling the new patcher, I am trying to fathom how the UI could effect your game like this. Although, the two together set the bug off.
I'd try doing a exe house clean if this were happening to my game.
Hope this helps.
D40 :salute:

Quote:

Originally Posted by vlad29 (Post 1938818)
Hi Dogfish and Mike! I'm also using DasBoot Crew Mod from NewUi7.2.0 and don't experiense the described problem! So pretty sure this mod doesn't spoil the things:yep:

Thanks for trying to help, dogfish and vlad29. Neither of you told me if you are using test or test version 2of NewUI7.2. I do not not know if I would have had a problem with the DasBoot Crew Mod since I never installed it before 7.2, test2. Secondly, I'll add that I am patched to version 1.2 of the game. I have started a new campaign. I have unenabled the New UI for SH5 mod, then re-enabled after changing the necessary settings for TheDarkWraithUserOptions.py after the 1.0.74 SH5.exe changes. The wierdest thing I see here sometimes is I change the snorkel setting from false to true, I have a VIIC sub in Jan 1942, go through other settings and then the snorkel tab TOTALLY disappears. I have made this snorkel tab disappear on many occasions. (I just discovered it may have been a options file migration error. I just checked the options file viewer.cfg and found some errors; besides the computer said file was saved, but making changes to wrong user options file.) Any ideas out there?:rotfl2:
And third, maybe it is the patch version of the 1.0.74 SH5.exe. My main problem deals with only the independent controls. Anytime I try to enable the independent engine controls, somehow the game will not work. I constantly get a file is being used in process at certain steps after enabling previous steps for the patch for the SH5.exe file (may have finally fixed this error happening 09/26/2012, 1930 hours EST), then do correct enabling patches for the *.act files. I have gone back to the original file versions of 1.2 patch for SH5.exe, SHCollisions.act and SHSim.act to see if that would solve the problem. Tried this way, too: I started with patching the *.act files, then doing the SH5.exe. Still no good. What am I overlooking with my frustration of trying to get this to work?:timeout:
I never have been able to get the independent controls to work properly for NewUI 7.2, test or
NewUI 7.2, test 2. A CTD happens while the new game is loading for all versions of 7.2. Maybe I have a corrupted download for these versions. NewUI for 7.2 is no longer available through mediafire anymore. I can not remember at the moment if I had both engines on anymore, or just port or starboard engine on? :wah:
I can never change any HOT KEY in the TheDarkWraithUserOptions.py using the options file viewer if I try to enable that option first.
For example, changing in the patch tab, a hotkey option from false to true. I tried changing other option hot keys in earlier versions before NewUI 7.1 and had no luck either. I gave up then. Here is why:
http://www.subsim.com/radioroom/show...43#post1875443
See post 8808.
Any ideas out there anyone?:/\\!!
Mike



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