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Thanks guys, I'll give those changes a try.
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Much progress, I saw many effects that just were not there before. overall a great improvement, but still was lacking many of the ui elements. Although I installed this in port, I'm thinking a new career might be needed to finally resolve it. Either way, thank you all for the help.
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Options File Editor
Is there a video or anything showing how to use the editor? I finally downloaded all the mods and am going through the finishing touches of sobers mega mod but at one point he puts (shown in green at bottom of entry) When I open up the editor I dont have all the options that are shown in your slide on the first page. The top section is blank and the bottom section just has
Options File Editor/Viewer v1.0.28.0 by TheDarkWraith Reading in cfg file... Entry found: SH5InstallPath= Entry found: LastMenuTXT= Entry found: LastOptionsFilePath= Entry found: LastChosenOptionsFilePath= I have no clue what im doing wrong or if there was something I was suppose to do but didnt notice Use NewUIs_TDC_*_*_*_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer Message Box TC1OnAnyMessageBoxText = True Time compression TCxOnContactDistanceEnabledTCLevel=1024 Make sure the mod is not enabled with the mod enabler before using the OptionsFileEditorViewer .................................................. .................................................. .................................................. ............................. Because i now use IO_StrategicMap_4_7_for_TDWv710 you have to use the application NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer and enable the Maps\are the map tools shown as objects vice a bar (required for Obelixs io strategic map mod support) change to True . Make sure the mod is not enabled with the mod enabler before using the OptionsFileEditorViewer |
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Before you enable the Mod, you have to Set the path to menu.txt, find in the Data Folder of the Mod! under subfolder Menu. Then Set the path for the TheDarkWraithUserOption.py in the data folder of the mod, subfolder scripts. Sh5/MODS/NewUis_TDC_7_1_0_by_TDW/data/Menu Sh5/MODS/NewUi/data/Scripts For the snorkel option enable the Mod and Set path to the above mentioned files, but this time use the path to the game folder, sh5/data/menu and sh5/data/scripts Good hunting :rock: |
Thanks Kalleblom ill do that now.
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Script Error
New UIs TDC v7.2.0
Campaign: Western Approaches Game Date/Time: April, 15, 1941 @ 17:29 naut, 18:29 GMT http://imageshack.us/a/img42/6964/rmexception.jpg I had saved game just prior to the above error so restarted game 2 times and even rebooted system once to verify above error. The error occurred at same date/time every time and appears to be linked to Radio Messages. I am able to continue game play after clicking OK. OH II v2 installed before New UIs TDC. |
When usng the attack scope to make a manual torpedo attack solution, how do you measure the mast height using the ticks in the scope.
What value does each tick represent ? And do you measure right to the top of the mast. Thanks |
hi TDW!
Having problems with version 7.1.0... I'm having CTDs on several occasions: . If I ask weather report to navigator, depth u keel (and I think anything else with him) . If I click play on gramophone . Occasional random CTDs already tried two complete change to my modsoup orders, without better result Here's the last modsoup: Quote:
Tried OH2 lighter basemod because I experienced a lot of CTDs with full version, though I don't know whether it was causing this or not... PS: "grammo" is just a custom mod that only contains a bunch of musics, no UI change for memory issues, my system is on w7(x64), 6gb many thanks! :ping: |
Das_Boot_Crew_Mod causes slow motion; version 7.2, test2
while walking through the sub. Tested with a new campaign.
NewUIs_TDC_7_2_0_Das_Boot_Crew_Mod_by_Illyustrator from the 7.2 Multiple UIs version 7.2, test2 causes the mouse movement (captain walking through interior of sub) through sub acting so so sluggish, slow motion. All other mods are the same. Remove this mod, repeated test multiple times and all is well. |
your good
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Ahoy Mike, I am using the 7.2 UI as well. This is interesting because I am wondering if it's being caused by the UI or the patch. You are using the 1.0.74 patch as well? Even though it got better after you switched out UI's, I'm wondering if this is just a patch problem. When you updated patches, is there a remote possibility that any of the old patches have been left enabled before updating?! This happened to me and the patch was super old so I had no idea. The bug that it left was not a game stopper but after I put in a fresh SH5.exe the problem was gone. Anyway, this sounds like you might try re-enabling the new patcher, I am trying to fathom how the UI could effect your game like this. Although, the two together set the bug off. I'd try doing a exe house clean if this were happening to my game. Hope this helps. D40 :salute: |
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And third, maybe it is the patch version of the 1.0.74 SH5.exe. My main problem deals with only the independent controls. Anytime I try to enable the independent engine controls, somehow the game will not work. I constantly get a file is being used in process at certain steps after enabling previous steps for the patch for the SH5.exe file (may have finally fixed this error happening 09/26/2012, 1930 hours EST), then do correct enabling patches for the *.act files. I have gone back to the original file versions of 1.2 patch for SH5.exe, SHCollisions.act and SHSim.act to see if that would solve the problem. Tried this way, too: I started with patching the *.act files, then doing the SH5.exe. Still no good. What am I overlooking with my frustration of trying to get this to work?:timeout: I never have been able to get the independent controls to work properly for NewUI 7.2, test or NewUI 7.2, test 2. A CTD happens while the new game is loading for all versions of 7.2. Maybe I have a corrupted download for these versions. NewUI for 7.2 is no longer available through mediafire anymore. I can not remember at the moment if I had both engines on anymore, or just port or starboard engine on? :wah: I can never change any HOT KEY in the TheDarkWraithUserOptions.py using the options file viewer if I try to enable that option first. For example, changing in the patch tab, a hotkey option from false to true. I tried changing other option hot keys in earlier versions before NewUI 7.1 and had no luck either. I gave up then. Here is why: http://www.subsim.com/radioroom/show...43#post1875443 See post 8808. Any ideas out there anyone?:/\\!! Mike |
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