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-   -   [REL] Trigger Maru Overhauled Update BH (https://www.subsim.com/radioroom/showthread.php?t=250635)

KaleunMarco 05-14-22 04:36 PM

Quote:

Originally Posted by Bubblehead1980 (Post 2808658)
The truck on water is a bug that long predates TMO Update.

well of course the truck on the water precedes the TMO Update.
how else would we have had Smoke on the Water?
don't you Kaleuns read the AllNavs that your comm officers give you?
https://i.ibb.co/nmYzVmQ/maxresdefault.jpg

Captain Wreckless 05-17-22 05:49 PM

Quote:

Originally Posted by Mad Mardigan (Post 2808645)
Huh... thought I saw that, about trucks... driving about, on the water... just, wasn't sure about it. Glad to know that I wasn't... seeing things then. (that's a relief...:salute:)

Think, the Salmon class, ain't the only 1 with PD set, too deep. Will have to boot up the 4 different set ups I have :

1.Asiatic career

2.Pearl Harbor career

3. S class - DHC TF42 career

4. SubRon 50 career

to recall which 1 of them, it is... that seems to be set deeper than it needs to be, for PD.


Know is 1 of them, that I noted that with... did write that down, with intentions of mentioning that to Bubblehead1980... then to see that, from another besides Myself, to note both those issues.


Sargo class is to deep also. Unless it's been fixed already.

Mad Mardigan 05-17-22 06:00 PM

Quote:

Originally Posted by Mad Mardigan (Post 2808645)
Huh... thought I saw that, about trucks... driving about, on the water... just, wasn't sure about it. Glad to know that I wasn't... seeing things then. (that's a relief...:salute:)

Think, the Salmon class, ain't the only 1 with PD set, too deep. Will have to boot up the 4 different set ups I have :

1.Asiatic career

2.Pearl Harbor career

3. S class - DHC TF42 career

4. SubRon 50 career

to recall which 1 of them, it is... that seems to be set deeper than it needs to be, for PD.


Know is 1 of them, that I noted that with... did write that down, with intentions of mentioning that to Bubblehead1980... then to see that, from another besides Myself, to note both those issues.

Quote:

Originally Posted by Captain Wreckless (Post 2809133)
Sargo class is to deep also. Unless it's been fixed already.


On this... in retrospect... conversed with Bubblehead about... & believe that PD was set to be a wee bit deeper, so that when coming up to PD from deep submergence... to alleviate the risk of broaching... I think. :hmmm:



Know that broach could occur in some instances... such as when unloading a torp at a target... weather would also be a causal factor, as well... iirc, too.

Some instances, were also caused by not really experienced crew, inadvertently causing that to happen... just to name but a few.


Is not too terribly difficult, to use the depth gauge... to bump up the sub a weeeeee bit closer up to the surface, to have the peri head to clear the water... after doing a sound check, before using the peri.




:Kaleun_Salute:


M. M.

Bubblehead1980 05-17-22 06:14 PM

Quote:

Originally Posted by Captain Wreckless (Post 2809133)
Sargo class is to deep also. Unless it's been fixed already.



Yes, as previously mentioned the Sargo/and Salmons periscope depths are set to what are needed post refit in mid to late war when they get new conning towers and periscope shears., If keep the early war the scopes stick out too far and increase visibility. In testing I found their scopes were spotted easier than others due to this issue.

Periscope depth( now default) for mid to late war is 63-64 feet depending on sea state. In early war its 60 ft for the conning tower scope and 55-58 feet for control room scope, depending on sea state. In early war, have to set periscope depth manually. However, if this is just too much, I did post a fix recently to enable for early war conning towers on sargo and salmon.


MM did mentioned another reason this was done and it was to avoid broaching, it can happen and did happen in testing.

KaleunMarco 05-17-22 06:22 PM

Quote:

Originally Posted by Mad Mardigan (Post 2809135)
to alleviate the risk of broaching... I think.
Know that broach could occur in some instances...

weather would also be a causal factor, as well... iirc, too.

major causes of broaching (causal factors, per MM).
1. weather
2. speed

broaching can be fatal.

Captain Wreckless 05-18-22 02:25 AM

Quote:

Originally Posted by KaleunMarco (Post 2809138)
major causes of broaching (causal factors, per MM).
1. weather
2. speed

broaching can be fatal.


I haven't experienced broaching, Yet. :doh:

KaleunMarco 05-18-22 11:18 AM

Quote:

Originally Posted by Captain Wreckless (Post 2809157)
I haven't experienced broaching, Yet. :doh:

that's good news.

coming to periscope depth from a deep dive with too much speed can lead to broaching the boat. if there are surface ships in the area, even merchies, things can get lethal, quickly.


broaching ...very dangerous....you go first.:haha:

Bubblehead1980 05-18-22 08:27 PM

*Announcement*
 
After much testing I have determined some CTD issues with torpedo explosions are associated with the new EAX sound with the "dud" splash. The new EAX sound sim should be removed. Use previous EAX sounds mod from V1.0.


I am currently on patrol and do not want to shell out to windows, but will post a combined EAX sound/smokesplash/clang mod minus the new dud splash later in this thread. Will work to resolve the dud splash ctd issue.

propbeanie 05-18-22 08:39 PM

ID conflict?

Bubblehead1980 05-18-22 08:57 PM

Quote:

Originally Posted by propbeanie (Post 2809295)
ID conflict?


Not sure, possibly....multiple tests...When mod enabled...CTD, esp when a torpedo prematurely detonates, not every time, but often. When removed, no issues. Eliminated multiple other causes.

propbeanie 05-18-22 09:14 PM

A CTD on a premie?... :hmmm: most interesting... surely there is a significance to that... maybe. We are already talking above my skill levels though... :oops:

Bubblehead1980 05-18-22 09:25 PM

Quote:

Originally Posted by propbeanie (Post 2809302)
A CTD on a premie?... :hmmm: most interesting... surely there is a significance to that... maybe. We are already talking above my skill levels though... :oops:


Yes, somewhat above my skill level as well lol. Based on testing though My guess is the "splash" effect tied to the dud in the mod is conflicting with the splash of premature explosions. No CTD when a torpedo is a dud with the mod enabled...but one torpedo prematurely detonate...ctd. Someties first one causes CTD but had one go, no issue, then second one does, hear the sound maybe initial splash them boom CTD. Sometimes happens on first one, sometimes on second, but its prematures the set it off. However, when mod with the dud splashes is removed, no CTD from prematures.

Bubblehead1980 05-19-22 12:43 AM

Quote:

Originally Posted by propbeanie (Post 2809302)
A CTD on a premie?... :hmmm: most interesting... surely there is a significance to that... maybe. We are already talking above my skill levels though... :oops:


Finally got to test the Type 9 AI u boat in campaign, could hear it on sound, but CTD when torpedo hit the u boat. Torpedo did not CTD on merchant.

Bubblehead1980 05-19-22 11:19 PM

*Announcement* Release of Patch (Required)
 
Required Patch for TMO Update BH V2.0

See README for details.


https://www.subsim.com/radioroom/dow...o=file&id=6138

KaleunMarco 05-20-22 08:09 AM

Quote:

Originally Posted by Bubblehead1980 (Post 2809318)
Finally got to test the Type 9 AI u boat in campaign, could hear it on sound, but CTD when torpedo hit the u boat. Torpedo did not CTD on merchant.

well, then, stop shooting torpedoes at Uboats!!!!!
:doh::ping:


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