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-   -   [WIP] Dynamic Environment SH5 (https://www.subsim.com/radioroom/showthread.php?t=182377)

denny927 01-11-13 05:16 PM

Quote:

Originally Posted by gap (Post 1991205)
Ciao Denny,

prova ad usare 7zip

try using 7zip ;)

ciao amico italiano:O:

I have already installed 7zip, and like I said before, rename the folder for something bit short in the rar, worked fine without using 7zip.anyway,thanks for the tip.


:salute:

volodya61 01-11-13 05:47 PM

Quote:

Originally Posted by denny927 (Post 1991470)
..rename the folder for something bit short in the rar, worked fine without using 7zip..

But
with 7zip you can extract all types of archives (included longnames) without any editing.. just two clicks.. :doh:

denny927 01-11-13 06:02 PM

Quote:

Originally Posted by volodya61 (Post 1991482)
But
with 7zip you can extract all types of archives (included longnames) without any editing.. just two clicks.. :doh:

yes you right, simply I was missed the information in the first post, then, I realized that, after extracting all with winrar:oops::oops::oops:

Cpt. Rochenfeller 01-12-13 04:37 AM

Just noted this typo in the .pdf file when looking at the installation order:

unzip this mod everywhere on your hard drive and go to the <Dynamic Environment SH5/MODS> folder;

Not trying to tell you that you did something wrong here, just found it a bit funny :rotfl2:

Fantastic mod btw! Many thnx!

volodya61 01-12-13 08:08 AM

Quote:

Originally Posted by gap (Post 1991092)
Wait, probably Captain America has alredy half done the work. Not worth doing it again. :yep:

Gap, have you talked with Captain America about DE 2.1 SkyColor Hotfix MurkyWaters?

gap 01-12-13 08:40 AM

Quote:

Originally Posted by volodya61 (Post 1991775)
Gap, have you talked with Captain America about DE 2.1 SkyColor Hotfix MurkyWaters?

Good question, I had forgot it. Doing it right away!

EDIT:

done ;)

Navuhodonosor 01-13-13 03:18 PM

Thanks for your hard work, looks beautiful:Kaleun_Salute:

gap 01-13-13 05:15 PM

Quote:

Originally Posted by Navuhodonosor (Post 1992526)
Thanks for your hard work, looks beautiful:Kaleun_Salute:

I am glad you are enjoying it :)

Fifi 01-13-13 08:09 PM

Yes, this is a MUST MOD!
Running very fine on my machine, and giving very good environment feelings.
On side note, i'm running it together with "Sober best ever fog", and result is awesome :up:

One question though:
Using "Dynamic Environment SH5 Waves (normal version) V2.1", i like the way big waves do not submerge the deck crew...
But what if i use "Dynamic Environment SH5 Waves (realistic version) V2.1"?
Will the big waves completely submerge the deck crew?
If so, i'll stick with the normal version :06:

gap 01-14-13 06:18 AM

Quote:

Originally Posted by Fifi (Post 1992622)
Yes, this is a MUST MOD!
Running very fine on my machine, and giving very good environment feelings.

Thank you too Fifi :salute:

Quote:

Originally Posted by Fifi (Post 1992622)
On side note, i'm running it together with "Sober best ever fog", and result is awesome :up:

Yes, many of the most recent tweaks by sober not only are 100% compatible with Dynamic Environment, but they also enhance its graphical aspects. :up:

Quote:

Originally Posted by Fifi (Post 1992622)
One question though:
Using "Dynamic Environment SH5 Waves (normal version) V2.1", i like the way big waves do not submerge the deck crew...
But what if i use "Dynamic Environment SH5 Waves (realistic version) V2.1"?
Will the big waves completely submerge the deck crew?
If so, i'll stick with the normal version :06:

Honestly I don't remember: waves settings were tweaked and/or tested by stoianm. Try yourself or wait for an answer by someone who enabled this submod.

I would also suggest you to try the latest version of sobers waves mod. I dind't test it either, but for what I could see from the screenies posted by sober himself, he managed to fix the "choppy" sea surface and the unnatural colors connected with higher wind speeds and rough seas :sunny:

GT182 01-14-13 10:40 AM

I'm wondering if 'thermal layers' are simulated in this mod. Anyone know?

gap 01-14-13 10:51 AM

Quote:

Originally Posted by GT182 (Post 1992794)
I'm wondering if 'thermal layers' are simulated in this mod. Anyone know?

If you look into Sim.cfg, there are many settings relative to sensor's signal attenuation under the thermal layer. From it, we should conclude that yes, they are modelled in game. Moreover, I remember having read that their depth is random and hardcoded.

Wether they are working as supposed, or broken as many other functions, it is a mistery to me. :)

Fifi 01-15-13 01:39 AM

Quote:

Try yourself or wait for an answer by someone who enabled this submod.
I have actually changed from normal waves to realistic waves, and have to say it's even better! Very nice!
Was afraid of cunning tower beeing submerged, but no :up:

I'll keep it :yeah:

Navuhodonosor 01-19-13 06:15 PM

Any link for these please?
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Gamefront does not work for me:wah:

gap 01-19-13 06:26 PM

Quote:

Originally Posted by Navuhodonosor (Post 1995717)
Any link for these please?
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Gamefront does not work for me:wah:

http://www.mediafire.com/?it6qwarwa51e1h7

Be careful: recently it has been reported that some of the pop up windows connected with mediafire might contain malware ;)


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