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-   -   [WIP] FX Update (https://www.subsim.com/radioroom/showthread.php?t=174511)

THE_MASK 06-05-12 12:53 AM

Quote:

Originally Posted by Rongel (Post 1893617)
You could try adding Enhanced FunelSmoke1.2_by HanSolo78 to your mod list, smoke never resets with this one!

I know , but this smoke of TDW is the only smoke that blows the correct way from wind and ship . I dont want to use any other smoke .

Sartoris 07-09-12 10:41 AM

Did you guys ever get to the bottom of this? Sober seems to have found a pretty important error.

THE_MASK 07-21-12 08:06 PM

I have tried everything i can to get the ships smoke to stop skipping animations for the last 12 months . I am just about at my wits end . I am starting to crack .

FX_Update_0_0_19_ByTheDarkWraith\data\Library\TDW_ FXU_Zone_Smokes.dat

Sartoris 07-22-12 06:11 AM

Somebody help this man! He's falling apart and I'm starting to get worried about him! :D

I'm sure TDW's magic fingers will find a way to solve this.:up: The man has practically recoded half of this game by now.:woot:

bill clarke 08-04-12 02:32 AM

The DL link doesn't appear to be working, file front keeps crashing on me.

EDIT:
Got it

Captain73 08-16-12 10:35 AM

Hi TheDarkWraith! :salute:
I really like this mod! I would like in the next version to see a more realistic torpedo trail TI (G7a)! Is this possible? http://www.sukhoi.ru/forum/showthrea...60989&page=102 post 2550 Thank you for your work! :yeah:

chopra 09-19-12 04:53 PM

really good mod
 
Hi Kameraten
Hello TDW

Just installed FX Update, and must say this...

This mod is awesome .
:up:

When ship burns ..living flames are much better, after that ship sunks and ocean is covered by oil spills.

Two ships go down.

First one..
-no lifeboat
Shipcrew->much of dead crew was floating on the ocean.
Couple of guys still want to live :up: ,and they swimm at the back.

Second:
Two Lifeboats

Thx TDW for this mods
Now game is much better

antho438 09-27-12 11:46 AM

Will this work with Dynamic Environment??
 
Hi, this is my first post. Signed up today. :) I am just wondering if I will have issues with enabling this mod with the Dynamic Environment Mod?

MAny Thanks
Ant

Gerald 09-27-12 11:50 AM

Welcome to SubSim Ant!
 
:salute: Regarding your question, I'm probably not the right person to answer this with certainty, but it may have to do with what other mods you have,( so that there is no conflict) but stay tuned to get help soon.

Targor Avelany 09-27-12 11:52 AM

Quote:

Originally Posted by antho438 (Post 1940361)
Hi, this is my first post. Signed up today. :) I am just wondering if I will have issues with enabling this mod with the Dynamic Environment Mod?

MAny Thanks
Ant

yes it will.
I don't think the mods have much incomon files at all..

antho438 09-27-12 01:22 PM

Quote:

Originally Posted by Targor Avelany (Post 1940368)
yes it will.
I don't think the mods have much incomon files at all..

It will work? Great, I have hit some ships but they are not shooting distress flares. When should the they shoot them?

Thanks for the quick reply :)

Thanks
Ant

Targor Avelany 09-27-12 01:25 PM

Quote:

Originally Posted by antho438 (Post 1940476)
It will work? Great, I have hit some ships but they are not shooting distress flares. When should the they shoot them?

Thanks for the quick reply :)

Thanks
Ant

depends on the situation and how fast are they dieing...
Hard to shoot the flare if no survivors left :dead:

Also, if the ship is not going down - it wont necessary shoot one.

Though I actually had a ship that shot a flare as soon as it saw me (stormy weather, didn't see the ship till we were bow-to-bow almost). It just gave up... Wish we had a 'capture' option

antho438 09-27-12 01:35 PM

Quote:

Originally Posted by Targor Avelany (Post 1940482)
depends on the situation and how fast are they dieing...
Hard to shoot the flare if no survivors left :dead:

Also, if the ship is not going down - it wont necessary shoot one.

Though I actually had a ship that shot a flare as soon as it saw me (stormy weather, didn't see the ship till we were bow-to-bow almost). It just gave up... Wish we had a 'capture' option

hah, thats true!

That sounds cool... Well, I used the test level that comes with the mod, and they were two battleships, so hitting the first one wouldnt mean they would shot one as another battleship was nearby?

By the way, this site is awesome! :)

Targor Avelany 09-27-12 01:42 PM

Quote:

Originally Posted by antho438 (Post 1940495)
hah, thats true!

That sounds cool... Well, I used the test level that comes with the mod, and they were two battleships, so hitting the first one wouldnt mean they would shot one as another battleship was nearby?

By the way, this site is awesome! :)

more like - hitting one doesn't mean it's gonna sink, lol

And welcome to the community :D

antho438 09-27-12 01:47 PM

Quote:

Originally Posted by Targor Avelany (Post 1940502)
more like - hitting one doesn't mean it's gonna sink, lol

And welcome to the community :D

You said that right, before, I could sink one with one torp! Takes several to sink now! What I couldnt understand was the merchants would take more than the warships :/. Does this mod help with this issue?

Already feel part of it now lol.


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