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http://www.subsim.com/radioroom/down...o=file&id=2923 |
thank you am blind in my old age.lol and appologise for not seeing it
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Not a problem. Old age hasn't made me blind. Stupid, forgetful and tired all the time, but not blind. Then again, I've been blind since I was ten, so...:dead:
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How does sh3commander get the ship class sunk information? What file does it grab it from? Does it read the log file created in the sh3/data/cfg/careers/folder found in My Documents?
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What files are created for the patrols that output the ship classes sunk in SH3? In essence, what I'm saying is.... where is the file created that creates the in-game captain's log? Where is that file created, during a patrol, and what is it called? This file, of course, would be created by SH3 and not SH3 Commander. It's the file that SH3 Commander reads. Where is THAT file? Thank you. |
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I think its created in the (Windows 7) Documents/SH3/data/cfg/Careers/(Name of Career)/Log_#.cfg file. Is that correct? Essentially, what I'm getting at is, if SH3 Commander can read that log file to add ship names to the class, cant a program be made to read that log file to delete entries out of the Campaign_SCR layer, making a "dynamic campaign"? |
no!!!!!!!!!
I can't believe it! not my refirgerator magnets! they all hit the floor! but seriously thank you very much for this awesome mod!
"Some ships are designed to sink… others require our assistance." |
SINK EM ALL!! http://www.psionguild.org/forums/ima...ies/pirate.gif
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HI !! is it possible that the campaigns generated with sf3 commander could crash??'i have GWX with the patch 1,6b
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sorry but the mod SH5-Water for sh3 ultimate V10 16 km is compatible with sh3 commander??? i know that there is the option to change the water of the game and i belive that this mod is in conflicts with the same sh3 commader
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