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-   -   [REL] Natural Sinking Mechanics (https://www.subsim.com/radioroom/showthread.php?t=120269)

LukeFF 09-23-08 04:53 PM

Quote:

Originally Posted by doulos05
One quick question, I know that in the basic version of the game, visible damage is only for show. Is that also true in NSM and in the new version for RFB?

In the new ship damage mod, the torpedo holes show up where they are supposed to, so they aren't really for show. As RR writes, this is a total new damage mod and not a rework of NSM. Two of the most experienced modders in this community (Observer and Der Tedd Bär) are the masterminds behind this new mod.

Quote:

Also, I've never done any modding before for a game, but I'm an amateur programmer and if you guys need any code monkeys or lab rats, I'd be glad to help. I wasn't sure if I was going to try one of the "supermods" anytime soon, but if RFB includes the newest iteration of NSM... well, I'll have to fork out the $10 for the 1.5 patch a lot sooner than anticipated.:D
You're welcome to check out our forum at http://forum.kickinbak.com/index.php...647a9120c08614 . We're always looking for people to join up and make the mod even better.

Rockin Robbins 09-23-08 05:04 PM

Quote:

Originally Posted by LukeFF
You're welcome to check out our forum at http://forum.kickinbak.com/index.php...647a9120c08614 . We're always looking for people to join up and make the mod even better.

He stole my line! He stole my line. :x

Wilcke 09-23-08 11:12 PM

Quote:

Originally Posted by Rockin Robbins
Quote:

Originally Posted by LukeFF
You're welcome to check out our forum at http://forum.kickinbak.com/index.php...647a9120c08614 . We're always looking for people to join up and make the mod even better.

He stole my line! He stole my line. :x

RR,

Are you losing the touch? Man, you should have been all over that.

linerkiller 09-24-08 12:34 AM

[quote]

Play taps. Werner has left on eternal patrol. [quote] :cry: So Werner has left us....i'm very sad:cry:

Urge 12-10-08 08:10 AM

So, is this still a WIP?

Urge

Webster 12-10-08 09:19 AM

Quote:

Originally Posted by Urge
So, is this still a WIP?

Urge

as RR said it will be released as a completely new totally rebuilt from the ground up stand alone mod in the near future, untill then you can only get it as part of RFB

keltos01 12-10-08 01:25 PM

looking forward to that release ! :)

keltos

Rockin Robbins 12-10-08 03:33 PM

The new mod is going to take a lot of time. Each individual ship has to be tuned. This includes placing internal bulkheads, establishing armor values, buoyancy for each compartment, flooding times, I've only scratched the surface of a very technical problem. It's like having to write a separate mod for each and every target in the game, because that is exactly what Observer has to do!

Then after months of troubleshooting, the mod is released into the wild, where the users are more diabolical than the testers. So they find things that need to be fixed up and another cycle, probably a couple of months long, commences before we see what the true potential of this ship damage mod can be.

Hang on and prepare for turbulence!

tonschk 12-12-08 12:45 AM

Hello , can somebody tell me please if is possible to use this mod with the SH4 version 1.5 U-Boat mission ? , thank you very much for the help

claybirdd 12-12-08 12:48 AM

read the top part of the first post in this thread.

tonschk 12-12-08 12:58 AM

Quote:

Originally Posted by claybirdd
read the top part of the first post in this thread.

Hello ,I saw the first post , telling is impossible to use , but I was thinking may be the situation was changed later

Vandrith 01-28-09 09:50 PM

Yeah, you would imagine

Rockin Robbins 01-28-09 10:19 PM

The situation has not changed. You can install the mod and nobody will die. But not all ships will sink in the Natural Sinking Mechanics manner. There are quite a few ships that Werner didn't have available when he made this mod, and each individual ship must be tuned to sink properly. Those ships will sink in the hokey stock manner.

keltos01 02-12-09 04:51 AM

Bump

Will start a thread soon about a NSM for the IJN campaign and submarines

keltos

Master 02-15-09 11:34 PM

Eagerly awaiting the next version of the mod. It is kind of odd having some ships pop to pieces and sink in seconds when you are used to playing with this mod. I have actually found myself not engaging ships that wont sink properly.


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