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heh, guess I'll have to look into the speech rec mod to add this stuff later.
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Test version of v7.2.0 available here: http://www.mediafire.com/?11hz316wzi53cf4
While you all test it out and discover the bugs (if any) I'll be working on trying to find where in the exe when you click a speed (not a throttle setting) it overrides my independent engine controls patch. There are only two 'bugs' that I know of: - SH5 Enhanced UI: if you have port engine only selected and you select a throttle setting you will not be able to select all stop. You first have to enable both shafts then you can select all stop. This applies only to when port shaft only is selected. - Pressing a new throttle key (1,2,3, etc.) overrides my independent engine controls patch. I'm working on a solution currently. In the meantime I've let you define a hotkey for updating the game's independent engine controls. Press that hotkey first before selecting new throttle key. :|\\ |
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TDW.. i use a lot of voice commands (speech recognition (Miton's Edition, Paris Hilton: love it!!)) And was wondering... You know how you made the officer bar on the bottom, right? Is it possible to make a voice command that pops up the pop up speech window by calling his rank or by his name, rather then clicking on the officer? e.g : "WEP Officer/ Mr......./Name of Officer" ---> pops up the speech window (with additional commands by incorperating Athlonic's MCCD)?, I know it's more "complicated" then just to say "follow selected target" or "Surface the boat" or to just teleport to the guy and click on him? Anyways, thank you for the new update and your tireless work on improving the game... :salute: |
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:rock::rock::rock::rock::rock: |
Enabled independant props with the patcher and the options editor . The props tab shows up ok at the bottom of the GUI . Havnt tried it yet . Problem , the dock and warning icons overlap the top right bar . They sit over the top of the TC1onallmessagebox mesages icon etc .
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Here is what I saw when the game started: http://www.subsim.com/radioroom/pict...pictureid=5835 |
I will try again :timeout:
Yes , just a corrupted enabling of mods with the jsgme :( How do i get only 1 prop to turn ? |
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Would it be possible that when you click on either port or starboard control light , the sub assumes all stop . Then click on an engine speed ? I havnt really thought too far ahead on this idea i just had .
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After further testing, it seems that my deck gun bug is linked to your mod.
I can man the gun but the gun crew doesn't appear and I can't turn the gun. I'm having this bug on both 7.2.0 and 7.1.0. Here's the list of mods I have on: Mighty Fine Crew Critical Hits Torpedoes Trevally Automated Scripts & Kiel Canal Torpedo Speed Abilities Fix TDW TDC 7.2.0 test I'll try to only use 7.2.0 see if I'm getting the bug with it. edit: With only TDW mod, I'm still getting the bug and JSGME mod validator says the mod is correctly installed. Here's a screenshot: http://lpix.org/799758/TDW_mod_gun_bug.pnghttp://lpix.org/799758/TDW_mod_gun_bug.pnghttp://lpix.org/799758/TDW%20mod%20gun%20bug.png |
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having looked at your screenshot I can only say that for manning that deckgun you would need for an entire squad of frogmen, wich I am afraid is not implemented in this mod. :D :salute: http://lpix.org/799758/TDW |
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