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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 08-21-12 06:38 PM

Quote:

Originally Posted by sober (Post 1924419)
I dont use the keyboard except for F7 for battlestations . Will it be possible to just use the GUI for the shafts ?

That's currently the best way to do it :up: You'll have a test version available here shortly so you can see for yourself :yep:

Targor Avelany 08-21-12 06:41 PM

heh, guess I'll have to look into the speech rec mod to add this stuff later.

TheDarkWraith 08-21-12 06:46 PM

Quote:

Originally Posted by Targor Avelany (Post 1924423)
heh, guess I'll have to look into the speech rec mod to add this stuff later.

I'll have to update MiTon's speech mod so that it can work with independent engine controls. Currently independent engine controls via speech is not implemented or supported.

TheDarkWraith 08-21-12 07:05 PM

Test version of v7.2.0 available here: http://www.mediafire.com/?11hz316wzi53cf4

While you all test it out and discover the bugs (if any) I'll be working on trying to find where in the exe when you click a speed (not a throttle setting) it overrides my independent engine controls patch.

There are only two 'bugs' that I know of:
- SH5 Enhanced UI: if you have port engine only selected and you select a throttle setting you will not be able to select all stop. You first have to enable both shafts then you can select all stop. This applies only to when port shaft only is selected.
- Pressing a new throttle key (1,2,3, etc.) overrides my independent engine controls patch. I'm working on a solution currently. In the meantime I've let you define a hotkey for updating the game's independent engine controls. Press that hotkey first before selecting new throttle key.

:|\\

TheDarkWraith 08-21-12 07:10 PM

Quote:

Originally Posted by Raven Morpheus (Post 1924361)
I make sure I identify the ship first, and I send the mast height to the TDC before using the stadimeter. Then I place the horizontal of the persicope crosshairs at the top of the tallest mast, then press the stadimeter button above the range meter on this mods UI, then align the thicker horizontal line with the water line.

Am I doing something wrong?

Scope should first be placed on the waterline of the unit then press the stadimeter button. Set the next line at the highest point on the unit. Click mouse to accept :up:

arleeds 08-21-12 08:41 PM

Quote:

Originally Posted by TheDarkWraith (Post 1924433)
Test version of v7.2.0 available here: http://www.mediafire.com/?11hz316wzi53cf4

While you all test it out and discover the bugs (if any) I'll be working on trying to find where in the exe when you click a speed (not a throttle setting) it overrides my independent engine controls patch.

There are only two 'bugs' that I know of:
- SH5 Enhanced UI: if you have port engine only selected and you select a throttle setting you will not be able to select all stop. You first have to enable both shafts then you can select all stop. This applies only to when port shaft only is selected.
- Pressing a new throttle key (1,2,3, etc.) overrides my independent engine controls patch. I'm working on a solution currently. In the meantime I've let you define a hotkey for updating the game's independent engine controls. Press that hotkey first before selecting new throttle key.

:|\\

Amazing.. gonna try it out...

TDW.. i use a lot of voice commands (speech recognition (Miton's Edition, Paris Hilton: love it!!))
And was wondering...

You know how you made the officer bar on the bottom, right?
Is it possible to make a voice command that pops up the pop up speech window by calling his rank or by his name, rather then clicking on the officer?
e.g : "WEP Officer/ Mr......./Name of Officer" ---> pops up the speech window (with additional commands by incorperating Athlonic's MCCD)?, I know it's more "complicated" then just to say "follow selected target" or "Surface the boat" or to just teleport to the guy and click on him?

Anyways, thank you for the new update and your tireless work on improving the game... :salute:

TheDarkWraith 08-21-12 09:51 PM

Quote:

Originally Posted by arleeds (Post 1924452)
Is it possible to make a voice command that pops up the pop up speech window by calling his rank or by his name, rather then clicking on the officer?
e.g : "WEP Officer/ Mr......./Name of Officer" ---> pops up the speech window (with additional commands by incorperating Athlonic's MCCD)?

Trying to get the crew dialog box to show (and filled with entries) without have to click on the crewmember is something I've been trying to do for over a year now...

arleeds 08-21-12 09:59 PM

Quote:

Originally Posted by TheDarkWraith (Post 1924460)
Trying to get the crew dialog box to show (and filled with entries) without have to click on the crewmember is something I've been trying to do for over a year now...

Speechless...

:rock::rock::rock::rock::rock:

THE_MASK 08-21-12 10:02 PM

Enabled independant props with the patcher and the options editor . The props tab shows up ok at the bottom of the GUI . Havnt tried it yet . Problem , the dock and warning icons overlap the top right bar . They sit over the top of the TC1onallmessagebox mesages icon etc .

TheDarkWraith 08-21-12 10:13 PM

Quote:

Originally Posted by sober (Post 1924463)
Enabled independant props with the patcher and the options editor . The props tab shows up ok at the bottom of the GUI . Havnt tried it yet . Problem , the dock and warning icons overlap the top right bar . They sit over the top of the TC1onallmessagebox mesages icon etc .

Then you either have a corrupt install, corrupted download/extraction, or JSGME hiccuped on you. I just duplicated you using SH5E UI mode and everything is fine :hmmm:

Here is what I saw when the game started:
http://www.subsim.com/radioroom/pict...pictureid=5835

THE_MASK 08-21-12 10:22 PM

I will try again :timeout:
Yes , just a corrupted enabling of mods with the jsgme :(
How do i get only 1 prop to turn ?

TheDarkWraith 08-22-12 12:01 AM

Quote:

Originally Posted by sober (Post 1924465)
I will try again :timeout:
Yes , just a corrupted enabling of mods with the jsgme :(
How do i get only 1 prop to turn ?

Assuming you have the independent engine controls patch applied simply click one of the shafts buttons to unselect it. Then simply choose a new throttle. The lights lit under the shafts text correspond to the port and starboard shafts. If the light is lit then the shaft receives speed commands.

THE_MASK 08-22-12 01:44 AM

Would it be possible that when you click on either port or starboard control light , the sub assumes all stop . Then click on an engine speed ? I havnt really thought too far ahead on this idea i just had .

Troopz 08-22-12 04:54 AM

After further testing, it seems that my deck gun bug is linked to your mod.

I can man the gun but the gun crew doesn't appear and I can't turn the gun. I'm having this bug on both 7.2.0 and 7.1.0.

Here's the list of mods I have on:
Mighty Fine Crew
Critical Hits Torpedoes
Trevally Automated Scripts & Kiel Canal
Torpedo Speed Abilities Fix
TDW TDC 7.2.0 test


I'll try to only use 7.2.0 see if I'm getting the bug with it.
edit: With only TDW mod, I'm still getting the bug and JSGME mod validator says the mod is correctly installed.
Here's a screenshot: http://lpix.org/799758/TDW_mod_gun_bug.pnghttp://lpix.org/799758/TDW_mod_gun_bug.pnghttp://lpix.org/799758/TDW%20mod%20gun%20bug.png

gap 08-22-12 05:51 AM

Quote:

Originally Posted by Troopz (Post 1924534)
After further testing, it seems that my deck gun bug is linked to your mod.

I can man the gun but the gun crew doesn't appear and I can't turn the gun. I'm having this bug on both 7.2.0 and 7.1.0.

Here's the list of mods I have on:
Mighty Fine Crew
Critical Hits Torpedoes
Trevally Automated Scripts & Kiel Canal
Torpedo Speed Abilities Fix
TDW TDC 7.2.0 test


I'll try to only use 7.2.0 see if I'm getting the bug with it.
edit: With only TDW mod, I'm still getting the bug and JSGME mod validator says the mod is correctly installed.
Here's a screenshot: http://lpix.org/799758/TDW_mod_gun_bug.pnghttp://lpix.org/799758/TDW_mod_gun_bug.pnghttp://lpix.org/799758/TDW%20mod%20gun%20bug.png

Troopz,
having looked at your screenshot I can only say that for manning that deckgun you would need for an entire squad of frogmen, wich I am afraid is not implemented in this mod. :D :salute:

http://lpix.org/799758/TDW


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