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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 08-21-12 01:53 PM

Quote:

Originally Posted by Troopz (Post 1924298)
Hi,

First, I'd like to say thanks for the mod. It's awesome but I have a bit of an issue with it.

I can't set waypoints on the TAI. I can't even select the sub on the map and the sub marker disappears after a while. I'm guessing it's some mod compatibility issue but I have no idea what it could be.

You have my real navigation mod enabled then. Disable it and you'll be able to do the things you are wanting to do.


More changes in upcoming v7.2.0:
- made the automatic level switching compatible with the decks awash patch. Thus fuel level will be shown until depth > decks awash depth (user option value) + 0.25
- SH5 Enhanced UI: changed how the depth buttons showed graphically what's enabled. Each button defines a depth range. When you click the button it will flash for a brief amount of time (does not highlight anymore on initial click). It may go immediately solid and highlight orange after the first flash if you sub is in the depth range for that button. If after a brief time your sub still isn't in the depth range it will stop flashing. Once your sub enters into the depth range it will go solid and highlight orange. If your sub then leaves that depth range it will flash for a brief time. If you sub re-enters the depth range is goes back solid. If not then it un-highlights and stops flashing. I did not like the way they worked before.

Trevally. 08-21-12 01:57 PM

Is there a sea state limit for decks awash:hmmm:
High sea = wet watch crew:D

vlad29 08-21-12 02:01 PM

Quote:

Originally Posted by Trevally. (Post 1924317)
Is there a sea state limit for decks awash:hmmm:
High sea = wet watch crew:D

I agree and also High Sea --> water in exaust manifolds---> diesel stoped-->dirty engineer:03:

Troopz 08-21-12 02:02 PM

Quote:

Originally Posted by TheDarkWraith (Post 1924311)
You have my real navigation mod enabled then. Disable it and you'll be able to do the things you are wanting to do.

That was it. Thanks for the quick answers, both of you.

Can't wait for next update.

e: Next question: I'm also having an issue where my crew doesn't man the deck gun. I can get on it but I can't turn it, I don't think it's TDW UI related but anyway I'll ask here.

volodya61 08-21-12 02:54 PM

Quote:

Originally Posted by Trevally. (Post 1924317)
Is there a sea state limit for decks awash:hmmm:
High sea = wet watch crew:D

Quote:

Originally Posted by vlad29 (Post 1924320)
I agree and also High Sea --> water in exaust manifolds---> diesel stoped-->dirty engineer:03:

you both :O:
:har:

but where is TDW with the new version and the new commands?
my crew waiting and staying in the bunker.. :wah:

Raven Morpheus 08-21-12 03:40 PM

Stadimeter range
 
Hello

I just downloaded this mod as I've been reading things about it (everyone seems to use it) and how much it improves Silent Hunter 5 and fixes some things (not that I've noticed most things as I'm fairly new to the Silent Hunter series having only briefly played SH4 and discarded it) and whilst at first I wasn't so sure about using this mod due to the way some elements of gameplay are altered (from what I've read anyway, and I quite like vanilla SH5 anyway as the bugs don't seem to be too obvious to a noob like me) I have to agree with everyone that it does improve on vanilla SH5 greatly, particularly in the area of immersion.

Now that I've played with this mod for a short period of time vanilla SH5 seems rather bare.

Many thanks for the mod. Although I do kind of feel I need a higher resolution/larger TV or a multi-screen setup (does SH5 support this?) to fit all the charts and dials on so I don't keep having to hide them. :haha:


I do have a few questions though (apologies if they've already been asked and answered) -

1. The crew menu along the bottom centre of the UI. I can see it can be dragged but I can't seem to place it properly along the top where I'd like it, it just flashes on and off and then when I release the mouse button it drops back down to the bottom.

It seems to me to be in the way down the bottom in the centre, just my personal preference of course.


2. I'd like to be able to remove the black/white camera views icon panel along the top as I won't really use it, is it possible to do that or set it to toggle on/off?


3. Is there a way to resize the shipping chart (or any of the other extra charts)? I run the game on a 19" LG LCD TV with the game in a resolution of 1920x1080 (default for my TV) and the shipping chart is a little to big to fit on screen fully, I have to move it up to see the bottom of Africa/the Antartic and thus I end up cutting off the top of the map!


4. Status reports (the ones where you open the captains log and click on the envelope icon) don't appear for me when I click the envelope icon and I can't locate them elsewhere. Are they hidden off screen somewhere or in a different menu?


5. Travel mode doesn't appear to work for me. I'm playing the tutorial (just to get the feel of the new UI) and coming to Kiel each time I increase to 1024 TC and come across a ship/contact/get a message etc. the TC drops to 1. I have tried all the buttons greyed and all the buttons orange and no combination seems to work.

Is there a specific thing I need to do to make travel mode work other than having the button on orange and all the others on grey? I can see this becoming rather annoying!



6. Lastly, I seem to be having a problem using the stadimeter.

I originally downloaded Reaper7's stadimeter fix to use with vanilla SH5 and after working out how to use it (click to activate it when the icon is yellow, icon turns green to indicate it's activated, use TDC interface stadimeter as normal, placing the thick line at the waterline with the other line already positioned on the top of the tallest mast (I think that's correct??), then press the "stadimeter fix" button again to get the correct range value) I found it was working well.

But, when I come to use the stadimeter in this mod I can't make it work the same and it usually gives me a distance that is about half (possibly even less) of what the ruler says the range is.

This is what I'm doing when using the TDW UI -

I make sure I identify the ship first, and I send the mast height to the TDC before using the stadimeter. Then I place the horizontal of the persicope crosshairs at the top of the tallest mast, then press the stadimeter button above the range meter on this mods UI, then align the thicker horizontal line with the water line.

Am I doing something wrong?

Many thanks in advance.

Trevally. 08-21-12 04:44 PM

Quote:

Originally Posted by Raven Morpheus (Post 1924361)
1. The crew menu along the bottom centre of the UI. I can see it can be dragged but I can't seem to place it properly along the top where I'd like it, it just flashes on and off and then when I release the mouse button it drops back down to the bottom.

It seems to me to be in the way down the bottom in the centre, just my personal preference of course.

:hmmm:Not sure about this - must be tied to the bottom - perhaps there is an setting for this in the options.py


Quote:

2. I'd like to be able to remove the black/white camera views icon panel along the top as I won't really use it, is it possible to do that or set it to toggle on/off?
This can be done in the options:up:




Quote:

I'm playing the tutorial (just to get the feel of the new UI) and coming to Kiel each time I increase to 1024 TC and come across a ship/contact/get a message etc. the TC drops to 1.
this can be changed in the options


Quote:

6. Lastly, I seem to be having a problem using the stadimeter.
I have a ingame tutorial that shows how to use the stadi - try it:up:

Raven Morpheus 08-21-12 05:22 PM

Quote:

Originally Posted by Trevally. (Post 1924385)
:hmmm:Not sure about this - must be tied to the bottom - perhaps there is an setting for this in the options.py

I thought that after posting. Have yet to look though.


Quote:

This can be done in the options:up:

this can be changed in the options
Cool. I'll have a deeper look through the user options file. I've only briefly looked in it to see how to change the UI to SH4/SH3 (not that I have yet as I like the SH5 enhanced UI) and how to make the XO TDC panel draggable.


Quote:

I have a ingame tutorial that shows how to use the stadi - try it:up:
Cool. I noticed the tuts, haven't tried any yet as I didn't feel I needed to, will check that stadimeter one out then and see if I can see what I've been doing wrong...



Any ideas on resizing the charts (like the shipping chart), or more importantly how to fix the missing status reports window - it just doesn't seem to want to appear at all for me! :-?

Many thanks.

Mikemike47 08-21-12 05:25 PM

Quote:

Originally Posted by Raven Morpheus (Post 1924361)
Hello

1. The crew menu along the bottom center of the UI. I can see it can be dragged but I can't seem to place it properly along the top where I'd like it, it just flashes on and off and then when I release the mouse button it drops back down to the bottom.

It seems to me to be in the way down the bottom in the centre, just my personal preference of course.

Quote:

Originally Posted by Trevally. (Post 1924385)
:hmmm:Not sure about this - must be tied to the bottom - perhaps there is an setting for this in the options.py

It is in the TheDarkWraithUserOptions.py file under the officers section. Go to the officers tab, then the section "officer bar pinned to the bottom of the screen......". default value is true. Change to false. Save the "TheDarkWraithUserOptions.py" file

Mikemike47 08-21-12 05:39 PM

How do you multi-quote using Multiple UI examples?
 
I searched for help and can not find the help I need. See my post 9219.
I copied and pasted bits and pieces from posts 9216 and 9217 to create post 9219. I have experimented with IE9 and Firefox 14. I can "reply with quote" for years, but can not get the " multi-quote this message" button to work.
Am I misinterpretting what this multi-quote this message" button actually does? Is post 9217 an example of multi-quoting? How do I recreate that post example?:hmm2:

See post 2 and 3 of this thread:
http://www.subsim.com/radioroom/show...=1#post1924843

Raven Morpheus 08-21-12 05:50 PM

Quote:

Originally Posted by Mikemike47 (Post 1924395)
It is in the TheDarkWraithUserOptions.py file under the officers section. Go to the officers tab, then the section "officer bar pinned to the bottom of the screen......". default value is true. Change to false. Save the "TheDarkWraithUserOptions.py" file


Thanks, just been reading the options file to change the other two I wanted (camera and travel mode TC interruptions), didn't spot that one though. Camera bar is gone, just need to get out of the pen at Kiel to test the TC out (I set the value to 2048 so hopefully it won't interrupt every 5 seconds like it did during the tutorial en route to Kiel.

Just in case anyone else comes across this the exact string for the pinned officer bar is OfficersPinnedToBottomOfScreen = True

EDIT - Changing the above string to false doesn't appear to have worked. :(


Think I just solved the missing status reports window thing I'm having as well, think it's just my noobness and not realising that they're put into the central bit of the captains log where events are listed instead of their own window, I just started a new campaign (now that I've finished the first chapter of my previous campaign) and you immediately receive a status report message, I clicked on it, went looking for the usual window you get in vanilla SH5 and couldn't find it, looked again in the captains log and the message is there under events.

So I think that one is solved.

Just need to resize the shipping chart now, although that's not 100% important, I might see if I can find the .dds, resize it and see if that has any effect, couldn't spot any sizing/positioning options in the options file, but I may have overlooked them.


Many thanks for your help guys, it's much appreciated.

The more I play the game using this TDW UI mod the more I realise just how bare the vanilla version of SH5 really is, vanilla SH5 is still a good game (in my noob opinion) but they could have done so much more and made SH5 so much more immersive from the looks of it. Also makes me wonder what I'm missing out on by ignoring (for the moment) SH4 which I also have installed, but only gone as far as Midway...

TheDarkWraith 08-21-12 05:50 PM

Finally decided how I was going to implement the independent engine controls for SH3/4:
http://www.subsim.com/radioroom/pict...pictureid=5834

Clean and simple! They have a tooltip so when you mouse over them you'll know what they are for.

Now here's something interesting: You can start/stop only the port shaft using SH3/4 UI but you cannot stop only the port shaft in SH5E UI mode :hmmm: Must be something in the py code that I'm overlooking...

I found something else that I'll need to revise the independent engine controls patch for: if you select a speed (not a throttle) then it overrides the independent engine controls. This will require exe change for and I have to find it first.

Another thing to note is that if you press an engine throttle keyboard key (1,2,3, etc.) you will override the independent engine controls. I'm not sure if I like this or don't like this...for one it's a quick way to get both shafts turning at a certain throttle...on the other hand it's overriding the settings set by the user...in order to fix I'd have to have you press another key first before pressing a throttle key so that the game can be updated with your independent engine settings...Thoughts :06:

gap 08-21-12 06:27 PM

Quote:

Originally Posted by TheDarkWraith (Post 1924406)
Another thing to note is that if you press an engine throttle keyboard key (1,2,3, etc.) you will override the independent engine controls. I'm not sure if I like this or don't like this...for one it's a quick way to get both shafts turning at a certain throttle...on the other hand it's overriding the settings set by the user...in order to fix I'd have to have you press another key first before pressing a throttle key so that the game can be updated with your independent engine settings...Thoughts :06:

Hi TDW,

what about CTRL 1, 2, etc for left engine control and ALT 1, 2, etc for right engine. just clicking a numeric key without a modifier should automatically select both the buttons for separate engine control in your UI, and set the respective throttle for them. Similarly for CTRL/ALT <number>: previous settings (and respective buttons highlights) are changed accordingly. Possible? :hmmm:

TheDarkWraith 08-21-12 06:34 PM

Quote:

Originally Posted by gap (Post 1924411)
Hi TDW,

what about CTRL 1, 2, etc for left engine control and ALT 1, 2, etc for right engine. just clicking a numeric key without a modifier should automatically select both the buttons for separate engine control in your UI, and set the respective throttle for them. Similarly for CTRL/ALT <number>: previous settings (and respective buttons highlights) are changed accordingly. Possible? :hmmm:

Excellent idea and possible :up:. It will require a patch to the exe though and that will take some time to do :yep: But I like the idea and now I just have to figure out how to implement in assembly. In the meantime I've added a hotkey the user can press to update the game with their independent engine settings before pressing a throttle key until I can implement this.

I'm going to have a test verison of v7.2.0 available here shortly. I expect some 'teething' problems with this new idea and the other changes I've made (though I hope for none) so let's start working them out.

THE_MASK 08-21-12 06:36 PM

I dont use the keyboard except for F7 for battlestations . Will it be possible to just use the GUI for the shafts ?


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