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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 08-20-12 07:09 PM

Working on v7.2.0 currently. I've added two new user options so far:
- PatchDecksAwashEnabled (defaults to false)
- DecksAwashDepth (defaults to 7.0m)

Both of these user options will be found in the Patches tab.

If you have the decks awash patch enabled and set the PatchDecksAwashEnabled user option to True then a new icon is added to the depth bar:

http://www.subsim.com/radioroom/pict...pictureid=5830

Clicking it of course takes you to decks awash depth.

Adding the controls necessary for the independent engine controls patch to work with the mod currently :up:

gap 08-20-12 07:13 PM

Quote:

Originally Posted by TheDarkWraith (Post 1924019)
Working on v7.2.0 currently. I've added two new user options so far:
- PatchDecksAwashEnabled (defaults to false)
- DecksAwashDepth (defaults to 7.0m)

Both of these user options will be found in the Patches tab.

If you have the decks awash patch enabled and set the PatchDecksAwashEnabled user option to True then a new icon is added to the depth bar:

Clicking it of course takes you to decks awash depth.

Adding the controls necessary for the independent engine controls patch to work with the mod currently :up:

:yeah:

TheDarkWraith 08-20-12 08:09 PM

And here's how the independent engine controls are going to work for the SH5 Enhanced UI:
http://www.subsim.com/radioroom/pict...pictureid=5831

In the Shafts box, if the light is lit then speed commands are enabled for that shaft and if the light is out no speed commands for that shaft. You will not be allowed to have both lights out, one must always be lit.

Topo65 08-20-12 08:28 PM

Great work TDW! :yeah:

Question: Thats buttons are lights showing what shaft are working or not? I usually play with the external views off, and I would like to know if that is possible.

7thSeal 08-20-12 08:30 PM

Had it in my mind that icons would be used for some reason for selecting shafts used. Really like the smaller box with the lit circle options, very clean and simple. :up:

TheDarkWraith 08-20-12 08:30 PM

Quote:

Originally Posted by Topo65 (Post 1924046)
Great work TDW! :yeah:

Question: Thats buttons are lights showing what shaft are working or not? I usually play with the external views off, and I would like to know if that is possible.

If the light is lit then that shaft is able to receive speed commands. From left to right they are port shaft enabled for speed commands light, starboard shaft enabled for speed commands light. You click them to turn them on/off.

Topo65 08-20-12 08:33 PM

Thanks again, TDW!!! :yeah:

TheDarkWraith 08-20-12 08:34 PM

Quote:

Originally Posted by 7thSeal (Post 1924049)
Had it my mind that icons would be used for some reason for selecting shafts used. Really like the smaller box with the lit circle options, very clean and simple. :up:

I'm trying to figure out how to implement with the SH3/4 UIs :hmmm: SH5 Enhanced was easy to do :yep:

Just testing this in game using v7.2.0. Tested both buttons are they are working just as they should :rock:

7thSeal 08-20-12 08:38 PM

Quote:

Originally Posted by TheDarkWraith (Post 1924052)
I'm trying to figure out how to implement with the SH3/4 UIs :hmmm: SH5 Enhanced was easy to do :yep:

Maybe toggle switches like you used for opening torpedo doors or something like that?

arleeds 08-20-12 08:41 PM

Quote:

Originally Posted by TheDarkWraith (Post 1924019)
Working on v7.2.0 currently. I've added two new user options so far:
- PatchDecksAwashEnabled (defaults to false)
- DecksAwashDepth (defaults to 7.0m)

Both of these user options will be found in the Patches tab.

If you have the decks awash patch enabled and set the PatchDecksAwashEnabled user option to True then a new icon is added to the depth bar:

http://www.subsim.com/radioroom/pict...pictureid=5830

Clicking it of course takes you to decks awash depth.

Adding the controls necessary for the independent engine controls patch to work with the mod currently :up:

CRAP!! haven't finished the stock game yet while using 7.1.0 and now your on 7.2.0??!

You know how Simon (American Idol) rarely gives complements? but when he does it feels like a "Kodak" moment? (or maybe it's just me)

Me... Imitating Simon's Standing Ovation...

:salute: :salute: :salute: :rock: :rock: :rock:

Keep up the great work and THANK YOU!!

TheDarkWraith 08-20-12 08:44 PM

Quote:

Originally Posted by arleeds (Post 1924056)
CRAP!! haven't finished the stock game yet while using 7.1.0 and now your on 7.2.0??!

You obviously don't remember when the mod was first being developed or weren't around. I was cranking out new versions almost every day to every other day. Now with the GR2 Editor Viewer and developing patches development of this mod is sporadic :)

arleeds 08-20-12 10:03 PM

Quote:

Originally Posted by TheDarkWraith (Post 1924057)
You obviously don't remember when the mod was first being developed or weren't around. I was cranking out new versions almost every day to every other day. Now with the GR2 Editor Viewer and developing patches development of this mod is sporadic :)

Just joined subsim recently :oops:
didn't know what treats i would be having...!!! :rock: i knew this game since SH3.. but was too bored to play it.. coz i was only in High school (i think) and didn't know such mods existed...and still "too green" to understand the grasp of "simulations".. but now.. after 10+ years.. bought it, mod it, play it.. can't get enough of it!!!

GOD BLESS YOU MATEY!!! :salute:

Magic1111 08-21-12 01:49 AM

Quote:

Originally Posted by TheDarkWraith (Post 1924019)
Working on v7.2.0 currently. I've added two new user options so far:
- PatchDecksAwashEnabled (defaults to false)

Hi TDW!

Why did you set the Decks Awash Option to false as default?:hmmm:

I think we all want to play with this option enabled, so in my opinion you can set the option to true by default, or?! :up:

Only the users there are not want to play with deck awash option enabled must set manually to false....!

Best regards,
Magic:salute:

Troopz 08-21-12 01:44 PM

Hi,

First, I'd like to say thanks for the mod. It's awesome but I have a bit of an issue with it.

I can't set waypoints on the TAI. I can't even select the sub on the map and the sub marker disappears after a while. I'm guessing it's some mod compatibility issue but I have no idea what it could be.

http://lpix.org/799284/sub_bug_minimap.pnghttp://lpix.org/799284/sub_bug_minimap.png
http://lpix.org/799284/sub_bug_minimap.png

Targor Avelany 08-21-12 01:50 PM

Quote:

Originally Posted by Troopz (Post 1924298)
Hi,

First, I'd like to say thanks for the mod. It's awesome but I have a bit of an issue with it.

I can't set waypoints on the TAI. I can't even select the sub on the map and the sub marker disappears after a while. I'm guessing it's some mod compatibility issue but I have no idea what it could be.

http://lpix.org/799284/sub_bug_minimap.pnghttp://lpix.org/799284/sub_bug_minimap.png
http://lpix.org/799284/sub_bug_minimap.png

have you installed TDW's Real Navigation mod by any chance?


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