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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Kalleblom 08-16-12 10:04 AM

Moin,

thatīs i thing i can only guess about. The most great work of TDW are finding and eliminate bugs or unrealistic things in the stock game. The approach is to change sh5 from an arcade game to a real simulation how it actually have to be and also official called.

So i canīt think there is a funktion to get the contact speed without doing it by hand.

I may be wrong, and i can only philosophize about. First as i know, in the Years 1939 till 1945 there wasnīt an automatic velocity measurement thing in this time, and second it will speak against the goal TDW wants to achieve with his work.

:salute:
Kalleblom

Kalleblom 08-16-12 10:07 AM

Quote:

Originally Posted by TheDarkWraith (Post 1922173)
Enable item notes from the upper right extended bar

Or so. :D

I hope my thoughts now were not totally in the wrong direction.:06:

slovride 08-16-12 10:08 AM

Thanks DW love the mod. Breathed new life into the game!

THE_MASK 08-16-12 04:50 PM

If you are going to do a button for decks awash on the orders bar then what about a hydrophone depth button as well ?

TheDarkWraith 08-16-12 04:56 PM

Quote:

Originally Posted by sober (Post 1922303)
If you are going to do a button for decks awash on the orders bar then what about a hydrophone depth button as well ?

Hydrophone depth? What do you mean :hmmm:

THE_MASK 08-16-12 04:59 PM

Quote:

Originally Posted by TheDarkWraith (Post 1922307)
Hydrophone depth? What do you mean :hmmm:

I had to go to 15 or 16 mts depth before the hydrophone was working . Is this still the case with the patches ?

volodya61 08-16-12 05:08 PM

Quote:

Originally Posted by sober (Post 1922309)
I had to go to 15 or 16 mts depth before the hydrophone was working . Is this still the case with the patches ?

:hmmm: My hydrophone start working at the 11 meters, and I ordered in the sub.cfg-file dive-depth at the 32 meters and using dive-button.

TheDarkWraith 08-16-12 05:52 PM

Quote:

Originally Posted by sober (Post 1922309)
I had to go to 15 or 16 mts depth before the hydrophone was working . Is this still the case with the patches ?

The patches causes the crew to always be awake and responsive. There's something else causing you to have problems then.

Kalleblom 08-17-12 02:47 AM

Moin and hello to everyone,

i have a Problem. Yesterday i want to edit the TheDarkWraithUserOptionions.py

Everything works fine, but i couldnīt set the snorkel at the first category "Submarine", there was no "+" sign and no possibility to doubleclick it, only "....SNORKEL"

What iīm doing wrong? Any idea?

volodya61 08-17-12 02:55 AM

Quote:

Originally Posted by Kalleblom (Post 1922423)
Moin and hello to everyone,

i have a Problem. Yesterday i want to edit the TheDarkWraithUserOptionions.py

Everything works fine, but i couldnīt set the snorkel at the first category "Submarine", there was no "+" sign and no possibility to doubleclick it, only "....SNORKEL"

What iīm doing wrong? Any idea?

You should do this when the mod is enabled..
This does not change the file - TheDarkWraithUserOptions.py

Kalleblom 08-17-12 03:23 AM

Quote:

Originally Posted by volodya61 (Post 1922426)
You should do this when the mod is enabled..
This does not change the file - TheDarkWraithUserOptions.py

Thx for reply!

Iīm confused because i read this:
Quote:

Originally Posted by sober
If you want to enable the snorkel the nyou will have to use the application
NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer
and enable the Submarin\snorkel
change to True for whatever sub type you want the snorkel to work on .
Make sure the mod is not enabled with the mod enabler before using the OptionsFileEditorViewer

Which file is change by this?

THE_MASK 08-17-12 03:39 AM

Ok , thats what i thought . So does anyone know if you have to the UI mod enabled before you can change the snorkel option ? I just changed the info to say enabled .

volodya61 08-17-12 03:57 AM

Quote:

Originally Posted by Kalleblom (Post 1922433)
...Which file is change by this?

Don't know.. but I really know that TheDarkWraithUserOptions.py not changed if you enable/disable the snorkel..

Trevally. 08-17-12 07:21 AM

Quote:

Originally Posted by sober (Post 1922441)
Ok , thats what i thought . So does anyone know if you have to the UI mod enabled before you can change the snorkel option ? I just changed the info to say enabled .

yes - if you check when mod is not installed - no snorkel option.

I edit my option file in the mods folder (C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Scrip ts\Menu) - then install mod - then add the snorkel with the options(C:\Ubisoft\Silent Hunter 5\data\Scripts\Menu)

:up:

Kalleblom 08-17-12 07:27 AM

Thatīs great!

Thank you Sir :salute:


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