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You just need Trevally Harbour & Kiel Canal Pilot v2.9 |
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You see, this is why I wish someone would create a complete SuperMod. A Mod we could download and play just as easily as if we were installing Silent Hunter 6. You could even call it something like Magnum Opus. Wouldn't that be awesome? :O: |
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sweet!! i have downloaded the oHII v2.. gonna give it a try later.. anyways.. i've been meaning to ask you.. i have a digital ver. of SH5 v1.1.5 and later on i updated it to v1.2 (after reinstalling it, turns out you can't just update it) from ubi, which means in order to play it, i gotta use Uplay (online).. which sucks badly.. first thing is, that i can't completely unzip the UI v7.1.. why is that? it always does an "incomplete operation (or sounds like that)" i've tried using winzip and winrar.. still the results are the same... i have tried downloading it 3 times and still the same incomplete result... i think it stops at ...scope (un enable-read??) so i tried to "patch" your mod using JSGME 2.6 to give it a shot.. and it turns out at the start of the game, it pops up 2 windows at the same time, neither one of them can be closed or dragged.. 1 shows something like "do you want to save supermarker/ship journal etc... i'll try and upload it ASAP. Is it (maybe) because, uplay always syncs game saves etc with its cloud server? all i need is the officer bar, which helps tremendously in SH5.. any thoughts? Latest up date... used BetterZip (mac).. No problem so far.. gonna try it later.. fingers crossed aye? Cheers!! |
7Zip
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BTW the UI... GREAT! love it so much! |
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And don't use TC higher then 16, maybe 32, near the harbors and ports |
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i used TC accordingly to what the tutorial says.. (right after sinking +2 merchant ships..) head to port Kiel.. i tried w/out the mod.. same result, i reduced the graphic quality.. crashed too... crashes at 64.. from its recommended TC at 1024 :nope: i think i'm gonna try reinstalling it (for the third time..).. if all else fails.. i'm gonna buy me the digital download from amazon (tough finding its original game (box) in my country..) and a shout out.. screw uplay with its "have to be online to play game" scheme... :/\\!! |
[TEC] SH5 Re-Install
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So I did clean install, Upgrade to version 1.2 and Archived my entire "Silent Hunter 5" folder/files install (3.6 gig). My HEX Edited SH5.EXE file(s) are stored on different computer. When/If I encounter this issue. I use JSGME to uninstall all MOD's, delete the "files only" in the "Silent Hunter 5" folder and then delete the entire "Silent Hunter 5\data" folder. Then I restore the "Silent Hunter 5" folder and files from the Archive I created and reinstall the MOD's I use. Copy the HEX Edited SH5.EXE revision I want to use. I scripted this proccess for my system and my drives are SSD drives so it only takes a couple minutes to do a fresh install. Could take some time on slower systems. |
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in short, what you're saying is a "clean un-install and re install" right? i did left the last installment "un cleanly" gonna give it a try... thanks mate... Cheers! |
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D40 :salute: |
TDW, would it be possible to make the stadimeter an option independent of the XO dialog box when in periscope view?
I find that I am sometimes unable to lock onto a target, which means that I can't get the XO box to pop up, so I can't use the stadimeter. Could you make an additional panel for it that could be used at will (for the SH5 enhanced UI)? |
Hello TheDarkWright,
when you can make the twisty periscope thingies, would be please possible to make another realistic eycandy - the lanyard wound loosely around the barrel /or even the tompion in the gunīs muzzle/ for SH5? http://s15.postimage.org/ur0wr66p3/s...1015510265.jpg http://s13.postimage.org/xsoxswsrn/s...1021135878.jpg http://s7.postimage.org/innlcds0n/image.jpg http://s17.postimage.org/pp0zp4e17/image.jpg http://s15.postimage.org/v7hzj8m07/image.jpg |
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Adding the Barrel Plug and Lanyard to the Deck gun may not be possible right now and would require someone with 3D Studio Max to edit the 3D Model. For better response/information, you may want to ask this question in the GR2 Editor/Viewer/Extractor/Importer forum thread. ================================================== ================================================ Radar Contacts are not being displayed when Using NewUIs_TDC_V7_1_0 I veryfied that TAI and NAV Map Features have this option selected. Also, in port, the mission breifing is paused because the NAV Map feature for Tactical Map is enabled even though it is disabled in the Options file. Once I manually disable Tactical Map, the mission breifing continues. I have to do this every time I return to port. -=[EDIT]=- I re-installed the MOD and everything is working correctly now with the exception of Radar Conctacts. Radar Contacts do not show on either Map. JSGME may have not installed it correctly the first time. Regards! TheBeast |
I am new to sub sim and wanted to say hi I have a question that may have been covered but can't find in posts. I recently got the Multiple UI's and TDC mod from The Dark Wraith. Great mod but how can I get contact speed for my TDC without personaly measuring the ship and doing the math my self? Thanks.
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