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-   -   MMM - MyMegaMod (https://www.subsim.com/radioroom/showthread.php?t=192236)

Silent Steel 10-13-12 12:23 AM

Quote:

Originally Posted by nikpinero (Post 1942042)
...but unless I can get rid of the horrid stock interface I am afraid I will have to uninstall it (again).

Hi Nikpinero,

You could try this UI;

CSP Magui Interface for SH5

kevtherev 10-17-12 10:04 AM

No Lock target with space bar
 
My first post so please excuse if it is in the wrong place. OS is Win 7, RAM 8GB, and have installed MMM 1, 2, 3, 5, 6 and thelast two mods. In scope or UZO space bar does not hold target. What I mean is the target keeps moving with the yellow or green triangle attached. In gane set up I have not ticked the manual targeting box. How can I succesfully target and sink a ship. Is there a tutorial on this or am I doing something wrong. Have fired all but one of my FWD torps at a target and only scored two hits. :hmmm:

GT182 10-17-12 02:44 PM

Kev look here at Post #622. http://www.subsim.com/radioroom/show...162934&page=42

It's not manual targeting but close. You have to pay attention to what you have a lock on and then Break Lock. Then make sure you Turn TDC Off before you fire. If it says Turn TDC On you are then good to fire the torpedo you have selected. Practice in Historical Missions first to get the hang of it. ;)

Good luck..... and sink em all. :salute:

kevtherev 10-19-12 09:31 AM

Quote:

Originally Posted by GT182 (Post 1949342)
Kev look here at Post #622. http://www.subsim.com/radioroom/show...162934&page=42

It's not manual targeting but close. You have to pay attention to what you have a lock on and then Break Lock. Then make sure you Turn TDC Off before you fire. If it says Turn TDC On you are then good to fire the torpedo you have selected. Practice in Historical Missions first to get the hang of it. ;)

Good luck..... and sink em all. :salute:

Thanks for the info GT182. Did as you suggested and it works somewhat. The problem is with my MMM mods I use the spacebar to bring up lock and then follow through until I come to identify and confirm the freighter/tanker whatever but I cannot compare the actual ship to the ident manual as the 'manual' is blocking the view of the actual ship. I have taken 'pot luck' with this and scored some hits but it is annoying that I cannot confirm the ship. :hmm2:

kevtherev 10-19-12 11:10 AM

Quote:

Originally Posted by kevtherev (Post 1949993)
Thanks for the info GT182. Did as you suggested and it works somewhat. The problem is with my MMM mods I use the spacebar to bring up lock and then follow through until I come to identify and confirm the freighter/tanker whatever but I cannot compare the actual ship to the ident manual as the 'manual' is blocking the view of the actual ship. I have taken 'pot luck' with this and scored some hits but it is annoying that I cannot confirm the ship. :hmm2:

All sorted out. By raising the scope view the target ship comes into view to compare with the manual. Please ignore above post.

kevtherev 10-21-12 04:44 AM

Map Details
 
Another, probably stupid, question. Have been playing the game (MMM Mods) for a couple of days and noticed that the map shows a dark blue background during daylight hours and a light blue background during darkness. Surely this should be in reverse as is the remainder of the SH series, not necessarly blue but at least darkened when it is dark and lightened when it is light. Not a serious effect but one which is a little 'off putting'. :hmmm:

kevtherev 10-26-12 03:19 AM

Change colours and Messages underwater
 
Have noticed that when I am in map view and place marks and or use the ruler and other tools the indications are very faint. Is there a method to change the colour or thickness of these marks. I am using MMM mods 1, 2, 3, 4 and 5. I also receive radio messages even when I am 40 meters deep. Another funny, but no influence on game is the constant report, even when submerged, that 'running on both diesels, making 14 knots in this weather'. The first part 'running on both diesels' comes over in spoken German and then the complete text comes in spoken English, not Kosher I think. :down:

ametlib 10-26-12 02:23 PM

Hi :salute:

I planned to restart my hunting after many months brake. I reinstalled my OS so I need to start all from a clean table.

There is released Open Horizons II Full v2 and as we all to know MMM only to provide OH_1.8 path so about what can I do - can I to use Open Horizons II Full v2 or the older version 1.8 with MMM?

I'm just installed SH5 with updates and made the tutorial and I am ready to install all MODS now but first I should to know about what mods I can to use without big problems. Everythings is ready - I only needs Yours advise...

ametlib 10-28-12 01:19 PM

Ok - No advice so I downloaded Sober's Mega Mod, got all installed and now I testing this collection. I'm going out from Kiel now :arrgh!:

avghunter 11-11-12 01:01 AM

MMM
 
Will the speech recigonition work

avghunter 11-11-12 01:04 AM

CTD!
 
Can't download part 4, asks to buy subscribtion.
Also you have to overwrite each part

avghunter 11-11-12 01:23 AM

CTD!
 
I also have the same problem. tried both ways, no luck. also noticed that it prompts to overwrite the first three parts.

Silent Steel 11-11-12 04:08 AM

Quote:

Originally Posted by avghunter (Post 1959308)
Can't download part 4, asks to buy subscribtion.
Also you have to overwrite each part

Hi avghunter,

As you are posting your questions here in the MMM thread I suppose you are having problems with downloading the parts of the MMM mod, right?

Firstly - could you please explain what exactly you mean by 'Also you have to overwrite each part'. In what step do you mean you have to overwrite?
Or, do you mean you have to overwrite when you are activating the parts in JSGME?

Secondly - I've tried downloading the 4th part, which actually consists of 2 parts. These are the 'Sounds - Tweaked SDBSM v0.5.part1' and Part2, right?
When I a few minutes ago tried to download this is what I got :o

http://www.subsim.com/radioroom/pict...pictureid=6074

Seems like this link needs an update.


Thirdly - you say ' tried both ways, no luck'. In what two ways?

Speech Recognition should work.

avghunter 11-12-12 09:19 AM

Link
 
Best tool to change commands.cfg : http://174.123.69.202/~subsimc/radio...d.php?t=168297

This Link don't work

avghunter 11-12-12 09:52 AM

reply
 
Quote:

Originally Posted by Silent Steel (Post 1959341)
Hi avghunter,

As you are posting your questions here in the MMM thread I suppose you are having problems with downloading the parts of the MMM mod, right?

Firstly - could you please explain what exactly you mean by 'Also you have to overwrite each part'. In what step do you mean you have to overwrite?
Or, do you mean you have to overwrite when you are activating the parts in JSGME?

Secondly - I've tried downloading the 4th part, which actually consists of 2 parts. These are the 'Sounds - Tweaked SDBSM v0.5.part1' and Part2, right?
When I a few minutes ago tried to download this is what I got :o

http://www.subsim.com/radioroom/pict...pictureid=6074

Seems like this link needs an update.


Thirdly - you say ' tried both ways, no luck'. In what two ways?

Speech Recognition should work.

--------------------------------------------------------------------
I enabled part 1 it was ok
I enabled part 2, got the warning popup about overwriting will make it unstable,bla,bla,bla- so i overwote it
part 3-same
part 4 couldn't download
part5 & 6 ok
Ran but got CTD
-----------------------------------------------------------------------
But thats ok, I finally got the AIO to work, amazing eye candy.
Just one thing, I can't get my speech recogintion to work.
My PC Specs.------------------------
Windows 7 Ultimate 64
System Custom GTX Gamer, Built by AVGHunter
--------------------------------------------------------------------------------
Manufacturer Gigabyte Technology Co., Ltd.
System type 64-bit operating system

Storage
--------------------------------------------------------------------------------
Total size of hard disk 1 TB
Kingston SolidState 120 Gb
Media drive (D:) CD/DVD
Disk (E:) 500 GB
External 500 GB

Graphics
--------------------------------------------------------------------------------
Display adapter type AMD Radeon HD 6700 Series crossfired
Total available graphics memory 32 GB Coarsair Vengence
Dedicated graphics memory 2048 MB
Primary monitor resolution 1280x720 40" LCD
Secondary monitor resolution 1920x1080 24" LED Wide Screen
DirectX version DirectX 11

SOUND
---------------------------------------------------------------------------
Mackie ProFX 12 Mixer
HP4 Presonus Headphone Module (4 headset connections with individual volume control)
Headphones AlienWear, K55's, K44's,Studio pro
Mics Sure 57's, Sure 58's
2 Kenwood surrounds
2 Pioneer minis
2 Tranor PA's(made in 1969)Vintage! They Rock!
Setup; 800 Watts per Channel.(very Loud!)
Thats it.
--------------------------------------------------------------------
My Mod Soup
------------------------
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
MMM v0.5 Base Mod
2RTR US Periscope v1.1
CSP Magui by DrJones Beta v2.0
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english


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