SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [WIP] IRAI (Intelligent Random AI) (https://www.subsim.com/radioroom/showthread.php?t=171973)

SashaKA001 10-08-10 10:51 AM

The question is how to reduce the detection range of submarines destroyers, a little time pursuit, and most importantly damage inflicted by depth charges PL and the accuracy of their falling into the PL?

TheDarkWraith 10-08-10 11:02 AM

Quote:

Originally Posted by SashaKA001 (Post 1511320)
The question is how to reduce the detection range of submarines destroyers, a little time pursuit, and most importantly damage inflicted by depth charges PL and the accuracy of their falling into the PL?

to reduce the detection range adjust the difficulty levels (init.aix file). For the rest requires hex editing files.

SashaKA001 10-08-10 11:09 AM

Quote:

Originally Posted by TheDarkWraith (Post 1511323)
to reduce the detection range adjust the difficulty levels (init.aix file). For the rest requires hex editing files.

I understand there needs to be changed, yes or no

Quote:

# needs to be <= sim.cfg [AI detection] Lost Contact Time (in seconds)
# this is the time that if a unit is a director and the contact lost time >
# MAX_CONTACT_LOST_DC_TIME it waits until contact lost time is this value before
# heading back to convoy and following it's waypoints (not part of HK group)
DIRECTOR_DISTANCE_FROM_CONTACT = 750.0;
DIRECTOR_SETUP_SPEED = 0.5;
DIRECTOR_SEARCH_TIME = 900.0; # 15 mins
thanks, me so much, just asking to learn how to reduce. and all.

Fearless 10-08-10 11:30 PM

IRAI seems to work great for me. I had DDs looking for me and dropping DCs for nearly 8 hours. Thank god I'm in mid 1940 :cool:

Frantic8882 10-09-10 08:46 AM

Do destroyers run out of DCīs after some time?

Fearless 10-09-10 09:39 AM

Quote:

Originally Posted by Frantic8882 (Post 1511744)
Do destroyers run out of DCīs after some time?

That I'm not sure of. In real life they did.

W_clear 10-13-10 05:04 AM

Hi.TDW.

I found a mistake in your MOD,Please look at PIC,When I set the AI destroyer's waypoint 3 loop point to waypoint 1,Destroyers should not be deleted in the last waypoint. The same mission: destroyer will be deleted at last point,AI destroyers are no longer loop point when use your IRAI MOD,
Can you remove this bug? Thanks!:salute:


http://bbsimg.ali213.net/attachments...QRKQZe7Y9o.jpg

[501]Otto 10-13-10 07:23 PM

You canīt run, you canīt hide... this is hell, man :damn::damn:
Thx for your great job, TDW.

TheDarkWraith 10-16-10 02:15 PM

v0.0.27 released. See post #1 for details :|\\

The sonarman should be a little better now at detecting contacts.

W_clear 10-16-10 08:00 PM

Quote:

Originally Posted by TheDarkWraith (Post 1515981)
v0.0.27 released. See post #1 for details :|\\

The sonarman should be a little better now at detecting contacts.

Hi TDW
I tested it a n with the same simple mission。1.2 version of the AI destroyers can fire DC accurately aligned SUB ,But your AI has to bypass the SUB 。I Upload this simple mission to you for test. Please feel anti-submarine capability of 1.2 version 。Then test your AI。Thanks。

http://www.file-upload.net/download-2895932/Data.rar.html

DavyJonesFootlocker 10-17-10 05:05 PM

IRAI seems to be a bit unrealistic. I'm in a Type V!!B in 1939 at a depth of 90m at 2 knots silent running and still DDs can pinpoint me. In fact there seems to be a lot of escorts in 1939. I thought they didn't have so many for convoys. But there should be a balance as these uber destroyers is a bit too much. Everytime one pics me up I end up dead.:cry:

TheDarkWraith 10-17-10 05:09 PM

Quote:

Originally Posted by DavyJonesFootlocker (Post 1516669)
IRAI seems to be a bit unrealistic. I'm in a Type V!!B in 1939 at a depth of 90m at 2 knots silent running and still DDs can pinpoint me. In fact there seems to be a lot of escorts in 1939. I thought they didn't have so many for convoys. But there should be a balance as these uber destroyers is a bit too much. Everytime one pics me up I end up dead.:cry:

if you have the difficulty settings set to 1.0 then yes, IRAI is VERY hard. I do not control the number of escorts spawned with convoys - that is game controlled.

I suggest you adjust the difficulty settings to find a setting to your liking (\data\Scripts\AI\init.aix):

###################### Difficulty parameters ####################
# Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist)
# for non-merchants
VISUAL_DIFFICULTY = 1.0;
HYDROPHONE_DIFFICULTY = 1.0;
RADAR_DIFFICULTY = 1.0;
SONAR_DIFFICULTY = 1.0;
# for merchants
VISUAL_DIFFICULTY_MERCHANT = 1.0;
HYDROPHONE_DIFFICULTY_MERCHANT = 1.0;
RADAR_DIFFICULTY_MERCHANT = 1.0;
SONAR_DIFFICULTY_MERCHANT = 1.0;

DavyJonesFootlocker 10-17-10 05:14 PM

What do you suggest to strike a balance? I don't want it too easy.

TheDarkWraith 10-17-10 05:20 PM

Quote:

Originally Posted by DavyJonesFootlocker (Post 1516675)
What do you suggest to strike a balance? I don't want it too easy.

1.0 to 0.95 would be considered Very hard difficulty
0.95 to 0.9 would be considered Hard difficulty
0.9 to 0.8 would be considered Medium hard difficulty
0.8 to 0.7 would be considered Medium difficulty

DavyJonesFootlocker 10-17-10 05:22 PM

Thanks TDW.:)


All times are GMT -5. The time now is 09:42 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.