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The question is how to reduce the detection range of submarines destroyers, a little time pursuit, and most importantly damage inflicted by depth charges PL and the accuracy of their falling into the PL?
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IRAI seems to work great for me. I had DDs looking for me and dropping DCs for nearly 8 hours. Thank god I'm in mid 1940 :cool:
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Do destroyers run out of DCīs after some time?
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Hi.TDW.
I found a mistake in your MOD,Please look at PIC,When I set the AI destroyer's waypoint 3 loop point to waypoint 1,Destroyers should not be deleted in the last waypoint. The same mission: destroyer will be deleted at last point,AI destroyers are no longer loop point when use your IRAI MOD, Can you remove this bug? Thanks!:salute: http://bbsimg.ali213.net/attachments...QRKQZe7Y9o.jpg |
You canīt run, you canīt hide... this is hell, man :damn::damn:
Thx for your great job, TDW. |
v0.0.27 released. See post #1 for details :|\\
The sonarman should be a little better now at detecting contacts. |
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I tested it a n with the same simple mission。1.2 version of the AI destroyers can fire DC accurately aligned SUB ,But your AI has to bypass the SUB 。I Upload this simple mission to you for test. Please feel anti-submarine capability of 1.2 version 。Then test your AI。Thanks。 http://www.file-upload.net/download-2895932/Data.rar.html |
IRAI seems to be a bit unrealistic. I'm in a Type V!!B in 1939 at a depth of 90m at 2 knots silent running and still DDs can pinpoint me. In fact there seems to be a lot of escorts in 1939. I thought they didn't have so many for convoys. But there should be a balance as these uber destroyers is a bit too much. Everytime one pics me up I end up dead.:cry:
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I suggest you adjust the difficulty settings to find a setting to your liking (\data\Scripts\AI\init.aix): ###################### Difficulty parameters #################### # Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist) # for non-merchants VISUAL_DIFFICULTY = 1.0; HYDROPHONE_DIFFICULTY = 1.0; RADAR_DIFFICULTY = 1.0; SONAR_DIFFICULTY = 1.0; # for merchants VISUAL_DIFFICULTY_MERCHANT = 1.0; HYDROPHONE_DIFFICULTY_MERCHANT = 1.0; RADAR_DIFFICULTY_MERCHANT = 1.0; SONAR_DIFFICULTY_MERCHANT = 1.0; |
What do you suggest to strike a balance? I don't want it too easy.
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0.95 to 0.9 would be considered Hard difficulty 0.9 to 0.8 would be considered Medium hard difficulty 0.8 to 0.7 would be considered Medium difficulty |
Thanks TDW.:)
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