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-   -   [REL] OLC GUI v1.2.7 (https://www.subsim.com/radioroom/showthread.php?t=124639)

onelifecrisis 02-09-08 07:45 AM

Quote:

Originally Posted by Hitman
If I may add a suggestion, my experience tells me that the easiest way to count marks is to have the scale also BELOW the crosshair centre, and not above. The reason: You can much better align the horizontal line of the crosshair with the top of the masts and simply see at which mark of the yellow scale the waterline actually cuts. :up:

This is exactly what JC suggested (one page previous) and I've been thinking it about it for the last couple of days. To implement this, I could move the bearing tool and ship name so they're above the crosshair, out of the way, then move all the marking lines below it, but, there'd still be problems.
1) You'd have to close the recognition manual to get the range. This alone is enough reason for me not to implement the change, but...
2) You'd also need to re-align the marks after getting range to then get the AOB (as it is now, no re-alignment is required).

That's two extra steps in the process, and just one would be enough for me to say no to the change. So, having given this some thought, I'm pretty sure I'm not going to implement it.

If anyone can suggest a way that does not require the recognition manual to be closed, and which does not mean adding more steps to the process, I'm all ears. :)

So for now we're back to the blue line. I've tried different diagonals in-game and like this one best (note: this is WIP):

http://farm3.static.flickr.com/2208/...dfa192f4_o.jpg

Comments?

Pisces 02-09-08 08:53 AM

This solution 'bridges the gap' between mastheigt and vertical scale a bit but it still leaves alot to be desired I'm afraid. Since masts are usually equidistant fore and aft of the center of the ship so may work.

I was thinking, stock SH3 had that moveable line when measuring mastheight. I'm not asking to go back to square one and do the notepad thing again, but just that moveable line as a measuring aid would help. Or has that code now become part of some other OLC gui element? Or what other reasons did you have to get rid of it? Seems a reasonable placeholder for the 'split prism horizon'.

ejhawk56 02-09-08 09:01 AM

Quote:

Originally Posted by Pisces
This solution 'bridges the gap' between mastheigt and vertical scale a bit but it still leaves alot to be desired I'm afraid. Since masts are usually equidistant fore and aft of the center of the ship so may work.

I was thinking, stock SH3 had that moveable line when measuring mastheight. I'm not asking to go back to square one and do the notepad thing again, but just that moveable line as a measuring aid would help. Or has that code now become part of some other OLC gui element? Or what other reasons did you have to get rid of it? Seems a reasonable placeholder for the 'split prism horizon'.


I was just thinking the same thing,although I was thinking the reason must be very obvious or the answer already buried deep in this ever expanding thread!

Abd_von_Mumit 02-09-08 09:26 AM

OLC - I see you consider redoing the scope view. :) Could you consider as well making the lines thinner? It looks a bit like Christmas tree when I use it for night attacks. :D

PS. Once you asked me not to be too kind, so enjoy! ;)

Julius Caesar 02-09-08 12:25 PM

Quote:

Originally Posted by Pisces

I was thinking, stock SH3 had that moveable line when measuring mastheight. I'm not asking to go back to square one and do the notepad thing again, but just that moveable line as a measuring aid would help. Or has that code now become part of some other OLC gui element? Or what other reasons did you have to get rid of it? Seems a reasonable placeholder for the 'split prism horizon'.

I was just about to propose that solution.
So, OLC, you can:
a) leave it as it is in v 1.2.1
b) do what I suggested in this post http://www.subsim.com/radioroom/show...&postcount=920 (but with problems you mentioned)
c) do what I suggested in this post http://www.subsim.com/radioroom/show...&postcount=927 (some problems still remain)
d) do what you suggested in this post http://www.subsim.com/radioroom/show...&postcount=930 (will work only with some ships where mast is alligned with new blue lines)
e) do what is mentioned above by Pisces; you press somewhere and line pops up (just like in default SH3 and in U-Jagd) but data is not automatically calculated and input in notepad. It is there only to help you read the mast height. I guess this is also closer to what was used in real life (?)

IMO, version e) is the way to go (if it can be done and if you like it)

Wilcke 02-09-08 01:18 PM

OLC,

Comments! Its fine the way it is...my own opinion of course. It is very intuitive and it sinks ships in an astonishingly fast manner. If you add the diagonals can the horizontal element still be used to calculate AoB?

Hitman 02-09-08 03:50 PM

Don1reed wrote:

Quote:

These are very useful ideas; however, I would prefer that "yellow" be changed to "black" as the "yellow" washes out in bright sun light. (being an old fart, my eyesight isn't as good as all these young fellers. :) )
Abt von Mumit wrote:

Quote:

It looks a bit like Christmas tree when I use it for night attacks
While sadly I have been unable to get a picture of what was seen exactly through an attack scope, I have readed a description of it by a commander, and he stated that there were several scales visible in red, green, yellow, black and white.

green and red are for the AOB port/starbord

white over black background is for the bearing to target

black lettering is for the graded scale in the crosshair (The one with the "10" numbers)

So....that leaves yellow for the distance to target, and that's the reason why it was chosen for the masthead heigth. From what I can deduct, the estimated mastheight was set with a handwheel, and teh current setting was visible in the numbering I have circled in yellow in the picture below.

http://aycu15.webshots.com/image/436...6667732_rs.jpg

Then, when the stadimeter was used to measure the angle between images, that would move a synchronized wheel to show distance through the eyepiece in a yellow scale.

:hmm:

don1reed 02-10-08 07:59 AM

Super photo, Hitman.

...perhaps then, the shade of yellow...more to the orange end of the spectrum for contrast rather than to the bright white end???

please forgive me, I really don't know what you modders have to go through for your masterpieces.

cuervo111 02-11-08 01:57 PM

Wow! I've been a few days out and now I see the mod has been updated. Great job OLC!!:rock:

onelifecrisis 02-11-08 05:26 PM

@cuervo
Thanks again :ping:

@Hitman
Thanks, as always, for the info! :ping:

@AvM
You want lines that are thinner than 1 pixel!? Sorry, but I'm only human! :roll:

@Pisces, don1reed, JC, ejhawk
Thanks guys for the comments and feedback and suggestions. Regarding the stock-SH3 movable horizontal line (stadimeter) - after giving this some thought I think it can be done in the way you want. Personally I like that the mod (as it is now) simulates both functions of the split prism stadmieter in the same way, rather than simulating what was one thing done twice IRL in two different things done two different ways in the game. On the other hand, the additional functionality you suggest would be optional - users would not have to press the button that activates the horizontal line - and it would certainly solve the problem you guys have without messing with anything else in the mod (at least not from the users point of view, but some re-arraging would have to be done behind the scenes :dead:). I only just read your posts an hour ago so I'll sleep on it (always a good idea :yep:).

@Wilcke
Heh, mine too! ;) As for the blue line... if added, wouldn't really change anything. You could pretend it wasn't there and use the GUI exactly as you do now. It's just an alternative set of marks which some people might find easier to use than the existing yellow/green/red ones.

joegrundman 02-11-08 06:16 PM

You can have the stadimeter function so that all you get is the angle subtended by the target, while still compelling you to use the AOB finder and recognition guide to convert that to range (which is how it actually worked, right?)

However this angle is always given in degrees whereas the AOB finder is in a different scale. However you can use the AOB finder to make the conversion in a calculation that takes all of 0.5 seconds. Check the U-jagd 1.3 manual for how to do it.

Anyway, with this you can use the stadimeter moving level for obtaining the angle alpha without rendering the whole range finding procedure irrelevant.

what do you think?

joe

Abd_von_Mumit 02-11-08 07:25 PM

Quote:

Originally Posted by onelifecrisis
@AvM
You want lines that are thinner than 1 pixel!? Sorry, but I'm only human! :roll:

****, didn't realize they are that thin. :roll: So... maybe shorter? :rotfl:

I just switch the thing off when I don't need it, have it back on for measuring and then switch it off again, so it's ok. The tool is great, by the way, and now it would be really hard to live without it! :up: (thank to you both, guys: joegrundman and you [and Hitman too, by the way!]).

onelifecrisis 02-11-08 07:29 PM

@Joe

Angle subtended is marks in my mind. They're not necessarily 1-to-1 but they're always directly proportional. As for displaying the angle subtended, it seems to me that if that angle is given as an exact number then one might as well simply display the range numerically.

Perhaps I just like the slight inaccuracy inherent in the current OLC GUI method :hmm:

ejhawk56 02-11-08 07:43 PM

OLC

If you can just incorporate the old rolling stadimeter line on a switch, I personally think that would be the ideal solution.

Those of us that would like it can just use it as a reference line to better read from were it crosses the vertical and it won't clutter the view the rest of the time.

Eric

Sailor Steve 02-11-08 07:44 PM

I've watched the video, and it looks really good. I want to use it, but I'm hooked on

1) FLB Sales's 6-dials mod, and having nothing blocking the screen until I want it there, and

2) AIL's 'Das Boot Officers' mod.

It's tough being an addict.


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