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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

rsvette12 07-09-12 01:29 PM

Not a very large file can be uploaded to another site, just a thought.

rsvette12 07-09-12 07:21 PM

Hi Guys:

Try this right mouse on green download button and save as got it to work like that, ton of addons in this file have to take a few days to figure all this out lol, huge thanks Wraith.

Trevally. 07-10-12 07:36 AM

@ TDW

I have an idea/suggestion for a new app or update for your editor. (when you have time:D)

Could you make one that can edit our save game files. Thing to edit could be:-

Time - allowing us to time travel could be good
Boat type - everyone wants a new boat when they think they deserve it
Crew points - getting my gunner to load faster is always good
Etc

This could also look at editing some other files like UPCDataGE:-
Equipment - ammo
Flotilla
etc

I am sure there are other things that could be added here - even some campaign info changes:hmmm:

Anyway - how does this sound:06:

Sartoris 07-10-12 09:23 AM

Quote:

Originally Posted by rsvette12 (Post 1907350)
Hi Guys:

Try this right mouse on green download button and save as got it to work like that, ton of addons in this file have to take a few days to figure all this out lol, huge thanks Wraith.


Thanks, this worked!:salute:

Sartoris 07-11-12 09:30 AM

I'm not sure where to ask this, but this might be a good place:

Is it possible to play the game with the bearing lines extending away from your boat in a circle on the navigation map, like you could in SH4 (at least it was possible with Operation Monsun)? I find it useful because dragging the tool from the right and placing it over my ship can be somewhat clunky. Hope you guys understand what I mean, here's a rough photo of it (disregard the smaller, darker circle, that's just the protractor tool):

http://img594.imageshack.us/img594/506/bearingl.jpg

gap 07-11-12 10:04 AM

Quote:

Originally Posted by Sartoris (Post 1908105)
I'm not sure where to ask this, but this might be a good place:

Is it possible to play the game with the bearing lines extending away from your boat in a circle on the navigation map, like you could in SH4 (at least it was possible with Operation Monsun)? I find it useful because dragging the tool from the right and placing it over my ship can be somewhat clunky. Hope you guys understand what I mean, here's a rough photo of it (disregard the smaller, darker circle, that's just the protractor tool)

I think there was a mod adding this feature to SH5. Cannot rememeber wich one though. Have you tried with EquaTools?

Anyway, it would be a matter of editing the bitmap (tga or dds) used for marking player's position, by adding to it a compass rose overlay. Replacing the stock one with the one used in OM should be enough. Otherwise you can always edit it manually, but for doing it you should be able to work with alpha channels on PhotoShop or any other photo editing program.

On a side note, Real Navigation would disable this feature, since it is replacing the sub marker with a blank texture. Try to dig into RN files for locating the bitmap file that we are talking about.
For having Real Navigation and the feature that you are looking for to work together, we should ask TDW to add an option to his UI for putting an Uboat-aligned compass rose centered on the last navigation mark. :hmmm:

Sartoris 07-11-12 10:50 AM

Thank you for your answer. I'm not sure I'd be able to do this myself, but if TDW finds some time to add it, I'd be grateful.:up: Forgot to mention, I haven't tried EquaTools.

gap 07-11-12 01:47 PM

Quote:

Originally Posted by Sartoris (Post 1908145)
Thank you for your answer. I'm not sure I'd be able to do this myself, but if TDW finds some time to add it, I'd be grateful.:up: Forgot to mention, I haven't tried EquaTools.

Okay, I've checked, and there is a bearing compass in NewUIs main mod. :up:

Its path is: data/Menu/Gui/NavMapBearingOverlay.dds. If you want to open it, in order to make sure that it is actually what you asked for, remember to switch on the alpha channel visibility, or you will see just a black square.

I cannot remember how to toggle it on in game, though, and I am 99% sure that it is disabled by real navigation.

Maybe other NewUI's users can make some more light on this matter. ;)

Trevally. 07-11-12 03:59 PM

When in map view - look to top right corner to see a small icon, that will toggle it on:up:

Sartoris 07-11-12 04:29 PM

Quote:

Originally Posted by Trevally. (Post 1908304)
When in map view - look to top right corner to see a small icon, that will toggle it on:up:

Thanks, Trevally! I'll try it immediately. Hope OHII v.2 is coming soon, can't wait to see the new changes.:D:salute:

Malefas 07-12-12 11:48 AM

Error
 
Hello there.

First i'd like to thank TheDarkwraith for his Mod and the other people who working hard to make SH5 better than the original's game.

I've an Error message when i try to use the application ShipsJournalEditor, i'd a look on it but can't find the solution(I'm not an expert).

Here is the message i get:
Ship's journal folder not found. Exiting application.

My mod's list is the Sober's Megamod List.

Sorry for my english and thank's for your answers.

PL_Andrev 07-12-12 12:40 PM

Is possibility to add radio messages to spotted contacts?

In game we have "intelligence" with ghost-ship marked red (disappears during time). Maybe good idea is read the map coordinations with speed and course and generate radio messages to it?

Sepp von Ch. 07-12-12 01:04 PM

Quote:

Originally Posted by mia389 (Post 1735615)
Open up Application

1. File/Backup sh5.exe

2. http://www4.picfront.org/picture/4Y9zThPGrjI/thb/01.jpg Click on File/Open/TDW_SH5_Patches.s5p


3. http://www4.picfront.org/picture/1M0EsCMlhfa/thb/02.jpgThen it automatically takes to another window. Click on SH5.exe


4. http://www4.picfront.org/picture/OPJ8sWgir/thb/03.jpgClick on + sign next to Broken Hydophone fix. Then + sign next to change 1. Then double click on the red disable to make it enabled.


5. http://www4.picfront.org/picture/LtwMR4Lb/thb/04.jpg Next you click on + sign next to map colors. Changes 1-15 you can customize your colors. Read the description to see what your changing. First you double click on the IsColor in red and it brings up the color box like the picture. Pick your color.


6.http://www4.picfront.org/picture/G6EewV6XBl/thb/05.jpg Next click on Enabled False to make it true. I think another box comes up asking to accept changes. Click yes.



7. When done making all your changes just click on File exit.

I canīt see these images. Is there please another "readme" with pictures?

gap 07-12-12 02:11 PM

Quote:

Originally Posted by Antar (Post 1908661)
Is possibility to add radio messages to spotted contacts?

In game we have "intelligence" with ghost-ship marked red (disappears during time). Maybe good idea is read the map coordinations with speed and course and generate radio messages to it?

I think they are already reported in captain's log. The stock one, not the one added by TDW with NewUIs. But if I recall correctly you don't get alerted on these reports (neither via msg box, nor by incoming message audio alert), so you can easily miss them or read them when it is already too late. :-?

Sartoris 07-12-12 02:57 PM

This does sound like an intriguing idea. Perhaps a script or an option in the NewUI could be written that notifies the player of the new map contact via the radio messages, and then add an option to reduce time compression back to 1 whenever this type of message is received (since reducing TC on every radio message can get a bit tedious in my opinion).

It would be useful (though perhaps tricky) to also add a button to this message that, once clicked, would move the player's view of the map to the position where the ship was spotted.


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