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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 07-06-12 11:40 PM

Quote:

Originally Posted by gap (Post 1906054)
- first and most important: you are using the true bearing for moving the hydrophone pointer, but the hydrophone was done for giving relative bearings. It means that your implementation of the hydro follow order works properly only when our sub is facing nord. In any other case it gives wrong results... :yep:

- after locking the target on periscope and activating the order from officers order bar, I receveid confirmation of it on the messagebox. I was expecting to receive regular updates on the contact in the same messagebox, but after a while I realized that I had to go to hydrostation and to read myself the bearing. I think we can survive with it, but it would be cool having also a log on the contact, possibly written and spoken, like the one we receive with the order "follow nearest contact".

- As we said the day before yesterday, besides locking on visual targets, I was expecting also to be able to set a bearing on the hydrophone, for acquiring the the contact closest to that direction. Indeed using that method we risk not to pick the right contact, but what if we want to follow a contact out of sight? Is it possible to add another option for doing it?

- when we are out of the hydro station, the sonarman keeps on with any other task he had been given before: normal sweeping, following nearest target, etc. Could you make him to stop doing so, for focusing 100% on his current duty? :D

The bug of using true bearing has been fixed.
The sonarman now makes regular log entries denoting the selected contact's bearing (new user option added for this with default value of every 300seconds/5min)
As far as selecting nearest contact from hydro I'm going to add that, just haven't done it yet
Once you leave the hydro station the hydro sensor takes control of the hydro needle. Thus there's no way for me to 'lock it' on the selected contact's bearing


Patch 1 for v7.0.0 available at post #1 :|\\

PL_Andrev 07-07-12 01:03 AM

Quote:

Originally Posted by TheDarkWraith (Post 1332669)
NewUIs with TDC for SH5 by TheDarkWraith
version 7.0.0

(...)

My add-on mods for this mod: http://www.subsim.com/radioroom/show...60&postcount=1

What it is "my add-on"?
Sorry for asking but I would to know before downloading...

gap 07-07-12 07:27 AM

Quote:

Originally Posted by TheDarkWraith (Post 1906096)
The bug of using true bearing has been fixed.

:up:

Quote:

Originally Posted by TheDarkWraith (Post 1906096)
The sonarman now makes regular log entries denoting the selected contact's bearing (new user option added for this with default value of every 300seconds/5min)

Good!
Maybe I am asking too much, but is there a way to add an option for making the sonarman to report contact bearing every time it changes, allowing us to set the amount of this change, in degrees, under user options?

Quote:

Originally Posted by TheDarkWraith (Post 1906096)
As far as selecting nearest contact from hydro I'm going to add that, just haven't done it yet

:yeah:

Quote:

Originally Posted by TheDarkWraith (Post 1906096)
Once you leave the hydro station the hydro sensor takes control of the hydro needle. Thus there's no way for me to 'lock it' on the selected contact's bearing

We will live with this staknanovite sonar guy :03:

Quote:

Originally Posted by TheDarkWraith (Post 1906096)
Patch 1 for v7.0.0 available at post #1 :|\\

Downloading it now, Thanks TDW :rock:

TheDarkWraith 07-07-12 07:56 AM

Quote:

Originally Posted by gap (Post 1906208)
Maybe I am asking too much, but is there a way to add an option for making the sonarman to report contact bearing every time it changes, allowing us to set the amount of this change, in degrees, under user options?

Yes I can add this quite easily but can I ask why? I don't see how this would be useful/used :06:

TheDarkWraith 07-07-12 07:58 AM

Quote:

Originally Posted by Antar (Post 1906119)
What it is "my add-on"?
Sorry for asking but I would to know before downloading...

It is all the add-on mods: no hydrophone on surface, no contact tails, no contact shapes or colors, etc.

Trevally. 07-07-12 07:59 AM

Quote:

Originally Posted by TheDarkWraith (Post 1906216)
Yes I can add this quite easily but can I ask why? I don't see how this would be useful/used :06:

If the contact changed very slowly, then this would suggest it was moving slowly or very far away.
If it changed fast - it is fast or close to you.
So this may be helpful information:yep:

Sartoris 07-07-12 08:25 AM

Quote:

Originally Posted by Trevally. (Post 1906218)
If the contact changed very slowly, then this would suggest it was moving slowly or very far away.
If it changed fast - it is fast or close to you.
So this may be helpful information:yep:

This sounds very useful, it would be good to have this in the game.:up:

TheDarkWraith 07-07-12 09:49 AM

Quote:

Originally Posted by gap (Post 1906208)
Maybe I am asking too much, but is there a way to add an option for making the sonarman to report contact bearing every time it changes, allowing us to set the amount of this change, in degrees, under user options?

patch 2 for v7.0.0 released. See post #1 :|\\

StuG 07-07-12 09:58 AM

TDW, i'd like to use your add-on mod "No_Hydrophone_On_Surface_No_Aircraft_Spotting_1_1 _0" but it overwrites uboat_sensor.GR2 and uboat_sensor.sim: is it compatible anyway?

Thankyou!

TheDarkWraith 07-07-12 10:03 AM

Quote:

Originally Posted by StuG (Post 1906237)
TDW, i'd like to use your add-on mod "No_Hydrophone_On_Surface_No_Aircraft_Spotting_1_1 _0" but it overwrites uboat_sensor.GR2 and uboat_sensor.sim: is it compatible anyway?

Thankyou!

All my mods are compatible with each other unless stated otherwise in the readme and/or at post #1 of the mod's thread :up:

TheDarkWraith 07-07-12 10:10 AM

Quote:

Originally Posted by gap (Post 1906054)
As we said the day before yesterday, besides locking on visual targets, I was expecting also to be able to set a bearing on the hydrophone, for acquiring the the contact closest to that direction. Indeed using that method we risk not to pick the right contact, but what if we want to follow a contact out of sight? Is it possible to add another option for doing it?

I've been thinking this over and there is one little problem with bringing this into fruition: contact's range. The way I'm getting the contact is not through the sonarman but through something the scriptmanager exposes. If I simply let the hydro lock onto the nearest (degree wise) contact to the hydro's needle then it's quite possible the contact could be > 250km away! This obviously would be a problem as there is no possible way the sonarman could hear this. This method I use also doesn't take into account the hydrophone's parameters (it's sensor values) because the scriptmanager doesn't expose them. So the only possible solution is to limit the distance the contact can be away from the sub via a user option. What should this distance be? I'm thinking around 8-10km. Or maybe you all have another idea :06:

Trevally. 07-07-12 10:55 AM

I think the range should be as far as you can hear it:hmmm:

20km for single ship and 60km for whole convoy.
I think the range of the hydro that we can hear in sh5 is 30km (you may be able to tell us?)

So perhaps 20 to 30km would be good.
Would it be possible to have this up to say 50km but a % chance of losing the contact:hmmm:

gap 07-07-12 11:25 AM

Quote:

Originally Posted by Trevally. (Post 1906218)
If the contact changed very slowly, then this would suggest it was moving slowly or very far away.
If it changed fast - it is fast or close to you.
So this may be helpful information:yep:

Besides this, there is no such a thing like an optimal time interval between bearing logs, to be used with four bearing or any other plotting method. It depends on how far and how fast is the contact we are plotting. Settings the log to be updated every time the contact changes bearing will let us to decide how long we want to wait between each mark.

Quote:

Originally Posted by Trevally. (Post 1906259)
I think the range should be as far as you can hear it:hmmm:

20km for single ship and 60km for whole convoy.
I think the range of the hydro that we can hear in sh5 is 30km (you may be able to tell us?)

So perhaps 20 to 30km would be good.
Would it be possible to have this up to say 50km but a % chance of losing the contact:hmmm:

agree with Trevally :up:

Gadolf_Shmitler 07-07-12 11:31 AM

I had thought I had no more problems with the mod, but now I am unable to plot a course on the map or through the navigator, and the maps no longer have my submarine as an icon. *sigh*

Any ideas?

Trevally. 07-07-12 12:07 PM

Quote:

Originally Posted by Gadolf_Shmitler (Post 1906285)
I had thought I had no more problems with the mod, but now I am unable to plot a course on the map or through the navigator, and the maps no longer have my submarine as an icon. *sigh*

Any ideas?

Yes - you have installed the Real Nav mod:yep:
Remove it and you should be ok again:up:


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