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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Gadolf_Shmitler 07-06-12 03:10 PM

Hi, quick question coming from an obvious Nub; how do you actually change the UI? I know I know, but I have no clue.

TheDarkWraith 07-06-12 03:27 PM

Quote:

Originally Posted by Gadolf_Shmitler (Post 1905913)
Hi, quick question coming from an obvious Nub; how do you actually change the UI? I know I know, but I have no clue.

Use the options editor/viewer app found in \data\Applications :up:

Gadolf_Shmitler 07-06-12 03:48 PM

Quote:

Originally Posted by TheDarkWraith (Post 1905921)
Use the options editor/viewer app found in \data\Applications :up:

Sorry this is going to require you to hold my hand every step of the way, but once you open OptionsFileViewer.exe, what do you do from there?

THE_MASK 07-06-12 03:51 PM

Quote:

Originally Posted by TheDarkWraith (Post 1905895)
BIGREG is having the same problem so it appears I have left out one/more needed files from the test. I'll release a completely new version here in a few :up:

Put after new UI but before real navigation :yep:

TheDarkWraith 07-06-12 03:56 PM

Quote:

Originally Posted by Gadolf_Shmitler (Post 1905933)
Sorry this is going to require you to hold my hand every step of the way, but once you open OptionsFileViewer.exe, what do you do from there?

See here: http://www.subsim.com/radioroom/show...postcount=8918

Your paths to the files will probably be different

TheDarkWraith 07-06-12 04:04 PM

v7.0.0 released. See post #1 :|\\

BIGREG 07-06-12 04:12 PM

Hi Sober :salute:

Before Real Navigation ? I have not use the Real Navigation Mod :88):oops:

Just "fresh" SH5 UBI patched to 1.2,use the TDW.EXE patcher 1.0.42

mods installed

- The New UI 6.9.0 with patch 6.9.2 (all work fine)
- Hydro follow Target v1/v2 (scripts errors) :hmmm:

and you say ,i need to add the "real navigation mod" :06:

TheDarkWraith 07-06-12 04:13 PM

Quote:

Originally Posted by BIGREG (Post 1905948)
Hi Sober :salute:

Before Real Navigation ? I have not use the Real Navigation Mod :88):oops:

Just "fresh" SH5 UBI patched to 1.2,use the TDW.EXE patcher 1.0.42

mods installed

- The New UI 6.9.0 with patch 6.9.2 (all work fine)
- Hydro follow Target v1/v2 (scripts errors) :hmmm:

v7.0.0 (complete version) was just released. Download it and you shouldn't have any more problems :up:

Trevally. 07-06-12 04:16 PM

Quote:

Originally Posted by TheDarkWraith (Post 1905945)
v7.0.0 released. See post #1 :|\\

This is great - many thanks again:woot:

gap 07-06-12 04:19 PM

Thank you TDW! :yeah:

Gadolf_Shmitler 07-06-12 04:55 PM

Quote:

Originally Posted by TheDarkWraith (Post 1905939)
See here: http://www.subsim.com/radioroom/show...postcount=8918

Your paths to the files will probably be different

Sorry but I followed the instructions exactly, selected SH5Enhanced for the UI used in game, reenabled the Mod in jsgme, and it still has the same stock User Interface. :-?

TheDarkWraith 07-06-12 04:59 PM

Quote:

Originally Posted by Gadolf_Shmitler (Post 1905975)
Sorry but I followed the instructions exactly, selected SH5Enhanced for the UI used in game, reenabled the Mod in jsgme, and it still has the same stock User Interface. :-?

did you disable the mod first? After disabling the mod edit the option's file in the MODS folder. Re-enable the mod.

Go to your MODS folder and open up the NewUIs mod. Do you see a data folder? If not you didn't install the mod correctly.

Gadolf_Shmitler 07-06-12 08:40 PM

Quote:

Originally Posted by TheDarkWraith (Post 1905977)
did you disable the mod first? After disabling the mod edit the option's file in the MODS folder. Re-enable the mod.

Go to your MODS folder and open up the NewUIs mod. Do you see a data folder? If not you didn't install the mod correctly.

I found the problem: Turns out in jsgme I had imported all of the additional mods that come with NewUI as one file. :/\\!! That is the reason it was giving me problems.

gap 07-06-12 09:39 PM

My remarks on the new hydro follow order...
 
- first and most important: you are using the true bearing for moving the hydrophone pointer, but the hydrophone was done for giving relative bearings. It means that your implementation of the hydro follow order works properly only when our sub is facing nord. In any other case it gives wrong results... :yep:

- after locking the target on periscope and activating the order from officers order bar, I receveid confirmation of it on the messagebox. I was expecting to receive regular updates on the contact in the same messagebox, but after a while I realized that I had to go to hydrostation and to read myself the bearing. I think we can survive with it, but it would be cool having also a log on the contact, possibly written and spoken, like the one we receive with the order "follow nearest contact".

- As we said the day before yesterday, besides locking on visual targets, I was expecting also to be able to set a bearing on the hydrophone, for acquiring the the contact closest to that direction. Indeed using that method we risk not to pick the right contact, but what if we want to follow a contact out of sight? Is it possible to add another option for doing it?

- when we are out of the hydro station, the sonarman keeps on with any other task he had been given before: normal sweeping, following nearest target, etc. Could you make him to stop doing so, for focusing 100% on his current duty? :D

- I would put the "follow hydro target" and "follow target on hydro bearing" buttons not in the root of soundman orders bar, but grouped together with the "normal sweep" and "follow nearest target" goup.

For the time being that's all! :up:

TheDarkWraith 07-06-12 11:40 PM

Quote:

Originally Posted by gap (Post 1906054)
- first and most important: you are using the true bearing for moving the hydrophone pointer, but the hydrophone was done for giving relative bearings. It means that your implementation of the hydro follow order works properly only when our sub is facing nord. In any other case it gives wrong results... :yep:

- after locking the target on periscope and activating the order from officers order bar, I receveid confirmation of it on the messagebox. I was expecting to receive regular updates on the contact in the same messagebox, but after a while I realized that I had to go to hydrostation and to read myself the bearing. I think we can survive with it, but it would be cool having also a log on the contact, possibly written and spoken, like the one we receive with the order "follow nearest contact".

- As we said the day before yesterday, besides locking on visual targets, I was expecting also to be able to set a bearing on the hydrophone, for acquiring the the contact closest to that direction. Indeed using that method we risk not to pick the right contact, but what if we want to follow a contact out of sight? Is it possible to add another option for doing it?

- when we are out of the hydro station, the sonarman keeps on with any other task he had been given before: normal sweeping, following nearest target, etc. Could you make him to stop doing so, for focusing 100% on his current duty? :D

The bug of using true bearing has been fixed.
The sonarman now makes regular log entries denoting the selected contact's bearing (new user option added for this with default value of every 300seconds/5min)
As far as selecting nearest contact from hydro I'm going to add that, just haven't done it yet
Once you leave the hydro station the hydro sensor takes control of the hydro needle. Thus there's no way for me to 'lock it' on the selected contact's bearing


Patch 1 for v7.0.0 available at post #1 :|\\


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