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Do you mean that you have finished coding the "follow target at current hydrophone bearing" order, and that you want to integrate it with the "follow active visual contact" thing? |
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- the hydrophone needle is within +- 5 degrees of the hydro contact - the hydro display type shows something other than - What I'm working on is say you have the scope raised and you spot a target. You could enable the visual follow target to start following the target. Now you decide to lower the scope but before doing so you ask the sonarman to follow the target on the hydrophone. He obliges and starts following your target on the hydro. You track the target on the hydro for some time and you decide to raise the periscope again. Since you were following the target visually initially AND you were following the target on the hydrophone the scope will automatically pan to the target and enable visual follow target again. If visual follow target was not enabled initially BUT hydro follow target is enabled then the scope will pan to the target being followed on the hydro. There are some other things also but that's the jist of it....pretty cool :D |
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man, paraphrasing the famous song, I asked for water and you gave me... champagne! :yeah: Now you just made me curious to know what these "some other things" are. Whate else is brewing for us? :D |
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I have it so that it won't get confused when there are multiple targets along the same bearing line either. It will track the target you told it to track. Writing the hand-off code now from the scopes... |
For those that would like to test out the hydro follow target only here it is: http://www.mediafire.com/?0s3v2i2kkhvsjb6
Enable after my core UIs mod Let me know what you think about it. You enable hydro follow target at the hydrophone station. In the upper left corner will be the familiar follow target icon. When the hydrophone needle is +-5 degrees of the contact and the contact type is not '-' then clicking hydro follow target will start the hydrophone following. If you leave hydrophone follow target enabled and exit the hydrophone station it will re-engage when you return to the hydro station (provided the contact is still 'there') |
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Hydo follow target test 2: http://www.mediafire.com/?j3196my6845ke6t
New order category added to Sonarman: hydro follow target If you have a target selected or locked in your scope/UZO crosshairs then this becomes enabled (visual follow target does not need to be enabled but can if you want). Once enabled and you click it then the sonarman will 'follow' this contact on the hydrophone station. If you leave a scope/UZO station with hydro follow target enabled and you re-enter the scope station then the scope will pan to the bearing of the contact being followed by the sonarman. Hydo follow target can be enabled/disabled from the sonarman's order category bar or from the hydrophone station. When hydro follow target is enabled the sonarman will enter a log entry saying that he is following the selected contact (only English version currently) :|\\ |
The more I've thought about re-enabling visual follow target after you come back to the scopes/UZO the more I dislike the idea. Here's the reason: You were at scopes/UZO and you had visual follow target enabled. You asked sonarman to follow target on hydrophone and he starts tracking it. You lower the scope and follow the target via hydrophone only. 30 mins go by and a fog bank rolls in while the scope is underwater. You pop the periscope back up and discover fog. It would be very unrealistic for visual follow target to lock back onto the target thus I'm canning that idea. I will let the scope rotate to the bearing the contact should be at though like test2 does :yep:
Great idea on the hydro follow target gap :yeah: I'm having a blast with it hunting ships! Any more ideas :hmmm: |
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I've enabled test v2 on top of NewUIs v6.9.0 patched to v6.9.2. Then, I've changed windows local settings to imperial system (british english) end restarted my computer, but every time I try to run the game, my main menu is messed up, with overlapping windows everywhere. If memory serves me well, this is a common symptom of messed UI option file, or wrong localization. Now I am wondering if by saying only English version you meant SH5 version rather than windows version :hmmm: Quote:
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:D |
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for some reason Trevally hates me! :03: :O: |
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