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-   -   Ship Models - request/development (https://www.subsim.com/radioroom/showthread.php?t=84673)

AG124 07-10-06 08:52 AM

Quote:

(Should I create and unzip into this folder?)
The only thing which should go into the folder is the folder named NRC_.

Quote:

(Wheres the roster nation(s)?)
Check your data folder - there is a folder there named 'roster.' Inside the folder you will see many folders with the names of various nations. Inside each of these folders are a few other folders, one of which is named 'sea' (not to be confused with the other sea folder). The .cfg file should be placed here, for whatever nations you like.

Quote:

(Will this carrier show up at random in campaign?)
Yes, but not in convoys.

Quote:

(This works with NYGM 2.01? Have you tested your ships in NYGM?)
No, it has not been tested, and no changes have been made with the zoning. But the new .zon file has 2160 HP's, which should fit NYGM better than the stock amount of 400.

Hope this helps somewhat.:yep:

Jonte 07-10-06 09:16 AM

Helps alot! Thanks!

Does all your ships have zon files that fits NYGM?

Do you have any other ship, skin mod suggestions? The lightened ships for example?:doh:

malcymalc 07-11-06 06:49 PM

Jonte,
I am currently running my second patrol with NYGM2.01 and AG124's ships and so far it works fine. I've sunk two Rose Castle Ore Carriers without problems.

I suggest you follow the instructions with one ship and just add it to the roster of one country, and then try the game. If it refuses to load or CTDs you have made a mistake and should remove the changes and try again. Once you know you are doing the right thing you can add the ships to more nations. Once you have got the hang of it then it is pretty straightforward. I would suggest that you scribble a note of which countries have been assigned each ship so if you hit some problem you can go back and remove everything without too much difficulty.

AG124 can I suggest that your Readme includes suggestions for which countries to assign the ships to?

For instance I have sprinkled Coastal Tankers across half the nations in the game but the Pyro has just been given to Britain and the US.

Regards
Malcolm

AG124 07-11-06 07:33 PM

Yes, that may be a good idea for future vessels.:hmm:

However, there are some neutral merchantile fleets which I am not very familiar with, such as that of Turkey, so I may end up omitting that nation in my recommendations.

bigboywooly 07-11-06 09:06 PM

Any luck with those ships you were stuck on AG ?

AG124 07-11-06 09:07 PM

No.:down: I got the Rose Castle to work though, so I haven't given up yet. I try something else tomorrow.

iambecomelife 07-12-06 07:44 PM

Quote:

Originally Posted by malcymalc
Iambecomlife et al,
Is there any news on when you will be releasing your ships?

I am one those people who would happily download them if they were released individually and looking back at the different ships that you guys have designed I would really like to see them in game as early as possible. I know you want to do a megapack but I think you should go with what you have now.

By the way AG I sank two of the Rose Castle class ships on my last patrol - unfortunately it was a dark, wet foggy night so I barely saw them!

What we really need are small ships in the 2-4,000 tons category in my opinion so bring on the tiddlers!

Malcolm

No ETA yet but it's getting there.

Right now I have started on freighters of less than 5000 GRT. I have finished five new models that are between 4000 and 3000 tons, except for internal zoning and a few node placements. They are of generic design and multi-skin, and should be appropriate for European and Japanese merchant navies. I also built one more cargo ship of about 5500 tons last week (based on the hull of the refrigerated ship I posted pics of, but with straight bow, tall stack, and other old-fashioned stylistic features).

Anvart 07-15-06 01:52 PM

Following release of Soviet submarine Ñ-7:

http://hd-games.narod.ru/usm_files.htm


:hmm:

Gewehr98 07-16-06 10:07 PM

If this hasn't been brought up, maybe the German Torpedoboot 1924 (Raubvogel) Class??? There are excllent plans at this site:

http://dreadnoughtproject.org/plans/KM_Wolf_1928/

http://www.linienschiffe.de/fremde%2...cs/wolf_01.jpg

Boris 07-18-06 08:45 PM

Quote:

Originally Posted by iambecomelife
Quote:

Originally Posted by malcymalc
Iambecomlife et al,
Is there any news on when you will be releasing your ships?

I am one those people who would happily download them if they were released individually and looking back at the different ships that you guys have designed I would really like to see them in game as early as possible. I know you want to do a megapack but I think you should go with what you have now.

By the way AG I sank two of the Rose Castle class ships on my last patrol - unfortunately it was a dark, wet foggy night so I barely saw them!

What we really need are small ships in the 2-4,000 tons category in my opinion so bring on the tiddlers!

Malcolm

No ETA yet but it's getting there.

Right now I have started on freighters of less than 5000 GRT. I have finished five new models that are between 4000 and 3000 tons, except for internal zoning and a few node placements. They are of generic design and multi-skin, and should be appropriate for European and Japanese merchant navies. I also built one more cargo ship of about 5500 tons last week (based on the hull of the refrigerated ship I posted pics of, but with straight bow, tall stack, and other old-fashioned stylistic features).

Iambecomelife, your ships will increase the gameplay 10fold when you release them... how many do you have by now? It seems like hundreds!

iambecomelife 07-23-06 06:43 PM

Quote:

Originally Posted by Boris
Quote:

Originally Posted by iambecomelife
Quote:

Originally Posted by malcymalc
Iambecomlife et al,
Is there any news on when you will be releasing your ships?

I am one those people who would happily download them if they were released individually and looking back at the different ships that you guys have designed I would really like to see them in game as early as possible. I know you want to do a megapack but I think you should go with what you have now.

By the way AG I sank two of the Rose Castle class ships on my last patrol - unfortunately it was a dark, wet foggy night so I barely saw them!

What we really need are small ships in the 2-4,000 tons category in my opinion so bring on the tiddlers!

Malcolm

No ETA yet but it's getting there.

Right now I have started on freighters of less than 5000 GRT. I have finished five new models that are between 4000 and 3000 tons, except for internal zoning and a few node placements. They are of generic design and multi-skin, and should be appropriate for European and Japanese merchant navies. I also built one more cargo ship of about 5500 tons last week (based on the hull of the refrigerated ship I posted pics of, but with straight bow, tall stack, and other old-fashioned stylistic features).

Iambecomelife, your ships will increase the gameplay 10fold when you release them... how many do you have by now? It seems like hundreds!

Right now I have about 12-15 cargo ships that are likely to be included in the mod. They're between 3,000 and 10,000 tons, and most are 5500 tons or less.

There's also one very large passenger/cargo ship and a large, modern tanker.

Warhunter 07-31-06 07:23 AM

Italian battleship "Roma" by Gerome_73:

http://img446.imageshack.us/img446/3...1zg0jp2.th.jpg

Download: http://fallout.immortal-forces.net/SH3/RMRoma.rar

THE_MASK 08-01-06 08:04 PM

Wots Geromes next masterpiece going to be:p

bunkerratt 08-02-06 10:28 AM

nice ship ..but?????????
 
have it sitting on desktop..added it to the sea/roster folders...ct'd 5 times now in mission editor ....i'm running gw w/updates..i have every other ship from around the net in and running fine ..but this beast just won't run for me ..:damn:

WolfyBrandon 08-03-06 02:25 AM

Roma looks great, 1 minor issue with it though. Looks like the people at the german forum already discovered it.

http://img226.imageshack.us/img226/3629/romamb2.th.jpg

Wolfy


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