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PS: when.. if.. I get new memory sticks I will ready to start.. and of course work on my mod-pack or mod-soup.. or mod-soap :) |
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Thanks to the both of you, gap and volodya61. |
@ gap and volodya when is ready this mod ? :har:
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If I remember correctly it was almost ready in late February/early March.. it needed a little testing at that time.. but sometimes we are too lazy :D.. I believe it will be released this Summer.. I'm sure :yep:.. :har: EDIT: but while this mod was lying on the shelf, we have done a lot of work.. I think that "New torpedo explosion" was a big step in understanding how the effects work in this game :yep: |
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Ok...no prob...just thought Gap had forget :03:
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Thank you for the reminder Fifi, :)
unfortunately at the moment we don't know how the game combines ratio, max rpm and max speed settings to generate rpm / speed outputs. The biggest problem is that engine outputs are not linear in game, whereas they were in rality. Only TDW can understand what is going on in game and possibly fix the problem. Another poblem is that astern bells tend to be consitently faster than espected. Following your suggestion we can investigate wether gun and conning tower's additional drag coefficients have an effect on forward/backward speeds. At least, by now we know that game takes drag into account, and this is good news. :up: P.S: today I was affected by a fastidious backache, and I couldn't stay too long in front of my computer (I am getting old :dead:), but I hope to resume working on our guns starting from tomorrow :salute: |
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Take your time mate :salute: |
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Torpedo re-loading requires surfacing the boat...
Please advise on the following matter. I'm using Sober's mega mod and each time I fire torpedoes I-V, I need to resurface to reload. Even if 'Auto Loading' is selected. How can torpedoes be reloaded without the need of resurfacing. I'm on the 'Turning Point' campaign.... type VIIC-41 I think....
Thanks for your insight! |
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