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-   -   [WIP] Mega-Mod for SH5 (https://www.subsim.com/radioroom/showthread.php?t=176123)

THE_MASK 02-05-11 04:27 PM

Quote:

Originally Posted by Church SUBSIM (Post 1591317)
I was in the exact same position about 45 min ago.

Then it dawned on me ... the game most likely needed to be updated to to version 1.12. You would assume that with all this must be logged into server, DRM, etc, that it would just be automatically done. It's not. Never mind that fact that in the very first post it clearly states the game needs to be updated, in bold, in bright yellow ... like a giant eye sore ;)

Go to C:\Ubisoft\Silent Hunter 5\Support\GameUpdater
run the little app (gu)

I know ... I felt stupid too ;)

with that being said ... I am still in a mild sense of shock as to the amount of amazing work that TDW has done. I just spent 35 - 40 min just soaking in the new UI.

Hope this helps

and another 3 and a half days adjusting the options file :O:

NeonsStyle 02-06-11 03:54 AM

How do I install the patch? I tried loading it into JSGME
but that just disabled magnum opus.

As a side note... could the modders please leave better
instructions on installation / patching for those of us
who really don't know all this stuff please? When it's
just install into JSGME then it's easy, but I'm stuck in
this patch.

I thought I should unzip it all into the magnum opus folder,
but all the folder names are different, so I guess that won't
work.

Thanks for great work...

Oh I can't get it into SH4 mode... I edited the script and
set the option to 2 for sh4 (it was SH5Enhanced), but it
doesn't work.

BigBANGtheory 02-06-11 05:01 AM

Is is feasible to have an options screen in game like the realism settings?

More of a nice to have than an essential.

Church SUBSIM 02-06-11 05:11 AM

Quote:

Originally Posted by sober (Post 1591329)
and another 3 and a half days adjusting the options file :O:

4:07 am ... 3rd cup of coffee ... a statement never more true above ;)

Haddock 02-06-11 10:07 AM

Hello,
and first thank you for this mod to everyone who is involved - great job.
but i have a problem with it:

i started a new campaign in kiel and it seems that the harbor is gone.
on th navmap all looks fine, but in "3D-view" all the buildings, piers, cranes are gone.
only the ships are there and the sub pen with my boat in it.

i have installed:
- silent hunter5 patched to 1.2
- Magnum_Opus_v0_0_1 + patch2
- Shadow Improvement ModLR

no other mods till now.
i have the harbor back when i disable the mods.
i dont know what is causing this, maybe someone have an idea?


windows xp
dualcore 2.8 ghz
2 gig ram
ati 3850 agp 512mb

thanks, haddock

SuperCavitation 02-06-11 12:44 PM

TDM,

Whenever I apply the MO patch, in JGME I *dont* enable the scopes, since your mod is all im using, but I am trying to enable the NVidia Missing Lights. I get an error that the file is already altered by MO_0_0_1. Do I enable it anyway?

Thanks,
Cav

stoianm 02-06-11 01:00 PM

Quote:

Originally Posted by SuperCavitation (Post 1591778)
TDM,

Whenever I apply the MO patch, in JGME I *dont* enable the scopes, since your mod is all im using, but I am trying to enable the NVidia Missing Lights. I get an error that the file is already altered by MO_0_0_1. Do I enable it anyway?

Thanks,
Cav

Hi SuperCavitation,

I know that tdw is travelling far away from his home and maybe will be not online today - so suposing that you are impatinet to play i think is ok for you if i try to respond to your question?

The MO came with the stock scopes - you must to take the file with the scopes that you like and aply after MO (not enable the whole file because there are like 3 diferent type of scopes inside) - you must to chose the right one: suposing you are playing the game at a ratio of 16x9 and you want to use MRP scopes than you must to enable the mod MRP 16x9 ratio

About the NVidia Missing Lights - i have enabled after MO (even it says that is in conflict with MO) and i have not problems so for - so i am sure that is ok to enable this one

Salute:salute:

SuperCavitation 02-06-11 02:50 PM

Thanks, Stoianm! I appreciate the response! Happy hunting!

Cav

Dolemite- 02-06-11 10:27 PM

Is the attack scope supposed to be this long, seems odd compared to the OB scope. Only mod Im running is MO.

http://img831.imageshack.us/f/48588781.jpg/


___

Drewcifer 02-07-11 12:24 AM

yes, because the attack scope was based inside the conning tower itself.. where as the obs scope was based in the con room. The obs scope was for quick checks or scaning the sky for planes.

The attack scope allowed the sub to remain deeper, and its small head made it harder to detect.

Now i'm not sure the mod has the scopes set at exact historical value, but yes the attack scope was taller.

ustahl 02-07-11 03:58 AM

Quote:

Originally Posted by stoianm (Post 1591787)

I know that tdw is travelling far away from his home and maybe will be not online today

That's good to hear - that means that TDW's alive.:up::woot:
I almost got worried already because of his recent forum silence.:cry::oops:

stoianm 02-07-11 05:24 AM

Quote:

Originally Posted by ustahl (Post 1592241)
That's good to hear - that means that TDW's alive.:up::woot:
I almost got worried already because of his recent forum silence.:cry::oops:

:up: read here:

http://www.subsim.com/radioroom/show...&postcount=868

Daffman 02-07-11 09:17 AM

Just another noob who aint sure about what to do...
The problem is that the small target marker in the tactical map does not give, speed, aprox. range etc anymore(simply does not pop up when you double klick it), haven't changed anything but checked init.aix and TheDarkWraithUserOptions file, can't find anything how to re-enable it again :)
And no i've checked the normal SH5 options aswell ;)

Awsome Mega Mod anyhow!
Keep up the good work! :arrgh!:

stoianm 02-07-11 09:47 AM

Quote:

Originally Posted by Daffman (Post 1592339)
Just another noob who aint sure about what to do...
The problem is that the small target marker in the tactical map does not give, speed, aprox. range etc anymore(simply does not pop up when you double klick it), haven't changed anything but checked init.aix and TheDarkWraithUserOptions file, can't find anything how to re-enable it again :)
And no i've checked the normal SH5 options aswell ;)

Awsome Mega Mod anyhow!
Keep up the good work! :arrgh!:

1)disable the mod

2)In the option.py you will find the line:

ShowItemNotes = False change here with True

you will have after that the line displayed like this:

ShowItemNotes = True

3) save
4) enable the mod

now you will have the informations that you want displayed in nav or tai map:up:

Daffman 02-07-11 01:14 PM

Quote:

Originally Posted by stoianm (Post 1592354)
1)disable the mod

2)In the option.py you will find the line:

ShowItemNotes = False change here with True

you will have after that the line displayed like this:

ShowItemNotes = True

3) save
4) enable the mod

now you will have the informations that you want displayed in nav or tai map:up:

Ah great, thanks ! :yeah:


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