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Great job, guys. The RFB mod is my favourite mod for the American Pacific Campaign, it's a fantastic piece of work.
Best regards. |
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Second problem, also a minor one: the ingame music won't play, ever. Other than these small issues, I'm really enjoying the mod. RFB is great! I've tried the mod soup fix, with identical results, so I guess there's a conflict somewhere, and need to figure out where so I can edit it. I'm running: RFB 2.0 RFB_2.0_Patch_23April2010 RSRDC_RFB_V575 RSRDC_V5xx_Patch1 MaxOptics IV for RFB 2.0 MaxOptics Binocular for RFB 3000 Yard Bearing Tool (1680x) Keldunks_RFB.1.52_tweaksV3 Nav Map Make-Over v. 2.0 NMMO Airbase Add-on SAP v0.5 Stock-RFB-RSRDC Small Nav Tools RFB+MaxOptics SS177 USS Pickerel_FooBor's PORPOISE BLACK HI-RES V1.0 Stock Map Icons Bigger Better Protractors Less Plankton Any ideas? EDIT: My stuck weather magically unstuck itself, so no longer an issue. |
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I'm just wondering if there's anything new in the works for this MOD in the future:hmmm:
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Of course, my self-immersion abilities spawn from playing sub sims spanning more than two decades so it's not like it entirely ruins things. But getting the water texture back from the stock game would be orgasmic.:hmmm:(only 42 emoticons to choose from? C'mon now! :03:) |
I use the latest Real Environments mod but keep RFB's scene.dat. On clear sunny days the water is still a little bit too blue, but overall the environment looks very nice to me.
One thing I really didn't like about RFB's environmental visuals was how bright the night sky was. I read some people recommended turning the gamma way down... but that makes everything else look strange. |
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Popeye the sailor-man, it seems. |
Yes, I meant the gamma slider in the game's graphics options. I didn't play around with monitor settings.
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Discovered something strange: The first SD radar has a better detection chance if it is NOT raised. This makes a big difference as it is rather unreliable (which is perfectly realistic, good work) :DL
Love the mod :yeah: |
RFB radar
Hey guys, I have a question. I am playing RFB 2.0 with the latest patch. When I am at the surface radar station, looking at a contact. The blip on the radar screen is very tiny. Litteraly a pinprick. So I'm wondering if this is correct. Or is something amiss.
Thanks for any help Al |
The radar screen in SH4 has several bugs. One and not the least important from them is that the size of the blip is inverted in the ordinary SJ display (The green one). It gets larger when the target is more distant instead of the opposite, as it should be :wah:
If you are referring the the PPI (Orange) display on the right, and if you are seeing only small dots then this might be because of a mod instealled. Otherwise I think that the stock RFB blips in the PPI were reasonably sized :hmmm: |
Thank you for responding. I am running RFB so perhaps that is the problem.
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AFAIK, the "small" pips on the radar screen are part of RFB. No need to adjust your set!:haha: I remember at one time, RFB had them bigger. Don't remember why they were scaled down.
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Hi guys I have plan to start a campaign with the RFB 2.0 and I would like you to help me telling you that you have mods you. Before playing the TMO and I would like to know that this is it. thanks
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Hi guys, I posted about this bug in RFB awhile ago, and it seems it's still there. The Medium Old Composit Freighter remains unsinkable! Can anyone else confirm this? I'm running RFB2.0 + RSRD and updates, plus some compatable mods. It's July 44' off the coast of Borneo. I came across this freighter in rough seas, and hit her with 2 torps. She listed and remained like that. I then gave her another shot from the Bow, and then turned to bring the Stern tubes to bear. To make a long story short, after 7 torps this ship remained afloat! I time compressed several hours, and she remained in the same state. I was forced to eat the attack and move on.:wah:
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