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-   -   [REL] OLC GUI v1.2.7 (https://www.subsim.com/radioroom/showthread.php?t=124639)

onelifecrisis 02-05-08 03:31 PM

Um, thanks :) though getting from 1.1.4 to 1.2.1 really wasn't much compared to the work in getting from 0.0.0 to 1.1.4 :dead:

Pisces 02-05-08 05:06 PM

Quote:

Originally Posted by donw
Quote:

Originally Posted by onelifecrisis
donw, I don't follow... :doh:

On the german website that Pisces posted, and ejhawk56 said he's getting virus warnings...

I am unable to highlight any of the text, to copy and paste to a german-english translator

Strange again. I have no trouble to copy the text. But like I said, I'm not using a Bernard-soft browser. ;) If you want I can try to put the text in a zip file and send it to you. But not earlier than tomorrow afternoon.

BTW, I emailed the webmaster of those pages about his virus infection. In a horrible attempt to write german! argh!

onelifecrisis 02-07-08 12:10 PM

An Important Note About Non-Stock Ships (also added to post #1)

Many people like to make new ships and add them to the game. However, when making or modifying a ship most people do not consider accurate recognition manual data to be a high priority, and consequently some of the new ships made by the SH3 community have incorrect masts and lengths in the recognition manual. This applies to supermod ships as well as ships released by individuals, and it means that when using the U-Jagd tools to get a firing solution, you'll be innacurate against those ships.

This is not a problem when firing at stock ships, and I plan to ensure that the OLC GUI for GWX 2.1 will include corrections to all incorrect masts/length values in GWX 2.1 (if any corrections are required). However, if you use any other mod or supermod which adds ships, I cannot guarantee accurate solutions from the U-Jagd tools when you fire at them. It's up to the ship modders to release ships with correct recognition manual values.

-------

On a brighter note, today I celebrate 1000 downloads of the video tutorial (the only file that hasn't changed since release) from my FF page! :D

(plus who knows how many downloads from MONOLITH's server, but hey, it says "1000" somewhere so I'm happy :lol:)

ejhawk56 02-07-08 12:46 PM

[quote=onelifecrisis]

This is not a problem when firing at stock ships, and I plan to ensure that the OLC GUI for GWX 2.1 will include corrections to all incorrect masts/length values in GWX 2.1 (if any corrections are required). [/qoute]

OlC...Thanks for your attention to detail and constantly improving this mod!

-------
Quote:

Originally Posted by onrlifecrisis
On a brighter note, today I celebrate 1000 downloads of the video tutorial (the only file that hasn't changed since release) from my FF page! :D

(plus who knows how many downloads from MONOLITH's server, but hey, it says "1000" somewhere so I'm happy :lol:)

Congratulations:up: It's a great video and helped many of us buffoons realize that manual targeting IS fun.:D

Eric

onelifecrisis 02-07-08 01:10 PM

Quote:

Originally Posted by ejhawk56
Quote:

Originally Posted by onelifecrisis

This is not a problem when firing at stock ships, and I plan to ensure that the OLC GUI for GWX 2.1 will include corrections to all incorrect masts/length values in GWX 2.1 (if any corrections are required).

OlC...Thanks for your attention to detail and constantly improving this mod!

-------
Quote:

Originally Posted by onrlifecrisis
On a brighter note, today I celebrate 1000 downloads of the video tutorial (the only file that hasn't changed since release) from my FF page! :D

(plus who knows how many downloads from MONOLITH's server, but hey, it says "1000" somewhere so I'm happy :lol:)

Congratulations:up: It's a great video and helped many of us buffoons realize that manual targeting IS fun.:D

Eric

Thanks! :) The thing about the video dowload count is that I think of it as an indicator of how many people have actually tried the mod, instead of just downloading it and filing it away - my reasoning being that most people wouldn't download 275Mb of tutorial unless they were trying to learn. This is why I'm pleased about passing the thousand mark.
:rock:

Julius Caesar 02-07-08 03:09 PM

OLC, I have a suggestion:
Hardest part in using your mod is getting right mast height (for range estimate).

Currently:
http://img123.imageshack.us/img123/7...2414597mn3.jpg

By using current attack scope, you are not sure if highest mast is at 11 or 11.5 marks or...



My suggestion:
Add horizontal (yellow) marks to the lower part of the attack scope.
You align horizontal line to the highest mast. Now, it is much easier to count correct number of vertical marks.

http://img104.imageshack.us/img104/1...2414615cs1.jpg

It is only a minor tweak in AOBFOuterDisc.tga.
What do you think?

ejhawk56 02-08-08 07:31 AM

Quote:

Originally Posted by Julius Caesar
OLC, I have a suggestion:
Hardest part in using your mod is getting right mast height (for range estimate).

My suggestion:
Add horizontal (yellow) marks to the lower part of the attack scope.
You align horizontal line to the highest mast. Now, it is much easier to count correct number of vertical marks.[/quote



It is only a minor tweak in AOBFOuterDisc.tga.
What do you think?


Looks like a useful idea.

don1reed 02-08-08 08:11 AM

These are very useful ideas; however, I would prefer that "yellow" be changed to "black" as the "yellow" washes out in bright sun light. (being an old fart, my eyesight isn't as good as all these young fellers. :) )

Or...some other color that works well in both day & night. (lime green, maybe)

Einsman 02-08-08 09:30 AM

Hi!

My question is: It's necessary the file DoubleMastTool.exe for playing OLC GUI 1.2.1? Why? In previous versions it's not necessary.

Thank you.

onelifecrisis 02-08-08 09:54 AM

JC, I'm still chewing on your idea... but leaning towards including it. :yep:

don1reed, that's easier said than done! I have already spent a lot of time looking for colours that work well in all conditions. Generally speaking, it's not the colour but the brightness+alpha values that matter (the colour does matter a little bit, but in fact yellow is best colour to contrast with blue - the colour of the sky - because yellow is made of equal measures of the other two primary colours, red and green). If I make the lines too bright then they are easy to see at all times, but the night-time contrast makes the ships hard to see. If I make them too dark then at night the lines themselves are too hard to see. Adding some alpha (transparency) gives the lines a certain amount of "auto-adjust" (i.e. they are bright at day but dark at night, which is good) but too much alpha makes them basically invisible all the time. So you see it's all a big balancing act... and if I make an adjustment to make the lines more visible in bright sunlight, I will inevitably make either the lines or the ships more difficult to see in some other light condition.

The way the lines are adjusted in 1.2.1 makes them fairly easy to see in day/night time, but difficult to make out at twilight (at least, to my eyes!)

I consider this a good balance, as twilight doesn't last very long.

If you've not already done it, please try cranking up the contrast on your monitor to maximum (and set brightness to around half) and let me know if that helps any. If you've already got conrast turned up full, please post/PM a screenshot showing the problem, and tell me what time of day / time of year / part of the ocean you were in when you took the shot, and I'll see if I can adjust the lines a little... but it won't be a major adjustment, because like I said I already spent a lot of time on it and there's always going to be some condition or other where the lines aren't ideal.

Einsmann, maybe you downloaded the wrong version? Until recently, OLC GUI was available only for unmodded stock and GWX players. The new "Generic" version (which is the only version which includes/requires the doublemasttool) is for people who play modded stock or a supermod other than GWX.

don1reed 02-08-08 11:04 AM

Tnx a million for your reply. I had no idea it was as complicated as that.

cheers,

onelifecrisis 02-08-08 05:41 PM

Some PM's with don1reed have resulted in a solution to his problem which may also suit yours, JC: I'm thinking of adding a blue diagonal line like the one in U-Jagd. What do you think? I'd rather that than yellow lines below the crosshairs, as these will interfere with the bearing reading and the ship name.

Julius Caesar 02-08-08 07:40 PM

O.K. Something like this?
http://img444.imageshack.us/img444/3...2414615vd0.jpg

Yes, I guess it could work.

Pisces 02-08-08 07:48 PM

Quote:

Originally Posted by onelifecrisis
Some PM's with don1reed have resulted in a solution to his problem which may also suit yours, JC: I'm thinking of adding a blue diagonal line like the one in U-Jagd. What do you think? I'd rather that than yellow lines below the crosshairs, as these will interfere with the bearing reading and the ship name.

Can work, only put the small numbers on the outsides and higher numbers near the vertical centerline. That wouldn't mess with the bearing scale and name.

Edit: on second thought, that would not make small AOB targets easy to measure mastheight on. Because the blue line may not cross the waterline of the ship.

I'd say get the bearing scale and name relocated to either top or bottom of the view. (Or one top, other bottom) It's too crowded with those horizontal reticule marks anyway.

Hitman 02-09-08 07:19 AM

If I may add a suggestion, my experience tells me that the easiest way to count marks is to have the scale also BELOW the crosshair centre, and not above. The reason: You can much better align the horizontal line of the crosshair with the top of the masts and simply see at which mark of the yellow scale the waterline actually cuts. :up:


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