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For those who are unfamiliar with Observer's work, he and Det Teddy Bär created the series of NYGM mods for SH3, the (arguably) most famous of which was their ship damage mod. We are in essence re-creating that mod for SH4, along with a totally awesome submarine damage mod. We think it will really revolutionize the way players approach the way they play the game. Running and gunning on the surface will be a thing of the past, that's for sure... ;) |
@ LukeFF - definitely looking forward to this one, especially the "totally awesome submarine damage mod" - does that hapen to incorporate anything about the damage repair times along the lines of the great LRT (longer repair times) mod for SH3? That LRT mod gave me some of my best, tensest moments of gameplay while nursing my wounded Type VIIC back to port for something like 30 hours after being bombed just outside the Bay of Biscay, and I'd really love to see something like that for SH4.
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See here: http://forum.kickinbak.com/viewtopic.php?t=578 and here: http://forum.kickinbak.com/viewtopic.php?t=654 for more details. |
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Did i messed something up their ? EDIT: Because my SH4 crashes after the load of a saved game. I unabled RFB, that took care of the problem, but I would like to activate it back again. |
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But suddenly the circle has disappeared around my sub when i zoom in on the navigation map. Is it because the BAD_OrdersBars isn't anymore in the Menu file? I couldn't think of anything else what could be the problem otherwise. P.S. Just got my fort spectacular kill with RFB. Note: are their some changes added in the sinking mechanics in RFB ? http://i309.photobucket.com/albums/k...fe/Victory.jpg |
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Well he was taking time-out doing his studies etc
Maybe he's got very busy in real life i guess ? |
Yeah I was just worried that maybe something happened...havn't been around in a few months and I'm still trying to get spun back up on things
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Hi. What is the installation order for TM and NSM? I must first install TM and then NSM and overwrite all conflicts? I am using SH4 v1.4. I am asking this cause in RFB i think that u first install NSM and then RFB. Thank you.
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I think NSM is not compatible with TM. This is what I read in TM faq.
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PE or W_Clear environment mod RFB RSRD OM But i don't know about TM |
Hi, I'm a bit of a noob. but I can't download the file...
It gives me an error the whole time, can someone send it to me via e-mail, or host it on an other site, please?? I loved sh3 because of the sinking mechanics, I loved to set the torp depth to exactly where the keel is and blow the ships up with one torpedo, snapping it in 2. Now (without the mod) it takes more than 2 torps to sink a ship... if I'm lucky, 1. |
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I am using SH IV 1.5 with TMO and NSM installed and they work just great. Just install NSM last and overwrite all conflicts (as you correctly postulated) and it will be fine. It could be that they aren't designed for each other and there may be problems, but I haven't noticed anything and I'm really enjoying it. Cheers Stu. |
NSM4
Hi Werner and everybody,
First of all thanks for the mod! It is a real 'must have' one. But I'd be glad if you answer a question... while testing NSM in tutorial campaign, I was a bit surprised by the power of torpedoes. A large freighter (Victory-class) had been sunk within 5 minutes after only ONE impact by Mk14, I should note that this impact was at the bow of the ship. T3 tanker also couldn't stand one impact (right in the center). I've read about the basis of flooding-level and 'cargo factor', but still I don't know why such a large ships cannot stand one torpedo... Their overall displacement is more than 17000 tons, so this looks quite strange :hmm: http://zalil.ru/upload/26094277 |
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