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-   -   [REL] Trigger Maru 1.7.6 (Updated 24Jan08) (https://www.subsim.com/radioroom/showthread.php?t=115258)

don1reed 09-13-07 07:31 AM

Quote:

Originally Posted by mrbeast
Can you supply any evidence that U boats sank 2000+ ton merchants with gunfire? Name a ship?

...I know it's OT, but, it seems like an unanswered question...

therefore:

British Steamer, SS Culebra 3044 GRT sunk 35-30N 53-25W

by

U-123, Hardegen, Operation Drumbeat.

Cheers,

switch.dota 09-14-07 09:24 AM

Just a quick note: you can use TM 1.6.2 with NSM 3.3 - just install them like this: TM 1.6 - TM 1.6.2 patch - NSM 3.3 - (anything else)

chopped50ford 09-14-07 04:50 PM

I notice the deck gun's ROF has been changed. Almost 1 to 1.5 shots per min. How can you speed it up?

NefariousKoel 09-14-07 05:11 PM

Quote:

Originally Posted by chopped50ford
I notice the deck gun's ROF has been changed. Almost 1 to 1.5 shots per min. How can you speed it up?

I believe the deck gun characteristics are the .sim files in Data/Library/USSubParts/ folder and named for the specific guns.

tater 09-14-07 05:25 PM

I just checked, the TM reload time is set to 5 seconds.

Do you have the gun MANNED?

Are you at battle stations?

tater

donut 09-14-07 08:29 PM

Tater
 
On the 5.25 it does seem slow.5 sec.no way.what figure,what file?

tater 09-14-07 08:47 PM

Library/SubParts/whatever_the_heck_the_deckgun_files_are_called.dat ;)

reload time is 5 on them.

Crew quality changes that.

chopped50ford 09-15-07 01:26 AM

the new NSM 3.3 has a change to the time to add "realism"

But I just realized after reading these that my crew is green. 2nd patrol and that might be the issue thus far. 20 sec. reload times is what im having. The green bar is close to 3/4 up...not full.

I guess I should blame the 3rd class Petty officer and 1st class seaman who is operating this thing. :)

Oh, cant get minitweaker to open the .sim files for some reason?.!?.:oops:

tater 09-15-07 07:58 AM

Use S3D, the minitweaker needs to be updated for every patch, S3D just opens it.

dean_acheson 09-16-07 09:53 AM

tater,
what version of your campaign files are currently bundled with TM? Thanks. :)

tater 09-16-07 10:42 AM

0.75?

tater

Sgian Dubh 09-16-07 01:49 PM

To restore the sensor marks the FAQ says to disable Trigger Maru then make some edits.

How do you disable Trigger Maru?

Also, is the living, breathing ocean compatible with this mod?

chopped50ford 09-16-07 02:33 PM

Quote:

Originally Posted by tater
Use S3D, the minitweaker needs to be updated for every patch, S3D just opens it.

Where can S3D be found. :damn:

Thanks

donut 09-16-07 03:16 PM

@Sgian Dubh,You are being to vague,w/questions
 
Quote:

Originally Posted by Sgian Dubh
To restore the sensor marks the FAQ says to disable Trigger Maru then make some edits.Are you talking,shp shape.dds files

How do you disable Trigger Maru? Are you using JSGME.,& what version of T_M_*****

Also, is the living, breathing ocean compatible with this mod?

LBO.,is in T_M_1.6
Hope this helps:huh:

NefariousKoel 09-16-07 06:46 PM

Quote:

Originally Posted by chopped50ford
Quote:

Originally Posted by tater
Use S3D, the minitweaker needs to be updated for every patch, S3D just opens it.

Where can S3D be found. :damn:

Thanks

There's a link to it in the mods section somewhere... maybe do a search for "S3D mod"?


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