SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Ultra received: SH4 update here!!!!! (https://www.subsim.com/radioroom/showthread.php?t=97179)

The General 09-04-06 08:16 AM

"Your mission, should you chose to accept it..."
 
Quote:

Originally Posted by Neal Stevens
It will not be too late to focus on a few key features and push for them...

...of course, it helps is everyone agrees on what the key features are.

Maybe a team sould be assembled with the intent of approaching the developers with a list of demands, I mean 'to politely suggest a few ideas', as Neal has alluded to above? Obviously, I would love to be on the team but it should be the senior officers, Neal included, who make up this special Task Force.

Suggestion 1: For what it's worth, I'd like to see the water surface slightly opaque, like it is in BF2.

_Seth_ 09-04-06 08:35 AM

Feedback
 
The guys here at subsim and all of the people playing SHIII, is the best group to give feedback to SHIV dev. team. We have all played SHIII, and know what "makes us going". Ubi should let the excellent freeware modders help them...
Example: The GW mod beats the h*** out og Uboat: battle in the mediterranean stolen mod. collection. (No disrespect to the modders who "contributed" to those thieves..) :D

John Channing 09-04-06 08:37 AM

Quote:

Originally Posted by The General
Quote:

Originally Posted by Neal Stevens
It will not be too late to focus on a few key features and push for them...

...of course, it helps is everyone agrees on what the key features are.

Maybe a team sould be assembled with the intent of approaching the developers with a list of demands, I mean 'to politely suggest a few ideas', as Neal has alluded to above? Obviously, I would love to be on the team but it should be the senior officers, Neal included, who make up this special Task Force.

Suggestion 1: For what it's worth, I'd like to see the water surface slightly opaque, like it is in BF2.


While this approach certainly has some merit I think it would be somewhat akin to re-inventing the wheel.

The developers are here, they always have been here. They do listen to what is being requested and, where possible, will act on it.

JCC

finchOU 09-04-06 01:04 PM

The problem comes when everyone puts out thier own personal wants and it clobbers the board. Which makes it hard, IMHO, for someone just reading to pick up what the most popular and reasonalbe ones are.

I think that a poll(or survey like SH3) system with a bunch of Ideas would be great. Then after the first vote, narrow the field and make another poll until we have a core feild of reasonalbe requests.

I think the first list could be put out there by Neal based on what has already been put out.....what do you think?

I think its better than just posting wants....it shows more effort and a willingness to work for a common goal.

Safe-Keeper 09-04-06 02:33 PM

Better and simpler to just have everyone write down their #1 wish, and their #1 wish only.

finchOU 09-04-06 03:34 PM

Quote:

Originally Posted by Safe-Keeper
Better and simpler to just have everyone write down their #1 wish, and their #1 wish only.

That sounds good, but sometimes people tend to change their minds after seeing other peoples entries...so maybe research a bit before posting or put out a list...I would say top 3 vise a #1 wish.

Immacolata 09-05-06 03:42 AM

No. Their nr. 1 wish. We can brainstorm all we want, but 1 wish. My wish would be a manual plotting system that was slightly more AI assisted than in SH3 when you turned off automap. It is impossible to keep track of ships in a convoy. If there was AI assist like "plot x on map on bearing and distance" then we just needed Jiims and others good map overlay tools for fun map plotting.

The General 09-05-06 06:32 AM

"Afterall, we're not Communists?"
 
My idea was for a select bunch of officers, led by Neal, to make the important decisions. From reading the forums they'll have a pretty good idea what everybody wants but, the decision should ultimately be theirs. They'll have a clearer idea about what will go over (to the developers) and what won't. I know this'll frustrate all of you who think your opinion counts, and it does to a certain degree, but we've got to leave this one up to the Organ Grinders and not the Monkeys, afterall, we're not Communists.

John Channing 09-05-06 04:42 PM

Quote:

Originally Posted by The General
My idea was for a select bunch of officers, led by Neal, to make the important decisions. From reading the forums they'll have a pretty good idea what everybody wants but, the decision should ultimately be theirs. They'll have a clearer idea about what will go over (to the developers) and what won't. I know this'll frustrate all of you who think your opinion counts, and it does to a certain degree, but we've got to leave this one up to the Organ Grinders and not the Monkeys, afterall, we're not Communists.

Wow!

That's the first time I have ever seen a workload delegated upwards!

I hope my staff aren't reading this!

JCC

finchOU 09-05-06 07:51 PM

Quote:

Originally Posted by The General
My idea was for a select bunch of officers, led by Neal, to make the important decisions. From reading the forums they'll have a pretty good idea what everybody wants but, the decision should ultimately be theirs. They'll have a clearer idea about what will go over (to the developers) and what won't. I know this'll frustrate all of you who think your opinion counts, and it does to a certain degree, but we've got to leave this one up to the Organ Grinders and not the Monkeys, afterall, we're not Communists.

Possibly the best Idea I've heard in a while...if they want that responsiblity that is :up: . I think it would be a good idea because the dev team already trusts someone like Neal (and others)...and so do we..i think. Plus the fact that they would have a better idea of what is actually possible to ask for and what is...not in any way going to make it into SH4. I would still like to see a list of things they are thinking of asking (just so I can see if they at least entertain the Idea of some of the things I'm thinking of :) ).....Neal??? What say you??


"so what is it you say....ya do here??"
"I already told you, I talk to the Customers so the god damed engineers dont have to....I'm a people person......whats wrong with you people!!!"

Safe-Keeper 09-07-06 03:51 PM

New screenies?
 
GamingForums thread on Silent Hunter IV.

A few of them are new to me.

rls669 09-07-06 07:54 PM

That second screen is really nice. I'd think it was pre-rendered if it wasn't for the same crappy generic floating debris as in SH3.

The General 09-08-06 04:04 AM

"If you build it, He will come."
 
Quote:

Originally Posted by rls669
same crappy generic floating debris as in SH3.

I think the game was still in it's early development stages when those screen-shots were taken. SHIV uses the same engine as SHIII and the floating debris was just one of the 1,000,001 things left to update. I think the developers wanted to put some shots out there, even if they were incomplete, just to fuel the excitement. They've succeeded.

Obviously the most important aspect of the visuals is the water (this being a naval based sim) and the good news is, that it's looking really good. They've just gotta make that surface transparent and bingo, it's the most realistic virtual environment in the history of computer games!

Safe-Keeper 09-08-06 02:34 PM

I think the greatest compliment the game's graphics have gotten so far is that so many refuse to believe they're in-game screen-shots:up:.

jpinard 09-09-06 08:42 PM

I'm lucky, acuz my #1 wish is coming true - SH 4 is coming! Yeehaa!


All times are GMT -5. The time now is 10:51 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.