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CB.. 06-26-06 05:11 PM

Quote:

Originally Posted by HEMISENT
Thanks CB, I'll give that a shot. I did manage to finally intercept a convoy
and they were already zig-zagging. The DE's were also on heightened alert so I guess the attached AI subs actually did make a showing. I saw no battle damage on any ships indicating that they did nothing but die a fast and furious death for the Fatherland. Oh well maybe next time.

The mod works great-Thanks

Now what about those weather fronts you mentioned earlier moving as a group?

he he! dunno wether the weather can be made even half as effective as it was capable of in SH2 (definitely a 200% step backwards) --but there may be summat that can be done to jazz it up a bit-- i havent really worked on it yet--tho there is a small edit that can be done to make the changes a bit more lively--

probably well heeled allready but

in the RND
this entry

CloudsRand=2

noticed in the editor that there are slight cloud changes and heavy cloud changes which i interpret to mean that the weather will change much more noticably--half the issue with the weather changes is that most of the changes are barely noticable in game---those weeks spent in constant storm folks get --are not weeks of constant storm--the weather is changing all the time--it's just that what change is perhaps a slight decrease in wind speed---or a slight change in visability--etc etc--been checking this for ages--it's true--im thinking that telling to game to skip slight changes for heavy changes you're much more likely to get a change from strom to calm or noticably different weather--and it works--so ther's summat---(mind you probably very old news?)

ive been wrestling with Pack3D the last few days tho and have managed to come up a playable brit sub -"H.M.S Badly textured" so that's been occupying me head

http://www.ebort2.co.uk/files/edit4.jpg

:arrgh!:

mikaelanderlund 07-25-06 04:21 PM

Hi,

Any news? Are we going to see wolfpacks in next GW or NYGM release?

Mikael

John Pancoast 03-06-20 07:18 PM

Thread from the dead
 
Been using this idea, pretty cool. Worth a shot if you haven't tried it already.

FUBAR295 03-07-20 06:42 PM

Wow :o ... John you dived deep for this one. Your pressure hull still intact?

CB had some interesting ideas back in the day. He had a knack for thinking outside the box when it came to SH2 or SH3. His mods were very basic and straight forward.

Anyway, thanks for resurrecting this from the depths. Brought back some nice memories.

Good hunting,
FUBAR295

John Pancoast 03-07-20 07:31 PM

Quote:

Originally Posted by FUBAR295 (Post 2653082)
Wow :o ... John you dived deep for this one. Your pressure hull still intact?

CB had some interesting ideas back in the day. He had a knack for thinking outside the box when it came to SH2 or SH3. His mods were very basic and straight forward.

Anyway, thanks for resurrecting this from the depths. Brought back some nice memories.

Good hunting,
FUBAR295

Yeah, I've been using his escort fix on a modded stock campaign. I like it so I checked into his other work. Anything to get the lousy escort AI in the game to be better, in any version.
Hitman told me the same thing about CB that you state.

For awhile now, I've been going back and reading why this or that was done, etc. to the game.
Been fun research.


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