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-   -   Steel Fury Discussion thread (https://www.subsim.com/radioroom/showthread.php?t=88908)

woofiedog 09-25-10 02:18 AM

Txema... Thank's for the patch... it works great!

tigershuffle 09-25-10 04:05 AM

Quote:

Originally Posted by Txema (Post 1501788)
Hi everybody !!

I have done a quick and very basic translation of the Steel Panzer 1.5 beta mod.

I want to remark that it is very basic, using previously translated texts of SPM 1.4 and Google translator. The T34-85 and the Trophy campaigns are not translated, but the rest is translated AFAIK.

Initially, I have done the mod for my personal use but now I have thought that perhaps somebody could benefit at least a bit from it, so I have decided to share it. It is packed to be used with the JoneSoft Mod Enabler. Enable it after Steel Panzer Mod 1.5 beta.

Download it here:
http://rapidshare.com/files/42108835...lish-patch.rar

Please, take into account that it is a very basic translation done using just Google translate !!

If somebody wants to improve or complete the translation he is wellcome to use my mod as a starting point.

If somebody can upload this mod in a better place he is wellcome to do it.

Enjoy !!!


Txema

Thanks for your hard work ...:salute:
im just postin link in World of Tanks forum to link here for Steel Fury and also T34vsTiger.......the world should know these are still alive and kicking :|\\

Txema 09-25-10 07:23 PM

Quote:

Originally Posted by Txema (Post 1501788)
Hi everybody !!

I have done a quick and very basic translation of the Steel Panzer 1.5 beta mod.

I want to remark that it is very basic, using previously translated texts of SPM 1.4 and Google translator. The T34-85 and the Trophy campaigns are not translated, but the rest is translated AFAIK.

Initially, I have done the mod for my personal use but now I have thought that perhaps somebody could benefit at least a bit from it, so I have decided to share it. It is packed to be used with the JoneSoft Mod Enabler. Enable it after Steel Panzer Mod 1.5 beta.

Download it here:
http://rapidshare.com/files/42108835...lish-patch.rar

Please, take into account that it is a very basic translation done using just Google translate !!

If somebody wants to improve or complete the translation he is wellcome to use my mod as a starting point.

If somebody can upload this mod in a better place he is wellcome to do it.

Enjoy !!!


Txema


Hi again !!

I have improved this english patch adding the translation of the names corresponding to the new units present in Steel Panzer Mod beta 1.5. This is specially usefull for mission designers :DL

You can download it here:
http://rapidshare.com/files/42149097...patch_ver2.rar

Enjoy !!!


Txema

Rends 09-26-10 01:40 PM

Sounds good but the

Download link is broken (reached 10 dl limit).

Please upload again!

Txema 09-26-10 02:37 PM

SPM 1.5 beta translation mod file uploaded again:

http://rapidshare.com/files/42149097...patch_ver2.rar

Rends, if you want to upload the file to your web site to avoid this problem in the future, you are wellcome to do it. :DL


Txema

Rends 09-26-10 06:38 PM

Quote:

Originally Posted by Txema (Post 1503162)
SPM 1.5 beta translation mod file uploaded again:

http://rapidshare.com/files/42149097...patch_ver2.rar

Rends, if you want to upload the file to your web site to avoid this problem in the future, you are wellcome to do it. :DL


Txema

Thx.

I have uploaded the file to :

http://www.filefront.com/17324205/SP...patch_ver2.rar

frinik 09-26-10 10:34 PM

Very Useful!
 
Txema, muchisimas gracias por el buen trabajo!Te agradecemos todos!:salute:

rinik

Txema 09-27-10 12:00 PM

Quote:

Originally Posted by Rends (Post 1503302)

Rends,

Thank you very much for uploading the file there :DL


Txema

Friedrich-Wilhelm 09-27-10 02:39 PM

Hello All,

I have a question to anybody knowledgeable on the SP 1.5 beta mod. I highly appreciate all the work that you talented folks have done and I am enjoying this addition to SF greatly. However, I do have a technological question, or perhaps a bug report. When playing the Marder III, I cannot move/traverse the gun when in the gunsight view. It is just stuck and doesn't move at all, no matter how much I move my mouse. Did anybody else notice this? Or is it just me not knowing which button to press to unlock the gun? :hmmm:

Any help with that would be great.

Thanks,

FW

frinik 09-28-10 12:45 AM

REnds Prokhorovska beta mod
 
Rends I downloaded and installed your new Prokhorovska Beta Campaign.6 missions! Man you are spoiling us./Unfortuntaely I wasn't able to play it because I installed late last night and when I tried to play it this morning I got a white screen ( possibly my pc giving me trouble again).I will install it on my laptop with my spare games and tried to play your missions.Anyway, in anticipation, a huge thank you for the work you are doing.I am very eager to play your new missions and give you feedback.

Is there anyway I could use your new Kursk maps?Do you have them in datapack format?I would install them in my ME and remake some of the stock SF missions.Please let me know.

Anyway on behalf of all SF fans Vielen Dank!:yeah:

frinik 09-28-10 12:47 AM

Marder IIII
 
FW, I have the same problem.I didn't pay attention to it because at the time I was testing the Marder I was hit by a T34/85 and simply thought that the hit had disabled my gun.I haven't seen any report of a bug on the Avia forum.I think the only way to know is to test your Marder in a trial mission in the ME. Try pressing all the keys until you hit the spot.A short list of likely keys would be G or O. Have you tried letting the AI man the gun while assuming another position either commander, loader or driver?May be the AI is programmed in the game to automatically unfasten the gun from its mount?Then once the gun is free you can take over as gunner.:oTry that with just a few enemy tanks to see if it works for you....

Cheers

woofiedog 09-28-10 04:43 AM

Txema... Thank's for the translation mod... it works great! :D

woofiedog 09-28-10 05:42 AM

Was just running a mission with the Marder I and was able to traverse the main gun with no problems.

I have my JSGME set up for the game as follows... Playable Panzer II, III & StuG v0.2, Unofficial_patch_SF_v0.1_eng, stugIIIG_Mod_v1.0, Steel_Sound_Mod_v1.1(fix)_eng, Steel_Panzer_Mod_v1.5_beta and SPM_V1.5_beta_English-patch.

A couple of screens taken from the gunner's position and traversing the main gun while stopped and firing on the enemy tanks.

http://img.photobucket.com/albums/v4...07_24_0000.jpg

http://img.photobucket.com/albums/v4...07_47_0001.jpg

frinik 09-28-10 07:04 AM

Mods
 
Woofiedog you don't need to have the Playable Panzer II, III & StuG v0.2,
stugIIIG_Mod_v1.0 mods enabled anymore as they are contained in the Steel Panzer 1.5 beta.You'll see the Stug IIII F missions included in the game menu.

Cheers

Txema 09-28-10 07:51 AM

Fix for the Marder released by Stone 2009 in the russian Forums. :salute:

************************************************** ************
Fixed a problem with the sight of Marder , as well as an issue where , together with a platoon of machine gunners WPRA appear anti-aircraft guns.

Download here:

http://www.sukhoi.ru/forum/attachmen...9&d=1285670878

************************************************** *************

woofiedog 09-28-10 10:34 AM

Thank's for the information... will update my JSGME files! :DL

Aces 09-29-10 10:11 AM

Greeting Woofiedog mate!, long time no see from the UBI IL-2 forum days.

Best Regards

Aces

woofiedog 09-29-10 11:17 AM

Aces it is very good to hear from you... they still ask about IL2-MAT Manager from time to time.

Take it Easy! :D

Friedrich-Wilhelm 09-29-10 11:34 AM

Thanks for the Marder III-fix, Txema. Now the gunsight works.

:DL

FW

U-Schultz 09-30-10 10:10 PM

Just d/led the 1.5 beta.

I currently have about every mod for SF active so, not knowing what the 1.5 beta includes, my question would be:

What mods should I use with 1.5 beta?
I would think the Sound mods would be okay but what else?

Thanks!


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