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If you find it’s not enough, it’s easy via photoshop to make new ones. Keep in mind Ccom12 is the only super mod around, who has correct emblems positioned ... double face... and they are not working on other super mod (as inverse too!) About radio, you can add more than Ccom12 has, but again keep in mind the more you add, the less memory you’ll have. Furthermore, i know music + radio can bring CTD when used while TC. :Kaleun_Salute: |
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Yes, Sir!!!! :Kaleun_Thumbs_Up: That did the trick! Thanks again, Fifi! :Kaleun_Salute: |
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Is GWX patch1.4 enough to install this mod? |
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Ccom12 must be installed over a fresh SH3 installation patched 1.4 yes. Then, once all Ccom12 mods required activated, you can activate my mod on top of all. :Kaleun_Salute: |
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Pure GWX, with patch 1.4 and Ccom 12 |
Fifi, one more question... Is there a way to bring back the u-boat marker? In CCom12 it's visible, but after enabling your mod it disappears... Is it possible?
Thanks a lot for your help and sorry for the trouble... :up: CapZap |
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Dive a little more :D (It’s stock Ccom feature) :Kaleun_Salute: |
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:haha::haha::haha:You were right... it's there, I don't know why it didn't show up in the academy, but it's there! Fifi, what a fantastic job you did! it's simply amazing! Thanks a lot and congrats!!! https://i.postimg.cc/TPhHCdDr/SH3-Im...-20-23-209.jpg https://i.postimg.cc/8C3XY2Rx/SH3-Im...1-39-22-19.jpg https://i.postimg.cc/63vbxMzq/SH3-Im...2-35-403-P.jpg https://i.postimg.cc/1X1CmDYH/SH3-Im...2-15-352-P.jpg |
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You can tell which files are responsible for this view and also the smoke file from the engines |
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If you hit the F12 key you will have the free cam view and hit the CTRL+F11 keys to take screenshots...As for the smoke file, I couldn't say... but probably someone else will answer that with certainty... :up: CapZap |
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The smoke textures are usually in data\textures\tnormal\tex and also on various nodes in the sub .val file. |
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Re: Any word on an update for: TAM 2.01 + UCS 3.01 Kombi ( CCoM 12.0 mit WS-GUI )...
Know that with that mod, was useable with CCoM v12, before the very good add in that Fifi come up with for it... :up:
Just wondering if there is any word on the status of it being updated to work with the improvements made with Fifi's enhancements they did for CCoM...? liked hearing the command voices that started when calling for the Uzo among others that were in that mod. M. M. :Kaleun_Salute: |
Sure that enhencements from fifi +
the mod tam + ucs from Kermitt, it would be fantastic. Kermitt can do ucs+tam for ccom12 but we must be patient. :Kaleun_Cheers: |
Moin, moin .....
Is in progress, tests start this weekend. .... Kermit |
:Kaleun_Thumbs_Up::Kaleun_Salute::Kaleun_Cheers:
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