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As a matter of fact, I'm more interested right now at winter textures switch rather than adding some icicles meshes to start with, seems less complicated... However, It seems both of them would require to go "deeper" into SH5 than obviously what you can do with goblin/granny viewer and fiddling with various files. Seems like it goes too far for my knowledges at present, and I'll have to resort to future tools packages like yours...
Are you hex editing a lot to have an insight into such things as the ship render Ctrl? Things are not obvious when looking at GR2 files, aside for a few headers you can read at the start of them. And I'm definitely no specialist regarding the process of sorting out how things are linked and tied together under an hex edited file. I remember it was easier prior to that granny **** (lame stuff, if you ask me... does nothing but complicate modding tasks) So far, I've not been in contact with TDW regarding this matter, so I don't know whether he can be of any help. I've seen that little arguments between you and TDW ;) I'm rather pleased you're both helping and experimenting stuffs in different directions. The more experiences of SH5, the better! Both of you accomplished quite a lot for the SH series. Dat thing is, ultimately, going to be limited and obsolete, given the game uses granny now. A limited workaround, for the time being. Still, it permitted new stuffs to come in the modding scene before someone like you or someone else "breaks" these GR2 files and come up with some tools we can use |
Some parts of the GR2 files must be edited in Hex.
Depending on what you want to do. As to adding things to those GR2 files? There are Tools but they are not perfect and require alot of knowledge as to what you want to do. If I told evreyone right now what to use? We'd see a wasteland of to early released Mods and threads as to why it does not work. Time is wasted by mistakes like that! I don't mind that I'm not popular in SH5 areas. I care that what I do release is nearly flawless! (That way I don't have to answer questions down the road) :haha: |
You could try switching textures in the Roster files as I think about it.
But that will have limited effects. |
I perfectly understand your point regarding prematurely released stuffs :know:
You'd be harassed with flames and too much questions at once if things were going awry due to the complexity implied. You'd have to open up your own hot-line!! :haha: Already had a look at the roster stuff but it is of no use for this matter. For the textures management , it's kinda like a remnant of good ol' SH3 (you can find so much of SH3/SH4 now useless files scattered everywhere it's frightening as to how much the devs were organized :DL !) |
As a side note:
Did you know that only the Tribal LOD GR2 lists the ice.dds file? :hmmm: |
To be exact.
IF a model (which is a Unit like the Penguin) has that special mesh that you saw? It will get an iceing effect at the proper time. Hex the name to something totally different and you'll never see it. This is a perfect example of where the SH5 Engine expects proper names. Where SH3 and SH4 used ID's, SH5 has progressed beyond just ID's for control reasons. |
interesting... and confusing to say the least :hmmm:
It is indeed the only GR2 where I cross this ship_N04_ice.dds... On second hand, is this texture list you can see in granny viewer really to be trusted? I mean, does it have any use at all other than once showing up the textures on the models when the devs were working under granny 3D? Or does it reflects textures showing up ingame? (I would think of A, as obviously it otherwise lacks some textures that are still showing ingame though) |
indeed for the mesh thingy. However, since I cannot import one for the time being...
I just don't know if that ship render thing as the ability to expect anything for an icy version of base textures however and then, what name it should have. If I could know that, then that's something I could alter |
I use a Hex Editor called 010 by SweetScape.
It allows scanning files for anything you define. Very nice tool! I searched for _ice_ that will show you what you want!! When one presumes that GR2 files are controlled under the same conditions that Dat files are? They are usually proven wrong time and time again. We need to forget how dats work and wrap our minds around a totally different control process only for the GR2 format. You must understand that the Engine is a combination of dat and GR2 controllers. What works on dats does not work on GR2's and vice versa. We need to develop a whole new mindset for the GR2 files. If you don't do that? You'll waste alot of time. |
Did that before, yeah. Only shows me some "_Ice_macara_04" etc for example at the beginning of the GR2 file where's there a list of comprehensible ascii strings. That's every nodes showing up on goblin I guess when you open up some GR2 file. That's how the meshes and dummy placeholders are named.
Still, it just seems like some headers/ titles I can't do much with, can't link them to anything inside the rest of the GR2 file where no ascii strings makes sense. You know, like being able to read their values, extrapolate some 3d coordinates and etc... Just can't link them to anything else. |
Out of curiosity, did you investigate GR2 files using stuffs from there: http://gr2decode.altervista.org/? I was going to try out some stuff there.
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That is a dead end link Mate.
Although it can get you started? It will lead you nowhere for SH5. 010 scans every file in a folder and sub folders for a given phrase. It checks at a level most editors will not. I consider it a must have in my Tool box. |
sure a very interesting function! :)
Doesn't help me figure out things for this matter, but may comes in handy in other times! Jeez... I just can't decipher any links and stuffs out of those files... I remember I once was able to figure out things a bit more easily in SH4 hex editing stuffs. It was more explanatory (or maybe my memory is tricking me :haha:) |
The stuff at that link only help extract from or create new GR2 files that will not help us much for SH5.
Until one grasps the full works in the GR2 files and how SH5 uses that? One will waste ALOT of time!! I've done that since SH5 came out so I know what I am talking about. There are a limited number of Legal Tools out there that work for SH5. By Legal I mean Tools We have no need to fear useing. But they have limited use if you do not understand how to use them. There is no guide on thier useage for our needs at this time. I am a mere few days away from solveing the final part of the problem. |
Then I shall wait and resort to you :know:
That's great news anyway! can't wait to see what you come up with! |
Fingers crossed for you chaps! :yeah:
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Hi,
Looks great, but I'm always getting CTD's if activated. :/\\!! Greets, Paco. |
Nice job and awesome!:salute:
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Awesome mod!
hi,is its possible to only make the hull LOOK wet?
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Working on a NEW MOD
@ kapitan_zur_see
I am currently working on a new 3D Deck Splash FX MOD that also make use of the submarine HULL VAL files. Would you mind if I use your WaterFilm setting so I can make a version of my mod that would be compatible with your mod?:06: Regards!:salute: TheBeast |
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