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... Are you able to change paths to files of textures in GR2-files? :06: |
Here's a Snapshot of my Virtual Drive
Note the path in green. http://i108.photobucket.com/albums/n...anny_Paths.jpg By opening the GR2 files with Granny we can find the different paths for each file. Create that path as I did above and copy the needed textures to it. It's just like makeing mods ready for JSGME. Create a folder, name it, create a folder in that folder, name it, etc, etc. Then copy the needed files to the final folder. You don't want a complete copy of SH5 in this setup. :03: Um kay? |
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To tell the truth Mr. Poet :DL I've not tried on the GR2 files themselves. Gremlin has a built in routine for selecting textures. You can place any texture you like on the meshes while viewing them. It also knows not to follow exact paths as coded into the GR2 files. So it looks in the proper places right off the bat. |
How you think, is my patience boundless?
Where and when? :D ... lol |
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I'm a slow programmer. :) 20 years ago I'd have been done by now. But I was single then with no dogs, cats, or Home care to worry about. And the Wife gets a bit upset if I don't pay her enuff attention. :doh: So to steal a phrase? It will be ready when it's ready. :rock: |
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I tried changeing them but got a CRC error message. Changeing from E: to D: cause it. I did it in hex useing the open pathes in the GR2 files. Now, Since E and D are different? (In hex values and such) I'd say adjusting the CRC values would work. I'm just to lazy to test much further tonite. :haha: I never expected to do it all anyways. :shifty: |
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i understand all well... It was joke... simple joke only... may be not ridiculous for you... sorry... P.S. ... and i have wife, daughter, cat and so on, too... ... in other words - the same problems. :haha: But unlike you i have huge laziness too to do something... Quote:
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Never worry about me understanding you Mate.
:) I also ment it as a joke. :up: On related subjects. I did get the paths to textures changed in the GR2 files. :03: Also noticed that QuARK (Quake army knife), a free tool by the way, has started trying to open GR2 files. Sadly, QuARK uses an older version of grnreader and some python scripts in this attempt. And there seems to be no documentaion on what games they hoped to support with this feature. My tests were total failures. It would not open any of the numerous GR2 files I have from many different games. So it's a waste for SH5 at this time. But at lest there's another attempt going on. They are not low key and have been aroung for a very long time. So if Rad was going to step in? I'd say they would take the first hits. It is however a nice tool for many other Games. So it may be worth a look to many. It also is expandable by writeing plug-ins in Python. That could be a handy feature! :hmmm: In my old days of Modding Quake? This was one of my tools. Nice to see how far it's come. So I'll keep it around for awhile. |
Thanks.
Goodluck. :up: |
GoblinEditorApp.exe
I was playing with Goblin Editor and could not use the drop down menu's so I traced down what the problem was.
There is a Service running named Themes. After I stop this service, the Goblin Editor drop down menu's work fine now.:rock: The Themes service is not required by the OS but it does make the OS GUI look better. |
What OS are you running?
Vista, Windows 7? |
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3Gig Ram Intel CPU (Q9450) Intel Motherboard (Sound & NIC onboard) 512Gig HD (2x512G Striped Array) NVidia 9800 GTX2 |
Yes,
the Theme thing could also be on XP if you use Themes. I never have so never caught this. Good spotting! :up: |
For some interesting granny source code,
search for Create Dynamics. This is released source code that includes granny.h and such. It dates back to 2007 but is still full of information. :03: |
You about Ratcliff's The CreateDynamics toolkit ?
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Yes.
That's it. :03: Also of mention is the fact that AO3 modders are now in possession of the Granny SDK. I'm keeping a close eye on that forum as they may be the unwitting Cannon Fodder none of us wish to become. I also enjoy going through the website Casey Muratori has out there. :) |
so any progress on decoding the granny files? seems, as if the import function for sh4 data is not implemented in the patch.
:stare: |
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Lack of merchants is a killer |
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