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-   -   [TEC]GR2 files and Granny Viewer (https://www.subsim.com/radioroom/showthread.php?t=166641)

Anvart 04-22-10 06:00 AM

Quote:

Originally Posted by privateer (Post 1368496)
...
SH5 Game knows when that path is called,
where to look in Game...

For this, grannyloader (.dll) exists... :haha: ... i'm almost the poet...
...
Are you able to change paths to files of textures in GR2-files? :06:

Madox58 04-22-10 04:41 PM

Here's a Snapshot of my Virtual Drive
Note the path in green.
http://i108.photobucket.com/albums/n...anny_Paths.jpg

By opening the GR2 files with Granny we can find the different paths for each file.

Create that path as I did above and copy the needed textures to it.
It's just like makeing mods ready for JSGME.
Create a folder, name it, create a folder in that folder, name it, etc, etc.
Then copy the needed files to the final folder.


You don't want a complete copy of SH5 in this setup.
:03:

Um kay?

Madox58 04-22-10 05:44 PM

Quote:

Originally Posted by Anvart (Post 1369071)
For this, grannyloader (.dll) exists... :haha: ... i'm almost the poet...
...
Are you able to change paths to files of textures in GR2-files? :06:


To tell the truth Mr. Poet
:DL

I've not tried on the GR2 files themselves.

Gremlin has a built in routine for selecting textures.
You can place any texture you like on the meshes
while viewing them.
It also knows not to follow exact paths as coded into the GR2 files.
So it looks in the proper places right off the bat.

Anvart 04-23-10 03:52 AM

How you think, is my patience boundless?
Where and when? :D ... lol

Madox58 04-23-10 03:05 PM

Quote:

Originally Posted by Anvart (Post 1370488)
How you think, is my patience boundless?
Where and when? :D ... lol


I'm a slow programmer.
:)
20 years ago I'd have been done by now.
But I was single then with no dogs, cats, or Home care to worry about.
And the Wife gets a bit upset if I don't pay her enuff attention.
:doh:

So to steal a phrase?
It will be ready when it's ready.
:rock:

Jimbuna 04-23-10 04:35 PM

Quote:

Originally Posted by privateer (Post 1371243)
It will be ready when it's ready.

The old uns are still the best :DL

Madox58 04-23-10 06:47 PM

Quote:

Originally Posted by Anvart (Post 1369071)
..
Are you able to change paths to files of textures in GR2-files? :06:


I tried changeing them but got a CRC error message.
Changeing from E: to D: cause it.
I did it in hex useing the open pathes in the GR2 files.
Now,
Since E and D are different?
(In hex values and such)
I'd say adjusting the CRC values would work.
I'm just to lazy to test much further tonite.
:haha:

I never expected to do it all anyways.
:shifty:

Anvart 04-24-10 03:58 AM

Quote:

Originally Posted by privateer (Post 1371243)
...
It will be ready when it's ready.
:rock:

Jeff,
i understand all well...
It was joke... simple joke only... may be not ridiculous for you... sorry...

P.S. ... and i have wife, daughter, cat and so on, too...
... in other words - the same problems. :haha:
But unlike you i have huge laziness too to do something...
Quote:

Originally Posted by privateer (Post 1371520)
I tried changeing them but got a CRC error message.
Changeing from E: to D: cause it.
I did it in hex useing the open pathes in the GR2 files.
Now,
Since E and D are different?
(In hex values and such)
I'd say adjusting the CRC values would work.
I'm just to lazy to test much further tonite.
:haha:

I never expected to do it all anyways.
:shifty:

Thanks for info, my friend!

Madox58 04-25-10 11:32 PM

Never worry about me understanding you Mate.
:)

I also ment it as a joke.
:up:

On related subjects.
I did get the paths to textures changed in the GR2 files.
:03:

Also noticed that QuARK (Quake army knife),
a free tool by the way,
has started trying to open GR2 files.

Sadly,
QuARK uses an older version of grnreader and some
python scripts in this attempt.
And there seems to be no documentaion on what games they
hoped to support with this feature.

My tests were total failures.
It would not open any of the numerous GR2 files I have
from many different games.
So it's a waste for SH5 at this time.

But at lest there's another attempt going on.
They are not low key and have been aroung for a very long time.
So if Rad was going to step in?
I'd say they would take the first hits.

It is however a nice tool for many other Games.
So it may be worth a look to many.
It also is expandable by writeing plug-ins
in Python.
That could be a handy feature!
:hmmm:
In my old days of Modding Quake?
This was one of my tools.
Nice to see how far it's come.
So I'll keep it around for awhile.

Anvart 04-26-10 04:35 AM

Thanks.
Goodluck. :up:

TheBeast 04-30-10 06:39 PM

GoblinEditorApp.exe
 
I was playing with Goblin Editor and could not use the drop down menu's so I traced down what the problem was.
There is a Service running named Themes. After I stop this service, the Goblin Editor drop down menu's work fine now.:rock:
The Themes service is not required by the OS but it does make the OS GUI look better.

Madox58 04-30-10 08:32 PM

What OS are you running?
Vista, Windows 7?

TheBeast 04-30-10 08:47 PM

Quote:

Originally Posted by privateer (Post 1378960)
What OS are you running?
Vista, Windows 7?

I am running Vista Home Premium(32)
3Gig Ram
Intel CPU (Q9450)
Intel Motherboard (Sound & NIC onboard)
512Gig HD (2x512G Striped Array)
NVidia 9800 GTX2

Madox58 04-30-10 08:57 PM

Yes,
the Theme thing could also be on XP if you use Themes.
I never have so never caught this.

Good spotting!
:up:

Madox58 05-01-10 02:10 PM

For some interesting granny source code,
search for Create Dynamics.

This is released source code that includes granny.h and such.
It dates back to 2007 but is still full of information.
:03:

Anvart 05-02-10 11:54 AM

You about Ratcliff's The CreateDynamics toolkit ?

Madox58 05-09-10 04:35 PM

Yes.
That's it.
:03:
Also of mention is the fact that AO3 modders
are now in possession of the Granny SDK.

I'm keeping a close eye on that forum as they may be the
unwitting Cannon Fodder none of us wish to become.

I also enjoy going through the website Casey Muratori has out there.
:)

urfisch 05-10-10 03:38 AM

so any progress on decoding the granny files? seems, as if the import function for sh4 data is not implemented in the patch.

:stare:

bigboywooly 05-10-10 06:35 AM

Quote:

Originally Posted by urfisch (Post 1387138)
seems, as if the import function for sh4 data is not implemented in the patch.

:stare:

Hope you are wrong or will drive many away
Lack of merchants is a killer

thfeu58 05-10-10 06:47 AM

Quote:

Originally Posted by urfisch (Post 1387138)
seems, as if the import function for sh4 data is not implemented in the patch.

I observe this, should be this in such a way... oh well, now there comes the summer, we wait for the autumn!


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