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Good work as always Captain, btw thanks for adding the green tint option with the download... copy and paste is much quicker than manually making the changes with as quick as you crank out the newer versions. :DL
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I've not bought SH5 yet beacouse wait for critical patch for game, so cannot check your mod...
Few question: 1. At the polar and sub-polar regions is "polar ningt" or "polar day" effect. Is, or will this effect be implemented in mod? 2. At the 'night' screens I saw that the water was lighter than air. If the night is “black” why the water is dark blue or green with better visibility than air? Is, or will underwater color be depend form air color / day time? 3. Foam color, whitecaps is always white. It should be depended form light power at night. Is, or will underwater color be depend form air color / day time? 4. The big problem for uboat commanders on hot waters was bioluminescence (the lighting trace at hi-spped). This trace had long-time life. Is possible to add this effects to tropical night effects? Color of this effect (long time exposure photo): http://en.wikipedia.org/wiki/File:Bi...lagellates.jpg |
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1 "polar ningt" or "polar day" = I do not know, of implementing = maybe in future. 2 water was lighter than air = many issues involved, banding, visibility of ships, fog, etc. 3 whitecaps is always white = visibility issue day time. Underwater = day/night = yes. 4 bioluminescence = maybe in future. |
V3.2Multi is out
Hello This is my Sh5 Enviroment mod:DL
V3.2Multi ReducedSunSize mod added, enble after Sh5EnvMod3.2. Some env color files fine tuning. .FF link http://www.filefront.com/16323833/Sh5EnvModV3.2Multi.7z Subsim link http://www.subsim.com/radioroom/down...=1816&act=down -------------------------------..------------------------------------- |
thank you so much for sorting the sun size :rock:...great mod and keep up the good work :salute:
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Yes, thank you for adding the smaller sun as an option... whole lot better. :yep:
http://img220.imageshack.us/img220/3...0104251108.jpg |
Sun size
Hello 7thSeal and furby :DL
So if you do not like some particular size, it is easy to change :up: If you like to change sun size go to Env color files and change SunDiskRelativeSize=1.000000... like this 1.000000 = stock, 0.500000 = too small you can not see it, 0.600000 = ReducedSunSize. 0.800000 = as in polar color file.:yeah: |
yep...looking good i think :woot:
http://img62.imageshack.us/img62/848...0202073526.png By furbs9999 at 2010-05-01 http://img338.imageshack.us/img338/9...0201562183.png By furbs9999 at 2010-05-01 |
Beautiful shots :up:
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Thank you!!!!!!!!!!!!!!! :yeah:
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V3.3Multi for patch 1.2 is out
Hello This is my Sh5 Enviroment mod :DL
V3.3Multi for patch 1.2. . Sun size adjusted now 0.8 of stock size. StartGameVIIC mod added. Submerged sub sound remixed. + other small env adjustements. Underwater now with green tint.:salute: FF link http://www.filefront.com/16430517/Sh5EnvMod3.3Multi.7z susim link http://www.subsim.com/radioroom/down...o=file&id=1847 |
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Thanks for the update, this was the last one I was waiting on before having all my usual mods up and running with the 1.2 patch. :DL
Haven't started it up yet but I'm guessing we no longer need the reduced sun size patch enabled after this version? Not going to use it (smaller sun patch) just to be sure I don't mess something up. :salute: |
Beautiful...
The sky now is stunningly good! Cracking!!
http://i855.photobucket.com/albums/a...-13_163412.jpg Is it just my wishful thinking, or has the new patch really noticeably reduced the banding now too? Cetainly seems less prominent, or is it just me? Thanks for the quick update Capt. von Keldunk- good work as always! :salute: |
One thing I've noticed though, is how the clouds simply "pop" into view from nowhere.
I'm not saying this as critisism of anything as I don't know whether this is attributable to this mod (I don't think so), or the 1.2 game patch or whether this is a stock behaviour. I'm inclined to think that this popup display with the clouds has always been here. Is there any way that this could be modified? I know some game have draw distance options available, is this somewhere in the game files does anyone know? And no, I'm not on TC... |
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But it could be my installation/mod soup even... I don't have capture-vid footage to show, but I was on the bridge with a nice clear sky, and no TC, when POW!- clouds just pop into view, fully formed and up close. I suppose too that this may be more evident depending on the "weather" created ingame at the time as well. |
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Give loading times a bit more time before expecting the realism is the only thing I'd suggest. ;) |
@CvK
Thank you for quick 1.2 update :) |
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:) |
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