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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [WIP] Diesel room interior (https://www.subsim.com/radioroom/showthread.php?t=160385)

Siegfried von Funk 01-23-10 03:33 AM

Quote:

Originally Posted by verte (Post 1239230)
:) Yes, exactly, all those salamis killed my pc...

Must have been the cholesterol...

Siegfried von Funk 01-23-10 03:38 AM

Quote:

Originally Posted by robbythesub (Post 1239431)
At this rate, we wont need SH5- keep it coming matey! :sunny:

It looks like SH5 is going to end in 1943...

I forsee troubled waters for UBI at least among us campaigners. I think SH3 with the continued help of the modding community will carry on into the foggy future.

At least, if INGSOC allows us to....

Siegfried von Funk 01-23-10 03:51 AM

Quote:

Originally Posted by Mikhayl (Post 1242642)
It's official, Flakmonkey is a giant squid with 8 arms working on 4 computers at the same time :D

Are we sure he's not Cthulhu? If so, ALL HAIL CTHULHU!:salute:

Castout 01-23-10 04:25 AM

OMG OMG OMG

I went hysterical the moment I saw the screenies....and ran around the block half naked

:yeah::yeah::yeah::yeah::yeah:

There was an utility to change each specific bulb light color perhpas the modders could make use of this for their engine room mod.

Please integrate this with Diving Duck open hatch and make it compatible with GWX 3.0 that's all I'm going to say

verte 01-23-10 05:47 AM

Quote:

Originally Posted by Letum (Post 1243959)
Flackmonkey:
Have you considered adding two 'invisible blocking geometry' planes just
below and just above head height?

This would mean that the camera would stay at the same height and
remove the feeling that you are a floating ghost a little. Slowing down
the camera would help too.

If some people want to float around the sub to explore all the nooks and
crannies, then perhaps it could be a option when installing he mod.

+1 Great idea, it would make the free-cam a lot more realistic.

(and please, don't let them kill all those new rooms with zillion of food! ;))

Rapt0r56 01-23-10 06:04 AM

omg, i am speechless really...:o
Simply amazing...

arnahud2 01-23-10 07:40 AM

Quote:

Originally Posted by planecrazydale (Post 1243625)
Hi there,

Thomsen's Sound Pack 4.1 (I think that's the last one?) had the startup sound sequence. It's really very good IMHO.

Dale

Ok, many thanks, i've never seen it before !! :salute:

Ar Nahud II

The General 01-23-10 10:27 AM

They said it couldn't be done. I wouldn't haved believed it unless I saw it with my own two eyes! :o

The General 01-23-10 10:36 AM

[Rant!]

I'd like it if people didn't repost masses of photos when they quote a previous post. We all saw the photos, we don't need you posting the entire batch again! Just put the "Quote-Box" around the specific text you wanna reference, not the whole ****ing thing!

Thank you

[/Rant over]

Myxale 01-23-10 11:18 AM

This is so sweet!

Hard to believe where you guys are taking our little Sim!

misfitdreamer 01-23-10 01:00 PM

Quote:

Originally Posted by Uber Gruber (Post 1243163)
At this point I think DD, Lucgaeta and Flakmonkey and Tomi should get together and build the "Ultimate VII Interior Mod" - oustanding! :woot:

+1 also. i was wondering about this. how will openhatch, full coning tower open hatch, and diesel room interior work together ?

Reece 01-23-10 08:02 PM

Quote:

Originally Posted by The General (Post 1244215)
[Rant!]

I'd like it if people didn't repost masses of photos when they quote a previous post. We all saw the photos, we don't need you posting the entire batch again! Just put the "Quote-Box" around the specific text you wanna reference, not the whole ****ing thing!

Thank you

[/Rant over]

Gee, I thought I was a grouch!!:smug:

lucagaeta 01-24-10 06:04 AM

Quote:

Originally Posted by misfitdreamer (Post 1244288)
+1 also. i was wondering about this. how will openhatch, full coning tower open hatch, and diesel room interior work together ?

hi
from me there is all the willingness to create a single model, or at least compatible,
so that we can get the best possible

flakmonkey so if you would use part of my mod and implementing it in its
I'd be really proud,

if flakmonkey has some other ideas I'd be happy to meet
if need be I can help in whatever way is required
I think you need to travel the road together for the good of the community

aspect orders are available :salute:

regards
luca

arnahud2 01-24-10 08:02 AM

@ Flakmonkey : please, have a look on this thread :

http://www.subsim.com/radioroom/showthread.php?t=160670

I need your advice or/and any suggestion before starting my work.

regards,

Ar Nahud II

kiwi_2005 01-24-10 09:37 AM

I just notice this thread. An engine room and it looks bloody impressive!
Keep up the good work :yeah:

tonschk 01-24-10 10:46 AM

http://i194.photobucket.com/albums/z...schk/mask5.jpg

misfitdreamer 01-24-10 09:56 PM

just a thought - a few people seem to dislike the food in the control room in DD's open hatch mod. maybe for a more subtle effect we could make those potatoes in the kitchen disappear one by one.

verte 01-25-10 05:45 AM

Quote:

Originally Posted by misfitdreamer (Post 1245201)
just a thought - a few people seem to dislike the food in the control room in DD's open hatch mod. maybe for a more subtle effect we could make those potatoes in the kitchen disappear one by one.

:lol: Agree, Uboot crew are tough guys, they can live with one potato a week!

flakmonkey 01-25-10 06:03 AM

Well its looking like sadly there will be no animation for the engines with my mod, there is simply too much data for the engine to handle. the whole loop sequence was 36 frames (without the spring deformations/animations) and it dropped my fps from a solid 60 to 5-10 so its reluctantly been dropped as a feature, as compensation though i am going to start and model the aft torpedo/electric engine room today as sh3 is coping very well with all these additional static models.

verte 01-25-10 06:59 AM

Quote:

Originally Posted by flakmonkey (Post 1245370)
i am going to start and model the aft torpedo/electric engine room today as sh3 is coping very well with all these additional static models.

You are sh3 hero, sir! :up:


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